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Everything posted by FireCrow
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Hey! It seems to be bug in Rustedit. Try to place prefab on your map, then save the map, reload rustedit and load map again, it should works and you will see buttons for road spawn.
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Version 1.0.0
11 downloads
Restyled Compound monument will bring your server xmas vibe. You can easily install this prefab on your map. If you want to add this style to your existing Compound, simply copy the Transform values from the compound and paste them into the Gingerbread Compound prefab. If you want to use it on a new map, add the default compound first, snap to the tunnel grid and accept the monument heights. Then do things as above. prefab count: 1660$10.00 -
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- 5 comments
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- #sailing yacht
- #yacht
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Version 1.8.4
219 downloads
Treat yourself to this moment of freedom Dive off the mast, enjoy the coolness of the ocean. Let your players totally own the ocean or just vibe there. A yacht is literally player base: - It connected to an underwater cave, forming a building spot with a personal moonpool - The player can control all yacht doors via Rust+, gaining a secure entrance/exit - It can only be raided through the underwater moonpool What technically is this yacht? - Well.. It's like an high-detailed above-water monument, the yacht itself is basically a player base, like GreenBunker (check this out too) - All the yacht doors are either controlled from inside with buttons (just a quick exit), but you can also use Rust+ (can only be used for players whose build zone is privilege) - Yacht lighting, inside and out, totally free, just hit the right switch - The yacht got 2 rooms, 2 showers + separate entry for captain closet with shower upfront yacht - Instead of the 3rd room, there's DIY cave descent. Your players gotta build a base there, take over the whole yacht and the building zone around it - Around here be 3 underwater crates, and players can untie them to loot, like with underwater barges - ~1500 prefabs This yacht took a lot of time and effort to make, all out of love! I hope you like it, enjoy! For any questions or support, feel free to contact us anytime! Discord: https://discord.com/invite/GGgx822 Love this monument? Discover more unique prefabs like our GreenHouse or GreenBunker$10.00- 5 comments
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- #sailing yacht
- #yacht
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I/O connections are gone on the updated version
FireCrow replied to MyOrangeSoJuicy's Support Request in Support
Changed Status from Pending to Closed -
I/O connections are gone on the updated version
FireCrow replied to MyOrangeSoJuicy's Support Request in Support
Just checked the monument and all IO connections are working. Try deleting and placing it again. I reduced the loot in the monument's latest update. You can adjust it as needed. -
Changed Status from Pending to Closed
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Yes, unfortunately you need a wipe :c Electrical puzzle does not change when just updating the map, because all entities are created only once after the wipe
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.8
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Hi, sorry for the slightly late reply. I checked on a test server, I have a similar problem, something must have changed after the update, I will release an update soon
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Changed Status from fixed to Closed
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Changed Status from Pending to fixed Changed Fixed In to 1.2.6
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uff thank you i'm investigating this problem
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Changed Status from Pending to Closed
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Hm, add me to the discord, so it will be easier and faster for us to find a solution UNICORN#1337
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are you sure you have it installed? Oxide.Ext.RustEdit.dll /serverroot/RustDedicated_Data/Managed/Oxide.Ext.RustEdit.dll
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I updated server, downloaded the oxide and RustEdit dll, bunkerfix plugin and launched the map with the bunker just installed
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The log above is just a warning and does not affect performance in any way --------------------------------------------------------------------------------------------- For the bunker work, you need an oxide, a dll extension and a plugin that comes with the prefab (bunkerfix). Could you attach screenshots and describe the steps in more detail, try to check in RustEdit if there are electrical connections at the bunker (RustEdit >> Top Left >> View >> Show IO connections, you should see the electrical connections at the bunker, they must be, otherwise it must be placed again) If you want, you can write the details to me in PM on codefling or directly on discord
