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Everything posted by etiv
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I was wondering if you could add compatibility with this plugin? https://digitalmarketplay.com/product/legacy-patrol-helicopter-old-patrol-helicopter-behavior/ My players hate chasing down helis to monuments and I use this plugin to cause them to basically crash in place like it use to be.
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Adding to this as its been a few months and the issue has returned, if possible, add a way to control the normal recyclers like you could with recycle manager. That might be an easier thing to achieve rather than trying to make it work with recyclemanager.
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As the title suggests, could you add Webhook Logging for Discord? I know we already have logging to console but the Discord webhook method would be nice.
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This most recent April update seems to prevent it from being placed on construction.
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Funny enough, its actually VehicleBuy i'm trying to integrate into the main shop. Could you help me out with how to setup that? I tried putting the command "car4.add %steamid%" but it doesn't actually pickup the steamid. "bought items for 90$: [COMMAND--1201934714] car4.add %steamid%" is what console shows.
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Can you tell me what the supported placeholders are? I didn't see them in the description.
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I would like to request support for placeholders in the Shop plugin to allow commands to dynamically include player-specific information. This would make it easier to integrate with other plugins that require player identifiers. Suggested Placeholders: {steamid} → Inserts the player’s Steam ID. {playername} → Inserts the player’s in-game name.
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So we use both of your plugins and sometimes they really don't like to play well with each other when they run at the same time. Is it possible for you to add a check to both plugins that is basically "Check for active caravan/convoy event before spawning?" at which point you either say yes/no true/false and it will prevent the spawning on that specific event if one is already active. This is more of a "ease of use" request rather than anything actually wrong with either mod. Thank you either way!
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Yeah. It says the file doesn't exist still but the error message changed. So your fix does technically work but not fully for carbon from what I can tell.
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I tried this and weirdly enough, it didn't actually fix the issue for me. It is possible that because I'm using carbon, its breaking due to the way its handled.
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I seen you added the recycle speed plugin for compatibility. Could you do the same with WhiteThunders "Recycle Manager"? https://umod.org/plugins/recycle-manager EDIT: I'm pretty sure it actually started working after a bit where it recycles like its supposed too. Might not need added support.
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I am using the latest version. I don't seen an option like there is for discord for a full minute countdown.
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I'm pretty sure one of the other versions had this but can you add back in the side chat countdown for restarts? If this is already a thing please let me know how to activate it.
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Sorry for not responding before. I believe the issue is actually related to Ultimate Locker. Sorry about that.
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So in the last two updates, we have discovered an issue with accessing TCs and Bodies. I'm not 100% sure if this is related to this plugin or not but we are unable to bypass with the permissions set correctly, a lock on TCs or boxes. Any other reports of this?
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Sounds good man. Thank you.
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That too but in my mind, a reasonable default would be going by minutes instead of seconds. Not a HUGE deal. More of a feature request than anything. Just a way to either do something like /restart 60m or /restart 1hr or edit the plugin config to allow us to have some sort of setting we can define it. So the config would see S and know whatever time someone uses is in seconds. If someone does M its minutes if someone does H its hours. Etc. Does that make sense?
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Can you add a configuration option that allows you to toggle between minutes and seconds for the /restart <timenumber>? Or just change it to minutes.
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Gotcha. I'll give it a try and see if that makes a difference.
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So if I have that setting setup for the server by default and someone is in a normal rust team and places a lock, they have to still run that command?