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Everything posted by Rainey
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Changed Status from Pending to Can't Reproduce
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No worries at all! I'm going to set this as "Can't Reproduce" for now and if any further issues arise please let me know! Thanks! Rainey
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Hey bud, following up on this. Were you able to confirm whether or not the BarrelBreakers event was counting destroyed barrels properly? Everything still seems to be working on my end. Thanks! Rainey
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Thank you for helping me test, I'm glad we were able to figure out that having the Deep Sea disabled on the server can create an NRE when starting a random event. I will release a version fixing that soon!
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When you get a chance can you try and set "Minimum Players Online to Automatically Start Random Event" to 0 to see if that will force start an event? You should be able to try the "/extraevents start" chat/console commands again hopefully without the NRE.
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Hello! I made some adjustments in 1.16.0 to the Chat and Console commands that should hopefully fix that NullReferenceException you got. Please let me know if this helps or if you are still having issues starting events. Thanks! Rainey
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Let me know if you find anything out and I'll keep doing some testing in the meantime.
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Thank you for sending that. It's working properly using your config file on my server; there could be a conflict with another plugin you're using but that's unfortunately much harder to track down. Do you have a test server that you can test the event yourself on to see if it's registering points?
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Good morning! It seems like the BarrelBreakers event is properly counting destroyed barrels on my test server, if you send me your config file I can take a look to see if anything in there would be preventing the event from working properly.
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That's good news, it appears as though the plugin is compiling and functioning properly, there just haven't been enough players online to trigger an auto-event. I am still testing and tracking down what could have caused the error with the Chat Command, but at least the plugin seems to be compiling and attempting to start events. You should be able to force events even with an empty server by changing "Minimum Players Online to Automatically Start Random Event" to 0 in the configuration file.
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Thank you. Can you please confirm the following files exist in your server directories? /oxide/lang/en/extraevents.json /oxide/data/extraevents.data Also if you can please DM me the most recent log file from /oxide/logs/extraevents/ that would help tremendously. I'm sorry again for this, hopefully we can get it figured out ASAP!
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Very strange! I cannot seem to recreate that error on my test server and everything with the chat commands seems to be working properly. I'm sorry this is giving you trouble! Do you remember the exact chat command you tried when it gave you this error? I am trying to track down what may be causing the issue but it's tough when I cannot recreate it myself. Sorry again! I promise we will figure this out, just takes a little testing.
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A random event will only start when the minimum amount of players are online at a random time between the two second values in the "Auto Random Event Start Time Min (seconds)" and the "Auto Random Event Start Time Max (seconds)" configurations. You can try to lower those values to trigger the auto events sooner than the default configuration. You can also manually start events using the following commands: extraevents start extraevents start EventIdentifier Please let me know if you're still having trouble and we can continue to do some testing. Thanks! Rainey
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Good morning! ExtraEvents v1.15.0 is compiling properly using your Config file and the events are working as intended on both Oxide and Carbon. It could be another plugin that is affecting it; can you please provide more information on the errors you're receiving? Thanks! Rainey
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Hello! I am sorry you are having some issues. ExtraEvents 1.15.0 is compiling for me correctly on both Oxide and Carbon. I also manually tried every event in game and every one is working as intended during my tests. If you'd like to send me your config file I can take a look to see if anything might be causing the problem you are having. Thanks! Rainey 8/9 8:05:06 AM [Info] Loaded plugin ExtraEvents v1.15.0 by Rainey [474ms] 8/9 8:05:06 AM [Info] [ExtraEvents] ImageLibrary plugin not installed, using Event Image URLs instead of cached images. 8/9 8:05:06 AM [Info] [ExtraEvents] Auto Event: Random Event attempt in 1h 58m 23s seconds. 8/9 8:05:08 AM [Info] [ExtraEvents] Event Start Request: Console Command 8/9 8:05:08 AM [Info] [ExtraEvents] Finding Random Event... 8/9 8:05:08 AM [Info] [ExtraEvents] Event Start Request: Console Command 8/9 8:05:08 AM [Info] [ExtraEvents] The <color=purple>FishingFrenzy</color> event has started! <color=purple>Catch fish to win!</color> 8/9 8:05:08 AM [Info] [ExtraEvents] Finding Random Event... 8/9 8:05:08 AM [Info] [ExtraEvents] The <color=purple>FishingFrenzy</color> event has started! <color=purple>Catch fish to win!</color>
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Changed Status from Pending to Closed
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Hello! Would you mind DMing me your config file and I can do some testing. Thanks! Rainey
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Changed Status from Pending to Closed Changed Fixed In to 1.13.2
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Please let me know if you need anything else!
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Hey there! Thank you for the support! Try using {player.id} in your command rather than %STEAMID% to target the winning player's ID. I just tried the following on my test server and it successfully deposited the MP5 into my inventory. "Command": "inventory.giveto {player.id} mp5" Let me know if that fixes the issue. Thanks! Rainey
