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HighOnTek

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Everything posted by HighOnTek

  1. Yes, fully aware... its set in configuration so does NOT reset after every wipe. I use Chaos code TeleportGUI, not the NTeleportation.
  2. You fixed the webhook, it now posts a message in Discord with date, time ... but that's it. It used to say "payback - not found" always showed the unknown plugins. Now it shows nothing ... even though console shows the message "payback - not found". So console shows this data, but its not being posted to Discord.
  3. Webhook works again, but now I don't see any of the unrecognized plugins ... IE. where it would typically say "payback - not found" ... is this by design, or still requires tweaking?
  4. For an $80 map I would expect more, plus far better support... I still have an unresolved / pending open support ticket from last wipe. This map is probably one of the biggest disappointments I've had so far for 2024 in terms of map quality for $$ paid. Don't get me wrong, its an "OK" map, but it definitely isn't worth what your asking. Anyways, that aside you should update your readme to include a URL to source .cs... remove the verbiage (included) as its clearly not included, and causes confusion as it did in my case. I'm on my 2nd wipe now with this map, will be replacing next wipe as it does not work with teleport plugins... and no one can use MLRS rockets they've been collecting ... you changed outpost to refuge, fine... least make it outpost on the backend so peoples teleportation plugins work when they /outpost... Bandit Camp, still called bandit camp on the map but who knows what you've called it on the backend because /bandit isn't recognized either... or least provide in the readme what to use for yours to get it working... you know? Next availability for shallow, relatively flat land on the shores or flat land anywhere for that matter except for couple spots near airport for larger clan bases is almost non-existent... so this is more or less recommended for solo / duo servers only IMO. But is what it is ... real shame, rest of it was decent. 😭
  5. You fixed the compile error... but loading, and reloading the plugin does not produce any Discord messages now indicating things are up to date. I checked webhooks, all good. Just no messages. Have tried reloading it on few different servers, all same issue... does not post anything to Discord now.
  6. loaded the update you just posted, I get console compile error. Error while compiling UpdateChecker: Invalid expression term '[' | Line: 386, Pos: 40
  7. I am wondering if a hook is having issues or something... just to add to this. I got it working again, but no guarantee it will stay working as I'm not sure what happened. Might be useful information though if your debugging. I changed the plugin only work for offline raids to False, reloaded plugin... changed it back to True, reloaded plugin again and it started working again as expected. So changing to False, reload, True, reload resolved my issue ... but hopefully I don't have to keep doing that. lol
  8. I might be confused here, but I thought if "Block only offline raids": true, was set to true ... safe time would only block offline raids. However right now, safe time is blocking ALL raids. Offline and Online. When I initially set this plugin up, I could swear it was working that way ... tested it. So not sure if something broke with last update or not... or do I simply have it misconfigured? I would like RTM to block offline raids Mon - Friday (evening), allow offline raids Friday (evening) to Sunday (evening). Online Raiding can occur at anytime, its just offlines I'm trying to block. Swore this worked like this up until recently. 😞 No ?
    IMO, not worth the $$... map developer did a great job, but I've paid less, for better. I would have given if 5 stars except for a few things. Its too expensive for what you get and don't get. If your server uses any sort of teleportation plugin, don't expect /outpost of /bandit to work. Not sure what this dev has called them on the backend, but The Refuge (custom outpost) does not work, and even the bandit which is listed as bandit on the map doesn't work. Lack of support or at very least a reply to a support ticket. I inquired into the teleportation issue, and there has been zero response. For a map this expensive, I would expect a resolution or response within a timely manner. Leaves me thinking if facepunches does more changes like they have recently, it could be a delayed fix. But just my opinion.
  9. Today's Facepunch update has apparently broken the HUD, confirmed it on 3 different servers. After updating server to today's update the HUD loses all images. It just shows white boxes now, no images at all.
  10. Teleport plugins don't recognize your Bandit Camp ... most servers that use teleport plugins use /bandit to easily teleport to Bandit Camp but yours is not recognized. Also I'm going to assume "The Refuge" is your custom version of outpost ... it would be nice if teleport plugins recognized this as outpost. This possible to correct?
  11. What is the prefab count?
  12. HighOnTek

