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Rainey

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Everything posted by Rainey

  1. Rainey

    2 "scrap" currencies

    So I did quite a bit of testing and research and found that manipulated item names (which is the case here) don't have a translation, which makes sense as they wouldn't know what the German translation would be if the item name was changed to "Flubber" for example. So although the name is still "Scrap" it is technically a manipulated item name that the game doesn't know how to translate. The reason ExtraEvents changes the item names in player inventories to what is set as the Display Name in the configuration file is so server admins can give players custom named/skinned items such as "paper" using "Cash" as the item name. Although the item name is manipulated, it is still in fact the base/original item regardless of the name; so in your case "Scrap" is the same as "Metallschrott" and although they have different translated names in your inventory once you combine the stacks it will then only use the "Metallschrott" name. So basically this is a bug but not necessarily a huge one, and as you pointed out it likely only affects a small percentage of players who utilize translated versions of the game. With all that said I can try and add a configuration option in an upcoming release to the Item lists that would basically let you determine if it changes the Item name in Inventories to the Display Name or if it should use the default/translatable name. Please let me know if this makes sense. I apologize that I don't have a better solution at this time, it is a bug but also shouldn't really be a game-breaking concern ultimately.
  2. Rainey

    2 "scrap" currencies

    If you go to the Updates on the ExtraEvents page and select 1.12.0 in the dropdown you should see a "Download" link below the version description/update. I'm doing some testing today to try and sort out the locale/language issue for items.
  3. Rainey

    2 "scrap" currencies

    You're correct, language localization is a pain. I see what it's doing I just have to figure out a workaround for different locales when giving the item to players. I'm working on getting my test server stable again so I can do some testing but in the meantime if you go back to version 1.12.0 it should deposit the correct Scrap regardless of language as it's not dependent on the Display Name in that version. Sorry again, I'll get it figured out soon!
  4. Rainey

    2 "scrap" currencies

    Hello! Sorry about that, the recent update affected how Item Names are set so I imagine it has something to do with that. If you set the name of the scrap in your config file to the German translated name (or try and remove the Display Name altogether from the config) does it give the correct/normal scrap? I'll try to do some testing in the meantime.
  5. Rainey

    issues

    This should be fixed in V 1.12.2, please let me know if there are further issues. Thank you to Papi Rusty for identifying the issue as well as helping me test!
  6. Rainey

    issues

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.12.2
  7. Rainey

    issues

    Changed Status from Pending to Work in Progress
  8. Rainey

    server rewards

    I will look into adding an optional sound effect into a future release, thanks for the idea! Please let me know if you need anything else.
  9. Rainey

    server rewards

    Changed Status from Pending to Not a Bug
  10. Rainey

    server rewards

    Hello! You can issue Server Rewards points via the Commands sections of the Events Rewards. Here would be an example: "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], Please let me know if you have any other questions!
  11. Rainey

    ExtraEvents

    There currently isn't the ability to specify certain items that are looted from crates, just the crate altogether. I do like the idea, though, and will try and add that into a future release.
  12. Rainey

    ExtraEvents

    Ah I got ya, sorry for the confusion! Hm that's interesting, I like the idea, although it's a pretty specific use-case. I'll add it to the roadmap and can look into building something like that into a future release. For now you can kinda accomplish the same using the item probability but I get it's not quite what you're asking for. I'll start noodling the idea.
  13. Rainey

    ExtraEvents

    Just added a "Min Item Amount" and "Max Item Amount" option to the configurations. Thanks for the suggestion!
  14. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.12.0
  15. This should be fixed in V1.12.0. Thank you again for the support and please let me know if you have any more issues!
  16. I found the issue, silly mistake on my end! I'm finalizing some additional features I've been working on and doing some testing today but should have an update available this evening that will fix this.
  17. Changed Status from Pending to Work in Progress
  18. Hello! Thank you for your support! I'm sorry to hear you're having issues with that, this is the first I'm hearing of this but I have an idea as to why that's happening. I am finalizing an update this weekend, I will do some testing this evening and will figure out why that's happening and will make sure I address it in the upcoming update. I will update this ticket with what I find out. Thank you again for the support!
  19. Rainey

    ExtraEvents

    Hello! Not currently but I do like the idea, I'll work on building that into an upcoming release.
  20. Rainey

    ExtraEvents

    Hey thank you for the support! I've never used Economics but you should be able to deposit ECO points using the Command(s) portion of the Rewards, it would look something like this. "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "100 ECO Points", "Command": "deposit {player.id} 100" } ], Please let me know if you have any more questions.
  21. Rainey

    request

    Glad you got it figured out! Please let me know if you need anything else.
  22. Rainey

    request

    Changed Status from Pending to Not a Bug
  23. Rainey

    Extra rewards

    In your particular case the rewards for each event would look something like this: "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>first place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 1000 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>second place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 500 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "<color=purple>{player_name}</color> scored <color=purple>third place</color> in the <color=purple>{event_name}</color> event with <color=purple>{points_scored} points</color> and won <color=purple>{rewards_list}</color>!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 250 } ], "Command(s)": [ { "Enable Command": false, "Command Probability %": 100, "Command Display Name": "VIP Role", "Command": "oxide.usergroup add {player.id} vip" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] } ]
  24. Rainey

    Extra rewards

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.10.6
  25. Rainey

    Extra rewards

    Hello! Yup, it's in the documentation that you can add multiple winners, here is an example. (First winner receives 100 Scrap, 1 Pookie, and 10,000 RP. Second winner receives 5,000 RP and Farm Kit). Please let me know if you have any more questions. "Event Reward(s)": [ { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored first place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Pookie", "Item Shortname": "pookie.bear", "Item Skin ID": 0, "Item Amount": 1 }, { "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "10,000 RP", "Command": "sr add {player.id} 10000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": false, "Kit Probability %": 100, "Kit Display Name": "PVP Kit", "Kit": "pvpkit" } ] }, { "Enable Reward": true, "Reward Probability %": 100, "Reward Notification": { "Enable Reward Notification": true, "Only Send Reward Notification To Winning Player?": false, "Reward Notification": "{player_name} scored second place in the {event_name} event with {points_scored} points and won {rewards_list}!", "Separate {rewards_list} With Commas?": true }, "Item(s)": [ { "Enable Item": false, "Item Probability %": 100, "Item Display Name": "Scrap", "Item Shortname": "scrap", "Item Skin ID": 0, "Item Amount": 100 } ], "Command(s)": [ { "Enable Command": true, "Command Probability %": 100, "Command Display Name": "5,000 RP", "Command": "sr add {player.id} 5000" } ], "Kit(s) (plugin required)": [ { "Enable Kit": true, "Kit Probability %": 100, "Kit Display Name": "Farm Kit", "Kit": "farmkit" } ] } ]
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