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CrazyRust

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Everything posted by CrazyRust

  1. You can use a custom name.
  2. Ready
  3. Please do not confuse the two plugins. This is an event where a horde spawns.
  4. Version 1.0.3

    10 downloads

    This plugin will send a shockwave of explosion to fly away nearby Players or NPCs. The plugin has an extra feature that allows NPCs to be wounded. These NPCs can be handcuffed or even fired. This can be set in the config file. The plugin supports the event plugins I have created. Supported weapons: - Basic Rocket - Timed Explosive Charge - Propane Explosive Bomb - Landmine No command and permission. Contact: Discord: https://discord.gg/C5CehdJMdK Config: "Do you use the npc wounded function for other damage?": true (If the NPC's Health is 10 or less, the next hit will cause the NPC to be wounded. For example, if the NPC's Health is 11 and the next hit deals 12 damage, the NPC dies.) "Clear belt items from npc's": true (When the NPC is wounded or blown away by the explosion, his weapons disappear from his belt. This setting is recommended for NPCs in Botrespawn.) "Can you loot the NPC when wounded?": false (Is it possible to loot NPCs in wounded state) "Players ignored?": true (Make the players fly away from the explosion) "Players instant death?": false (After landing, the player dies) "Npc instant death?": false (After landing, the NPC dies - If set to false, the NPC will be wounded after landing) "Boss monster NPCs ignored?": true (Bossmonster NPCs are exceptions) "Use Propane Explosive Bomb on the MiningOutpost event?": true ( ) "Use Propane Explosive Bomb on the Train Yard event?": true ( ) "Use Propane Explosive Bomb on the Missile Silo event?": true ( When the event starts, propane gas cylinders spawn in the event area. ) "Use Propane Explosive Bomb on the The Dome event?": true ( ) "Use Propane Explosive Bomb on the The Zombie Horde event?": true ( ) "Proban Explosive Bomb minimum fuse time": 0.1, ( Explosion time of propane bombs spawning at events ) "Proban Explosive Bomb maximum fuse time": 0.2 Video:
    $15.00
  5. Version 1.0.1

    97 downloads

    The event is started automatically or by console command. A chinook crate spawns in a random position on a road on the map and is guarded by Zombies. The event is made difficult by the fact that you can only damaged Zombies from a distance set in the config file. In the config file, you can set the Horde to always spawn to the same custo spawn position. Console command: - hordestart - hordestop Hook: void OnZombieHordeEventStart() void OnZombieHordeEventStop() Contact: Discord: https://discord.gg/C5CehdJMdK Test Rust server: 213.181.206.21:27194 Video: Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Spawn the event at a custom spawn point?": false, "Custom spawn position:": "(0, 0, 0)", "Chat icon": 0, "Number of zombies in the horde": 20, "The distance of the Zombies' damage": 50.0, "Zombies setting": { "Name": "Zombie", "Health": 150.0, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crate hack time": 120.0, "Use only custom loot?": false, "The loot in the locked crate": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Zombie Horde</color> will spawn soon", "Message before the event stop.": "<color=#ff0000>Zombie Horde</color> will end soon!!", "Start message": "<color=#ff0000>Zombie Horde</color> spawn on:", "Stop message": "<color=#ff0000>Zombie Horde</color> Event stop!!", "Map marker name": "Zombie Horde", "Map marker radius": 0.6, "Distance warning": "Zombies are too far away, get closer", "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } } }
    $20.00
  6. Hi. I'm working on it
  7. Hi. I can also put some spawn points inside the sphere.
  8. Please enter it in the webadmin console of the server, not in the F1 console.
  9. Hi I will add this option in a future update. In the meantime, I suggest to lower the ammo quantity in the turret setting to 1, or put a trumpet in the turret.
  10. Hi, I can recommend the EventManager plugin
  11. CrazyRust

    Custom Ore

    Where to buy?
  12. CrazyRust

    Custom Ore

    Hi, is it possible to make it work with BBq? And give the animals individual meats that can be cooked?
  13. Hi the event will end when the event time expires. Since the event is based on the normal cargo event, it is not possible for the event to end after the crates have been fired because not all crates are crates for the event.
  14. I do not understand this.
  15. Hi. You can disable the normal facepunch event in the config file. This is highly recommended because you can stop the cargo convoy. And if the normal cargo comes afterwards, the two cargoes will go through each other, and because of ac NPC spawns it's not good to have both events at the same time. With the harbor event it works there it's just important that the two events don't run at the same time. This can be solved with an event manager.
  16. Le problème était probablement que les deux événements se déroulaient en même temps. Veuillez essayer de régler les deux événements de manière à ce qu'ils ne soient pas simultanés.
  17. Hi. Are you using the harbor event? Or is the normal facepunch cargo event turned on?
  18. Hi. Thank you. Yes, it will be available in the next update.
  19. The same as for my other events
  20. Version 1.0.0

