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OgGinja

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Everything posted by OgGinja

  1. base has 0 twig, all stone.
  2. I get this message on one foundation builds. It's a one foundation with 3 walls, floor for roof and a door. IT says it doesn't meet requirements but it also shows it does!
  3. Yeah I get you, after thinking about it some more i think the decay thing may be on my end. I did change the decay scale a while ago and it may be more than I intended but just never noticed till now lol. The fix for the player coming online after the raid fix would be awesome. Thank you sir.
  4. I understand that they do not handle the damage but for some reason it thinks the base is still in an event and its not decaying? even with truepve when the tc is not attached to a base it will decay on my server. Its just weird how i still get an Abandoned bases message after the tc has been removed and now isnt technically in an event to cause damage to base.
  5. So i had it originally had these set to true and it works as bases do not despawn. But without a tc they do not decay and when they are attacked, you get a message of "This building is not eligible as it does not have a tool cupboard in range." I had just changed these 2 to false to see what it would do.
  6. Mr, Nivex How would I setup my config so that when an abandoned base is raided and tc is destroyed the base will decay as the game intended? Issue I have is with the despawn timer....base was raided, player logged back in just minutes after he was raided and placed a new tc and salvaged what he could. a few minutes later base was despawned from the timer. it's like it didnt sense a new tc being placed. I have attached my config. Thanks AbandonedBases.json
  7. I'm having the same issue. Hud queue is very random when it comes to working or not. Discord bot seems to be working better and shows correct queue.
  8. OgGinja

    All players on the TC

    s
  9. OgGinja

    All players on the TC

    s
  10. OgGinja

    All players on the TC

    So this worked itself out somehow. i had reverted to an 30 min old saved map file and it seemed to fix it. Thanks for the replys!
  11. OgGinja

    All players on the TC

    thing is its not protecting the bases that i am seeing this on. Even now as they are online these few players are not being protected (its like its not seeing they get online to reset the timer). I am seeing other players bases are protected and notifications appear like normal.
  12. OgGinja

    All players on the TC

    Nivex, would the updated .CS file have changed anything in my .json file? Put the updated .cs in and i have some players bases are not showing protected when shooting? Even when they were online no notification will pop up. other players bases are working with protection and notifications.
  13. Is there a permission that is needed? currently default perms granted are attack and basic.
  14. Would radiablebases or truePVE have anything to do with this? that is the only other things I have that would be related to bases.
  15. AbandonedBases.json
  16. Mr. Nivex, I had made the changes you mentioned above for the base decay. Set to true and made sure the despawn after looting was 600. had a test base raided this morning, the tc was looted and destroyed. Base is still standing and all walls/foundations are still at 100% health. "Only Cupboards Are Required To Cancel An Event": false, set it true. this will start the timer. "Seconds Until Despawn After Looting": 600.0,
  17. Thank you sir. So when my players go around and shoot bases to find a base to raid (not protected), if a base is found unprotected it will automatically send a global message that a base is raidable at location. Can i turn this notification off? my reasoning is what if the players are not ready to raid yet and don't want to give up the fact they did all the legwork to find that base and have it posted globally?
  18. OgGinja

    Adding to Hud

    What is the start and stop hooks for this event? I am trying to add this to the Hud plugin.
  19. AbandonedBases.json
  20. when the tc is destroyed the base will not decay on its own. any insight on this?
  21. OgGinja

    Train stop time

    Was wondering if there is an option for the stop time. Currently when a player stops the train and gets owner the train will automatically start moving again per the train stop amount. How can we set this to where it does not auto start unless the owner hasn't damaged in x amount of time or leaves area for x amount of time?
  22. Thank you sir, working like a charm!
  23. @sinkohh Im using TruePVE and cant damage the bear. Can you assist?
  24. OgGinja

    protected base notification?

    so, what I want is the base protection for 30 hours from last play time. but after the time expires the base will become unprotected and anyone can raid it. Players will have to constantly go around shooting bases to find one that is not protected for the challenge (no bubbles or announcements on map, currently this can be turned off.) but when the base is converted it turns the bubble area (even if bubble is set to 0) to a PVP event around the base. I just want the option for the base to become radiable without an event starting around the base when converted.
  25. OgGinja

    protected base notification?

    Last question...maybe lol. Is there an option to turn off the zone creation when a base is converted? If not can you add an option for no pvp zone when converted?
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