
OgGinja
Member-
Posts
130 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by OgGinja
-
updated train, convoy, pvp mode to latests greatest. Still getting vending machine bubbles. Not sure if didn't do something right or if there still an issue.
-
Trains are showing up as vending machines and not the name of the train that has spawned. Also boss monsters and convoy are doing the same thing.
-
Some how this was corrected by just disconnecting from the server and reconnecting.
-
This is fixed by just disconnecting from the server and reconnecting. Very odd.
-
Not getting any errors on the Hud, just default images that have the dropbox addresses are not working. Even if i copy the dropbox link and input into my browser nothing comes up.
-
@ZEODE any updates????
-
So i have dynamic pvp and use it to spawn a PVP zone on the vanilla game patrol heli. Since one of the recent wipes heli signals is controlling the PVP bubble. If i do not have heli signals loaded pvp bubble spawns like it should via dynamic PVP. If i load heli signals with option to not spawn a pvp zone it now overrides Dynamic PVP when the vanilla heli gets shot down and does not spawn a bubble. If it set it to true in heli signals now all helis (even ingame vanilla heli) Have a pvp bubble which i do not want.
-
Thank you sir, when will you be releasing the update with the fix we talked about earlier in the conversation? where when a base is raided the player can come back in and place a tc to salvage what's left and continue using the building.
-
Nivex, what does this message mean? looks like a player played a few tcs around his main base to stop building around him. Looks like 4 of his buildings were raided and this is the message we get when the last base is trying to be raided.
-
Nivex, What does this message mean? Players get this message when trying to damage a base that has been converted and raided (tc was destroyed) with this message the base is no longer able to take damage and does not decay. How do we make the bases still damageable after the raid with no tc? I am also running truePVE.
-
after i put my filter id into the map voter it will not let me select the maps i want the plugin to use for the voting.
-
Thank you Nivex! That worked like a charm.
-
Not trolling you my man, I just want to be able to raid a 1x1...if this stays like this anyone can put a 1x1 up and just put all their good loot in it! SO all i was asking is how do i bypass this and make it fit my needs. Im not a dev or an ace admin, i may need some more direction as I can't find anything in my config named compound.count. All i have in my config is for what i assume is the requirements.
-
-
Ok so what should my settings be? i tried 0 i have tried 2 and i still have the same outcome with the requirement message. By the message it says its met requirements saying 1 of 1 and 3 of 3. I have attached my current config in the above post.
-
so what should my setting be like? if its 2...does that mean anyone's base as 1x1 is unraidable?AbandonedBases.json
-
-
I get this message on one foundation builds. It's a one foundation with 3 walls, floor for roof and a door. IT says it doesn't meet requirements but it also shows it does!
-
Yeah I get you, after thinking about it some more i think the decay thing may be on my end. I did change the decay scale a while ago and it may be more than I intended but just never noticed till now lol. The fix for the player coming online after the raid fix would be awesome. Thank you sir.
-
I understand that they do not handle the damage but for some reason it thinks the base is still in an event and its not decaying? even with truepve when the tc is not attached to a base it will decay on my server. Its just weird how i still get an Abandoned bases message after the tc has been removed and now isnt technically in an event to cause damage to base.
-
So i had it originally had these set to true and it works as bases do not despawn. But without a tc they do not decay and when they are attacked, you get a message of "This building is not eligible as it does not have a tool cupboard in range." I had just changed these 2 to false to see what it would do.
-
Mr, Nivex How would I setup my config so that when an abandoned base is raided and tc is destroyed the base will decay as the game intended? Issue I have is with the despawn timer....base was raided, player logged back in just minutes after he was raided and placed a new tc and salvaged what he could. a few minutes later base was despawned from the timer. it's like it didnt sense a new tc being placed. I have attached my config. Thanks AbandonedBases.json