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Everything posted by Rainey
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I just double checked on my test server and it moved the UI for me, here are the coords for the UI and image that I provided him within his .json file that you can update yours with. Make sure you reload the plugin after making the updates to the config file. Please let me know if you have any more trouble. "Event Image(s)": [ { "Enable Image": true, "Image URL": "https://avatars.cloudflare.steamstatic.com/9df6fd69fc80ebe9387bb7a58ff4ee01d092af11_full.jpg", "Image Transparency (0.0 - 100.0)": 75.0, "Image Anchors Min (x y)": "0.185 0.2", "Image Anchors Max (x y)": "0.215 0.245" } ], "Event Leaderboard": { "Enable Leaderboard UI": true, "UI Anchors Min (x y)": "0.185 0.025", "UI Anchors Max (x y)": "0.32 0.1975", "UI Background Color (r g b a)": "255 255 255 0.2", "UI Text Color (r g b a)": "255 255 255 1.0", "UI Text Outline Color (r g b a)": "0 0 0 0.25", "UI Text Alignment (left, right, center)": "center", "UI Player List Text Alignment (left, right, center)": "center", "UI Pending Participation Message": "No one has played... yet." },
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NullReferenceException: Object reference not set to an instance of an object
Rainey replied to antho-blod's Support Report in Support
Changed Status from Not a Bug to Closed Changed Fixed In from 1.9.0 to 1.9.2 -
I believe you can add this to your server.cfg file. relationshipmanager.maxteamsize 3
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NullReferenceException: Object reference not set to an instance of an object
Rainey replied to antho-blod's Support Report in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.9.0 -
NullReferenceException: Object reference not set to an instance of an object
Rainey replied to antho-blod's Support Report in Support
I'm glad this fixed the issue! I'm going to mark this as "Not a Bug" as it was ultimately a configuration issue but I will add an additional check on the upcoming release to ignore any Multiply 0.0 configurations to prevent future NREs. -
NullReferenceException: Object reference not set to an instance of an object
Rainey replied to antho-blod's Support Report in Support
It looks like you have your "Event Multiplier" set to 0.0 for that event, try changing this line: "Event Multiplier": 0.0, to this: "Event Multiplier": 2.0, And let me know if that fixes the problem. -
NullReferenceException: Object reference not set to an instance of an object
Rainey replied to antho-blod's Support Report in Support
Hello! Can you please send me your config file so I can look further into this, this is the first I'm hearing of this bug so it may be a configuration problem. Thank you! Rainey -
Changed Status from Pending to Closed Changed Fixed In to 1.8.0
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Hello! Can you please send me your config file in a private message or via Discord? It's easier for me to look at it all in one. https://discord.gg/teSffnDQ7N Thanks!
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Good morning! Sure thing, try using these anchor positions, another user has used these to display the Leaderboard in the top-right corner. "UI Anchors Min (x y)": "0.85 0.5", "UI Anchors Max (x y)": "0.98 0.8", Please let me know if you need anything else!
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The "Prevent Spawns from NPC Deaths” configuration option means that items/prefabs will NOT spawn on player bodies when they are killed by an NPC, it won’t affect any spawns on NPC corpses. Sorry for the confusion. I am working on an update that will add the ability to spawn items on NPC corpses, though.
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Version 1.2.0
8 downloads
DeathSpawns is a simple plugin that will drop item(s), prefab(s), and/or run commands on player corpses when they die. Additional Permissions, and multiple Items/prefabs/commands for each permission, can be added to allow greater flexibility. Additional features in progress. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Default Config { "General Options": { "Enable Console Messages": true }, "Permissions": { "deathspawns.permission.1": { "Probability %": 100, "Prevent Spawns from Suicide": true, "Prevent Spawns from Team Kill": true, "Prevent Spawns from NPC Deaths": true, "Item(s)": [ { "Item Shortname": "", "Item Skin ID": 0, "Item Amount": 0, "Try to Put Item in Player Inventory First": false } ], "Prefab(s)": [ { "Prefab": "" } ], "Command(s) - Supports {player.name} {player.id} {player.position.x} {player.position.y} {player.position.z} {attacker.name} {attacker.id}": [ { "Command": "" } ] } }, "Version": { "Major": 1, "Minor": 2, "Patch": 0 } }$4.99 -
Version 1.2.0
24 downloads
CorpseBoomer is a simple plugin that will spawn a boomer/firework at player positions when they are killed. Join my Discord for support and updates: https://discord.gg/teSffnDQ7N Permissions corpseboomer.firework Default Config { "Enable Console Messages": true, "Prevent Firework when killed by Suicide": false, "Prevent Firework when killed by Teammate": true, "Prevent Firework when killed by NPC": true, "Version": { "Major": 1, "Minor": 2, "Patch": 0 } }$3.99 -
This should be fixed in 1.7.0. Please let me know if you need anything else!
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hello! Yes, currently metal nodes give 2 points during OreWar due to OnDispenserBonus being called twice once a metal node is destroyed (once for the metal and once for the HQM). Unfortunately there is no way to fix that via the config at the moment. I plan on releasing an update later this week, I will try to fix this with that release.