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Version 1.0.0
5 downloads
With this plugin, you can treat your players to the joys of growing fruit and making juice. They can grow different kinds of fruit and use them to make various juices. You can set different boosts for the juices in the config file. You can make the custom items used by the plugin available as custom items in any shop plugin or even add them to the loot table. Important! The Fruit Juicer item's shortname should be: “box.wooden” The fruit trees' item shortname: “plantpot.single” No permission. No commands. Contact: Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK If you want to try out this plugin, you can do so on the test server. IP: 212.73.137.6:28018 My public Rust server IP: 212.73.137.40:28027 Video: https://www.youtube.com/watch?v=FEvhCE8vUZ0 Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Messages Chat icon": 0, "Fruit juicer item shortname:": "box.wooden", "Fruit juicer Skinid (We recommend using only the wooden box skinid)": 3816917805, "Fruit juicer electricity consumption": 50, "Fruit juicer craft time (sec.)": 10.0, "Trees config": [ { "Fruit Tree planter SkinID:": 3808188025, "How many seconds should it take for the tree to produce a piece of fruit?": 600.0, "Amount of water needed for one piece of fruit": 100, "Fruit item shortname:": "apple", "Fruit item SkinID:": 3818981870, "Fruit item displayname:": "Orange", "Fruit item amount": 1, "Fruit juice SkinID:": 3807801319, "Amount of juice per piece of fruit": 10, "Player Heal add when drinks the fruit juice:": 20.0, "Player Hydration add when drinks the fruit juice:": 30.0, "Player Calories add when drinks the fruit juice:": 50.0, "Boost setting:": [ { "Boost type (1 = Wood yield, 2 = Ore yield, 3 = Max health, 4 = Move speed, 5 = Scrap yield, 6 = Harvesting):": 1, "Boost duration:": 60.0, "Boost value multiplier:": 2.0 }, { "Boost type (1 = Wood yield, 2 = Ore yield, 3 = Max health, 4 = Move speed, 5 = Scrap yield, 6 = Harvesting):": 2, "Boost duration:": 60.0, "Boost value multiplier:": 2.0 } ], "Tree prefabs:": [ "assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/hura_crepitans_sapling_a.prefab", "assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/hura_crepitans_sapling_b.prefab", "assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/hura_crepitans_sapling_c.prefab", "assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/hura_crepitans_sapling_d.prefab" ] }, { "Fruit Tree planter SkinID:": 3817143050, "How many seconds should it take for the tree to produce a piece of fruit?": 600.0, "Amount of water needed for one piece of fruit": 100, "Fruit item shortname:": "apple", "Fruit item SkinID:": 3818981778, "Fruit item displayname:": "Banana", "Fruit item amount": 1, "Fruit juice SkinID:": 3817144417, "Amount of juice per piece of fruit": 10, "Player Heal add when drinks the fruit juice:": 20.0, "Player Hydration add when drinks the fruit juice:": 30.0, "Player Calories add when drinks the fruit juice:": 50.0, "Boost setting:": [ { "Boost type (1 = Wood yield, 2 = Ore yield, 3 = Max health, 4 = Move speed, 5 = Scrap yield, 6 = Harvesting):": 3, "Boost duration:": 60.0, "Boost value multiplier:": 2.0 }, { "Boost type (1 = Wood yield, 2 = Ore yield, 3 = Max health, 4 = Move speed, 5 = Scrap yield, 6 = Harvesting):": 4, "Boost duration:": 60.0, "Boost value multiplier:": 2.0 } ], "Tree prefabs:": [ "assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/trumpet_tree_sapling_d.prefab", "assets/bundled/prefabs/autospawn/resource/v3_jungle_forest_saplings/trumpet_tree_sapling_c.prefab" ] }, { "Fruit Tree planter SkinID:": 3817143543, "How many seconds should it take for the tree to produce a piece of fruit?": 600.0, "Amount of water needed for one piece of fruit": 100, "Fruit item shortname:": "apple", "Fruit item SkinID:": 2783227077, "Fruit item displayname:": "Cherry", "Fruit item amount": 1, "Fruit juice SkinID:": 3817143988, "Amount of juice per piece of fruit": 10, "Player Heal add when drinks the fruit juice:": 20.0, "Player Hydration add when drinks the fruit juice:": 30.0, "Player Calories add when drinks the fruit juice:": 50.0, "Boost setting:": [ { "Boost type (1 = Wood yield, 2 = Ore yield, 3 = Max health, 4 = Move speed, 5 = Scrap yield, 6 = Harvesting):": 5, "Boost duration:": 60.0, "Boost value multiplier:": 2.0 }, { "Boost type (1 = Wood yield, 2 = Ore yield, 3 = Max health, 4 = Move speed, 5 = Scrap yield, 6 = Harvesting):": 6, "Boost duration:": 60.0, "Boost value multiplier:": 2.0 } ], "Tree prefabs:": [ "assets/bundled/prefabs/autospawn/resource/v3_temp_field/american_beech_e.prefab" ] } ] }$20.00 -
Changed Status from Work in Progress to Closed
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Work in Progress
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Hi! Yes, the plan is to provide a language file for every event. Unfortunately, I don't have much time, so I'm making slow progress on it.
