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Everything posted by Rainey
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hello! Yes, currently metal nodes give 2 points during OreWar due to OnDispenserBonus being called twice once a metal node is destroyed (once for the metal and once for the HQM). Unfortunately there is no way to fix that via the config at the moment. I plan on releasing an update later this week, I will try to fix this with that release.
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I added an option in 1.0.2 to hide the KICKING for InTerrain and FlyHack violation notices. Thank you for the suggestion and support!
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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- 36 comments
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- 2
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- #roamtasks
- #roam
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No worries at all! I will add that to the options soon, it's a good suggestion! Give me a few days and I'll push a new update.
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Hello! Terrain and FlyHack violations are working properly on my end. They do throw a warning in console because it tries to show the GameTip to the kicked player, this doesn't affect the GameTips for other players. I will address this in an upcoming release. Or do you mean an option to hide these from showing as GameTips? Thanks! Rainey
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Congrats everyone! Thank you Death and the other Codefling staff for curating this sale and event!
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Changed Status from Work in Progress to Closed
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Awesome! Thank you for letting me know, please let me know if you encounter any more issues.
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I just released V1.5.2 which should fix this error, thank you again for letting me know and please let me know if you have any more problems.
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Pending
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Changed Fixed In to 1.5.2
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Changed Status from Pending to Work in Progress
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Try and change line 455 from this: var value = listWithKeys[Random.Range(1, listWithKeys.Count)]; to this: var value = listWithKeys[Random.Range(0, listWithKeys.Count)]; It's getting confused when only 1 event is enabled because the index of that event (0) was less than what the random number generator was starting at (1). Changing the line above should fix the issue. Please let me know how it goes and I will submit an official update. Thank you for letting me know!
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Can you please send me your config file?
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Do you mean the industrial conveyer system? I found this article that gives a few admin convars you can try to mess with: https://rust.facepunch.com/news/industrial-update
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I'm not sure if a plugin exists but in theory it would be fairly simple to make a plugin that logs this Hook; this wouldn't account for logging the damaged base and who owns it, though, which I don't know if that would be possible. I'm sure a better developer can chime in. bool CanHelicopterStrafeTarget(PatrolHelicopterAI entity, BasePlayer target) { Puts("CanHelicopterStrafeTarget works!"); return true; }
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What you're referring to would be a CEL (Check Engine Light) which does indicate an error, not a warning... In that event then yes, there is something wrong that needs attended to. What Death is referring to, in the case of it being a warning rather than an error, would be more like the log that your ECU (Engine Control Unit) of your car keeps to monitor system functions regardless of malfunction or normal operation. I.E.: "Your modified exhaust is not supported by the stock ECU configuration but still functions fine and within spec: let's keep a log of that just in case someone is curious." What you have to understand is you are modifying the game from it's original intended function, with that is the inherent risk that the game itself is going to give you warnings that it would prefer things a certain way; not that the warning is necessarily breaking anything or affecting performance. You said yourself that you are not a developer, in that case if I were in your shoes I would probably just listen to what the developers are saying and disregard the warning. I believe there are even ways to turn off verbose warnings if you don't want to see nonessential warnings such as this.
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