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Everything posted by Tangerine
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- 4 comments
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- #automated
- #maps
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(and 9 more)
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- 33 comments
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- #industrial
- #rust
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By disabling convar industrial system will stop moving items by just adding amount to items with same shortname, but instead it will use movetocontainer method which gonna have all proper checks to avoid different skin stacking. At least it was like that last time I checked. My plugin was just intercepting that amount change and adding additional skin checks, that aren't needed if you just disable convar.
- 33 comments
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- #industrial
- #rust
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(and 7 more)
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- 3 comments
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- 33 comments
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- #industrial
- #rust
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Yea, according to this logic I must add stack size control for turrets, also craft UI and store UI into this plugin. It doesn't even make any sense. There're separate plugins that provide such functionality. Have you ever heard about single responsibility principle in coding? My plugin should control NPC turret behaviour and provide delivery methods and that's all. Why aren't you writing same messages in discussion to entity limit plugin owner, but only here? Even if I ever consider to implement feature you are requesting, I'll do it as a separate plugin anyway.
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Plugin is quite complex, has ton of features and of course it might break, as any other plugin in Rust, u must accept this rule as soon as u install mods on your server. Also, I support more than 100 plugins and sometimes I don't have time to update everything, and the bugs you encountered happened during the holidays, which is another factor. Of course, none of this is an excuse for me, and I apologise for that, but I always try to respond and update my products as quickly as possible. If you check your support tickets, I always responded to your messages in the same day or next one.