    8 downloads

    This plugin locks all lootable crates that spawn on the map, set in the config file. Locked crates can only be lootable by the player who has the key for that crate in his inventory. Each time a crate is opened, a key is removed from the inventory. Attention! Plugin locks all crates on the map that spawn. So it also locks crates spawning on events! There may be a "true", "false" conflict for plugins that disable crate loot on the level. Such as LootDefender, HeliSignal etc.. Keys can be added as custom items in shop or loot table. The current version of the plugin can lock 6 types of crates: Normal crate: "assets/bundled/prefabs/radtown/crate_normal_2.prefab" Tools crate: "assets/bundled/prefabs/radtown/crate_tools.prefab" Military crate: "assets/bundled/prefabs/radtown/crate_normal.prefab" Elit crate: "assets/bundled/prefabs/radtown/crate_elite.prefab" Patrol helicopter crate: "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" Bradley crate: "assets/prefabs/npc/m2bradley/bradley_crate.prefab" No permission. No command. Contact: Discord: https://discord.gg/C5CehdJMdK Test Rust server: 213.181.206.21:27194 Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Spawn the keylock on the normal crate? ": false, "Normal crate key SkinID": 3429610755, "Normal crate key ShortName": "door.key", "Spawn the keylock on the tool crate? ": false, "Tool crate key SkinID": 3429611176, "Tool crate key ShortName": "door.key", "Spawn the keylock on the military crate? ": false, "Military crate key SkinID": 3429610514, "Military crate key ShortName": "door.key", "Spawn the keylock on the elite crate? ": false, "Elite crate key SkinID": 3429610153, "Elite crate key ShortName": "door.key", "Spawn the keylock on the patrol helicopter crate? ": false, "Patrol helicopter crate key SkinID": 3429610329, "Patrol helicopter crate key ShortName": "door.key", "Spawn the keylock on the bradley crate? ": false, "Bradley crate key SkinID": 3429610971, "Bradley crate key ShortName": "door.key", "Locked message": "Locked" }
    $6.90
  21. Version 1.0.1

    63 downloads

    The Sewer branch event is a true Zombie scythe event, the idea being that zombies can only be damaged by melee weapons. It can cause exciting moments for players when zombies are killed with swords and shields in the narrow tunnels or underground rooms of the monument. If a player hacks the locked crate, even a few surprise scarecrows will appear in the tunnels. Supports PveMode plugin. Consolecommand: sbestart sbestop Hooks: void OnSewerBranchEventStart(); void OnSewerBranchEventStop(); Contact: Additional free plugins created by me are available on Discord: https://discord.gg/C5CehdJMdK If you want to try out this plugin, you can do so on the test server. IP: 212.73.137.3:27195 My public Rust server IP: 136.243.135.46:28050 Config: { "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon SteamID": 0, "Event Locked crates hack time": 900.0, "Wood Double Door SkinID": 0, "Door Health": 200.0, "Disable BetterNpc plugin npc's for the duration of the event?": true, "Zombies can only be damaged by melee weapons": true, "Zombies number and position": { "Minimum": 11, "Maximum": 15, "List of position": [ "(-2.435, -7.015, -31.320)", "(26.400, -1.007, -46.929)", "(-46.929, -2.008, -56.086)", "(16.475, -1.275, -56.020)", "(5.987, -2.065, -56.128)", "(4.355, 4.550, -64.303)", "(32.570, 4.550, -64.114)", "(-19.370, 4.725, -54.692)", "(-19.530, 3.913, -39.516)", "(-33.737, 19.826, -38.724)", "(-3.801, 19.671, 30.157)", "(13.266, -1.275, -55.844)", "(15.740, -1.275, -55.844)", "(19.255, -1.275, -55.844)", "(21.459, -1.275, -55.844)" ], "Zombies setting": { "Name": "Sewer Zombie", "Health": 50.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 1.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "pitchfork", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.beancan", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Elit crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Sewer Branch Event</color> will start soon", "Warning message before the event stop.": "Sewer Branch Event will end soon!!", "Message when someone event owner": "Someone has become the owner of Sewer Branch Event.", "Start message": "Sewer Branch Event start!", "Stop message": "Sewer Branch Event end!", "Melee weapons": "You can only deal damage to this zombie <color=#ff0000>with melee weapons</color>!", "Map marker name": "Sewer Branch Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
    $15.00
  22. Hi. The Locked Crate will disappear when the event is over. I just tested it. Maybe you have set something in the config file?
  23. Hi. On a friend's server who uses carbon, the plugin works. But carbon is unsupported, this means that in the future if facepunch releases an update that makes the plugin work on oxide it might not work on carbon. There is no way to know. Right now it works on carbon.
  24. Are you using the latest version? I got this error message after this month's rust update but it has been fixed.

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