    Wrong Version in .CS

    You have a 1.0.1 update, but your .cs version only shows 1.0.0 still... I manually updated it so my updater would stop telling me there is an update. lol But you may want to update that so its correct to your posted version.
  13. Having same issue ... timezone states its UTC which is a 7 hour GAP to my zone PST. However I tried using the timezone and set accordingly ... it never activates raid protection on its own.
  14. @AhigaOThe plugin works absolutely great, for limiting offline raids to a set schedule. I need to change the verbiage I believe because some players think SAFE TIME means no raids period, not realizing it just means no offline raids during safe time, and RAID TIME means you can offline. But that aside, great way to limit raids to online only. Feature Request though... if at all possible with this plugin. I love the SCHEDULE GUI, its very visual. I want to use this plugin on another one of my servers... a server where I want a set schedule to stop raids / damage 100% period during set times. So for example 11:00pm STOP ALL RAIDING (offline and online) 100%, until the following morning... when it's 8:00am START ALL RAIDING (offline and online)... or am I missing something, is there a way to already set this RTM up so it stops online and offline raids 100% on a set schedule? ... if not, adding this would give this plugin so much more flexibility for more servers. 🙂
    Well done with the map, players liked all the tree coverage... will watch for other maps this creator makes.
  15. Can go in and out of the large rock at top left corner of L14 area... you can see into it, crawl into it and view out... from outside you can just see straight through it on 2 sides.
  16. HighOnTek

    AMAZON (custom map)

    It's ok bud, I decided to give it a try for a wipe ... looks interesting. If works out good, I'll leave a positive review. 🙂
  17. HighOnTek

    AMAZON (custom map)

    Anyone whose bought and used this map yet, can you comment on the availability of flat areas for larger clan base builds? Based on what I see in the map overview it looks like the ice lake is the only decent spot, not a lot of super shallow water surrounding the shores for larger clan builds... but pictures can be deceiving, so hope someone can comment and let me know roughly how many places exist that can accommodate 5 - 8 man clan builds.
  18. HighOnTek

    Error while compiling

    I reverted back to v1.3.3 because 1.3.4 kept producing this error when attempting to update it to your latest version... even after all Oxide and rust updates have been applied. 1.3.3 does not produce an error and compiles fine. Log Detail Below 20:13 [Error] Error while compiling AdminMap: The type or namespace name 'HarmonyLib' could not be found (are you missing a using directive or an assembly reference?) | Line: 14, Pos: 7
  19. yes I'm positive... I only see MapProtection.cs and then a couple folders for config and data. I've checked those folders and there ais no bradleycontrol plugin in either of them.
  20. @KeiroxIn your update, the readme states there should be - BRADLEYCONTROL.CS (Included, RECOMMENDED), I see the included config file but there is no PLUGIN (.cs) file in your zipped folder. How do I obtain this plugin?
  21. I see your point, 100% ... Radius would work better for most instances. The option to toggle between the two would be good for sure. It might be worth adding another config option that'll help maintain this a bit and that is to also add the ability maybe to limit the number of TC's per solo player / clan. 🙂 So for example purposes admin could set 1 Sam site per TC, 20 Turrets per TC radius, but then set a limit to the # of TC's a player/team/clan can have to ensure players aren't TC spamming 20+ TC's all over to circumvent? ... just a thought, not sure if possible.
  22. @The_Kiiiing Apologies if this is a stupid question, but can you explain to me what the "w" rating is for when it comes to quarries? Sulfur Quarry shows 2w by default, I see its editable. The w seems to stand for work required ... does this mean, the lower the number, the faster the quarry will be at processing diesel barrels or is the other way around, the higher the number the faster?
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