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CrazyRust

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Everything posted by CrazyRust

  1. Hi! How did it get into the ground? The base is designed so that it can be placed on flat ground. If you place it on a foundation or flat ground, this won't happen. I just tested it.
  2. My grandmother was also a little girl. The plugin has been completely rebuilt.
  3. Version 1.0.3

    88 downloads

    The Jungle Ziggurat event is an exciting event where NPCs respawn and finding the code for the ladder hatch built into the ceiling gives players a unique experience. No permissions Server console commands: jzestart jzestop Hook: void OnJungleZigguratEventStart() void OnJungleZigguratEventStop() Contact: Discord: https://discord.gg/C5CehdJMdK Test Rust server: 213.181.206.21:27194 Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Do you use a sphere around the code note?": true, "Garage doors SkinID": 3472105038, "Armored door SkinID": 3481083092, "Messages setting": { "Message before the event starts.": "Everyone be careful, the <color=#ff0000>Jungle Ziggurat Event</color> is about to start.", "Warning message before the event stop.": "The Jungle Ziggurat event will end soon!!", "Message when someone event owner": "has become the owner of <color=#ff0000>Jungle Ziggurat Event</color>!", "Send a message when someone damages the ladder hatch": "Find the code!", "Send a message when someone enterned the code into the ladder hatch": "Opened the ladder hatch at the <color=#ff0000>Jungle Ziggurat Event</color>", "Start message": "<color=#ff0000>Jungle Ziggurat Event</color> has started!!", "Stop message": "<color=#ff0000>Jungle Ziggurat Event</color> end!", "Map marker name": "Jungle Ziggurat Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "AutoTurret setting": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-0.950, 0.025, 7.651)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(2.175, 0.025, 7.651)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(0.217, 12.227, 1.822)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-1.868, 12.219, -1.658)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-1.868, 12.219, -0.102)", "Rotation": "(0, 0, 0)", "Are you deleting the original loot from the crate?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Npcs settings": { "Minimum": 5, "Maximum": 6, "List of position": [ "(3.464, 0, -20.125)", "(22.754, 0, -10.366)", "(10.214, 0, 20.393)", "(-17.770, 0, 13.808)", "(-19.324, 0, -20.945)", "(1.784, 0.025, -7.372)", "(7.526, 0.025, 5.557)", "(7.203, 0.025, -0.254)" ], "NPCs setting": { "Name": "Jungle Guard", "Health": 150.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 40.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.6, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hat.tigermask", "SkinID (0 - default)": 0 }, { "ShortName": "pants", "SkinID (0 - default)": 3468431914 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3468432155 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3472579116 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3472577950 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 916448999 } ], "Belt items": [ { "ShortName": "blowpipe", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.bee", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
    $20.00
  4. Yes
  5. Hi. The cooldown time is the same as the normal cooldown time.
  6. Version 1.0.1

    10 downloads

    With this plugin, anyone can have their own customized MLRS launcher. The owner can pick up the MLRS with a hammer if the MLRS rocket container is empty and the MLRS is not broken. In the config file, you can set that only the owner can use the MLRS, and you can also set the number of rockets that can be fired and the damage multiplier. No Permission! Only Admin chatcommand: /givemlrs Contact: Discord: https://discord.gg/C5CehdJMdK Test Rust server: 213.181.206.21:27194 Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 1 }, "Use MLRS only owner player": true, "MLRS item skinID": 3442989910, "MLRS item ShortName": "abovegroundpool", "Total missile capacity of the MLRS": 48, "MLRS Damag scale": 1.0, "MLRS Broken time (sec)": 600.0, "Messages setting": { "No owner message": "You are not the owner of this <color=#ff0000>MLRS</color>.", "Message if MLRS is broken": "<color=#ff0000>MRLS is broken!</color>", "Message when MLRS rocketcontainer no empty": "<color=#ff0000>MRLS Rocketcontainer is not empty!</color>", "Message when player inventory is full": "You are inventory is full!!" } } Video:
    $9.00
  7. CrazyRust

    Console error

    Changed Status from Pending to Closed
  8. CrazyRust

    Console error

    Fixed
  9. CrazyRust

    console spam

    Changed Status from Pending to Closed
  10. Changed Status from Work in Progress to Closed
  11. Changed Status from Work in Progress to Closed
  12. Changed Status from Pending to Work in Progress
  13. Hi. I'm working on solving the problem.
  14. CrazyRust

    Delete inventory

    Hi. We have had several instances where a player sold something and the inventory disappeared.
  15. CrazyRust

    econimics

    Changed Status from Pending to Closed
  16. CrazyRust

    econimics

    Hi. Thank you. I'm glad you like it. I've already thought about this idea. When I have some time, I'll look into it.
  17. CrazyRust

    Command Doe not work

    Changed Status from Pending to Closed
  18. CrazyRust

    Command Doe not work

    The console command must be entered into the console on the server side. E.g. webadmin
  19. CrazyRust

    Concole commands not workig

    Changed Status from Pending to Closed
  20. CrazyRust

    Concole commands not workig

    Hi, the ccstart command works perfectly for me.
  21. Hi! I'll look into it.
  22. These are just prefabs. You can add them to the map in the Rustedit.
  23. Hi. https://umod.org/plugins/object-remover or The prefab name: "assets/prefabs/io/electric/other/alarmsound.prefab"
2m

Downloads

Total number of downloads.

9.6k

Customers

Total customers served.

140.2k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

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