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Version 1.0.0
8 downloads
This plugin spawns several jack-o'-lanterns at random locations on the map, which are guarded by zombies. You can collect the loot once you’ve destroyed the jack-o'-lantern. No permissions Server console commands: hlestart hlestop Lang file: En, Hu Contact: Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK If you want to try out this plugin, you can do so on the test server. IP: 212.73.137.6:28018 My public Rust server IP: 212.73.137.40:28027 Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 30.0, "Chat icon": 0, "Map marker name": "Halloween Lantern", "Map marker radius": 0.3, "Color": { "r": 1.0, "g": 0.0, "b": 1.0 }, "How many lanterns should spawn on the map?": 10, "How many zombies should there be in a team?": 3, "The distance of the Zombies' damage": 50.0, "Zombies setting": { "Name": "Zombie", "Health": 150.0, "Damage scale": 1.0, "Speed": 8.0, "Wear items": [ { "ShortName": "mummymask", "SkinID (0 - default)": 0 }, { "ShortName": "hoodie", "SkinID (0 - default)": 2630170972 }, { "ShortName": "pants", "SkinID (0 - default)": 2630171764 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 3809415463 } ], "Use Loottable & Stacksize plugin?": false, "Loottable & Stacksize plugin CustomPreset name:": "", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Use Loottable & Stacksize plugin?": false, "Loottable & Stacksize plugin CustomPreset name:": "", "Use custom loot from the crate?": true, "The loot in the locked crate": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }$15.00-
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- #event
- #halloween
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Plugin changing ai.npc_spawn_on_cargo_ship
CrazyRust replied to BetterDeadThanZed's Support Report in Support
Changed Status from Pending to Closed -
Players/Npcs stuck in the cinematic sitting animation
CrazyRust replied to SlayersRust's Support Report in Support
Changed Status from Pending to Closed -
Players/Npcs stuck in the cinematic sitting animation
CrazyRust replied to SlayersRust's Support Report in Support
Fixed -
Hi, I’ll have a look to see what the problem might be
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Players/Npcs stuck in the cinematic sitting animation
CrazyRust replied to SlayersRust's Support Report in Support
Hi. I’ve made a fix. I’m testing it now. -
There are no problems on the test server. Try deleting the config file and reloading the plugin
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Changed Status from Pending to Work in Progress
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Hi! I’ll have a look to see what the problem might be
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Plugin changing ai.npc_spawn_on_cargo_ship
CrazyRust replied to BetterDeadThanZed's Support Report in Support
I’ll be able to add a setting like that to the config. But the problem is that if both the normal cargo and the cargo convoy are on the map at the same time, they use the same route. If someone stops the cargo convoy, the normal convoy will run straight through it if it’s heading that way. -
Plugin changing ai.npc_spawn_on_cargo_ship
CrazyRust replied to BetterDeadThanZed's Support Report in Support
Yes, that’s true. -
Scientists and crates getting sent under map and killing players
CrazyRust replied to SlayersRust's Support Report in Support
Hi. The trainyard event only uses elite crates. BUT as soon as I have a moment, I’ll have a look to see what the problem might be. In the meantime, you could try saving your current config, then deleting it and trying a new one. -
Changed Status from Pending to Work in Progress
