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Everything posted by CrazyRust
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Hi. You can disable the normal facepunch event in the config file. This is highly recommended because you can stop the cargo convoy. And if the normal cargo comes afterwards, the two cargoes will go through each other, and because of ac NPC spawns it's not good to have both events at the same time. With the harbor event it works there it's just important that the two events don't run at the same time. This can be solved with an event manager.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Finding the cause of the error
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- 4 comments
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- #npc spawn
- #true pve
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(and 3 more)
Tagged with:
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Version 1.0.0
4 downloads
This plugin locks all lootable crates that spawn on the map, set in the config file. Locked crates can only be lootable by the player who has the key for that crate in his inventory. Each time a crate is opened, a key is removed from the inventory. Attention! Plugin locks all crates on the map that spawn. So it also locks crates spawning on events! There may be a "true", "false" conflict for plugins that disable crate loot on the level. Such as LootDefender, HeliSignal etc.. Keys can be added as custom items in shop or loot table. The current version of the plugin can lock 6 types of crates: Normal crate: "assets/bundled/prefabs/radtown/crate_normal_2.prefab" Tools crate: "assets/bundled/prefabs/radtown/crate_tools.prefab" Military crate: "assets/bundled/prefabs/radtown/crate_normal.prefab" Elit crate: "assets/bundled/prefabs/radtown/crate_elite.prefab" Patrol helicopter crate: "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" Bradley crate: "assets/prefabs/npc/m2bradley/bradley_crate.prefab" No permission. No command. Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Spawn the keylock on the normal crate? ": false, "Normal crate key SkinID": 3429610755, "Normal crate key ShortName": "door.key", "Spawn the keylock on the tool crate? ": false, "Tool crate key SkinID": 3429611176, "Tool crate key ShortName": "door.key", "Spawn the keylock on the military crate? ": false, "Military crate key SkinID": 3429610514, "Military crate key ShortName": "door.key", "Spawn the keylock on the elite crate? ": false, "Elite crate key SkinID": 3429610153, "Elite crate key ShortName": "door.key", "Spawn the keylock on the patrol helicopter crate? ": false, "Patrol helicopter crate key SkinID": 3429610329, "Patrol helicopter crate key ShortName": "door.key", "Spawn the keylock on the bradley crate? ": false, "Bradley crate key SkinID": 3429610971, "Bradley crate key ShortName": "door.key", "Locked message": "Locked" }$6.90 -
Version 1.0.0
24 downloads
The Sewer branch event is a true Zombie scythe event, the idea being that zombies can only be damaged by melee weapons. It can cause exciting moments for players when zombies are killed with swords and shields in the narrow tunnels or underground rooms of the monument. If a player hacks the locked crate, even a few surprise scarecrows will appear in the tunnels. Supports PveMode plugin. Consolecommand: sbestart sbestop Hooks: void OnSewerBranchEventStart(); void OnSewerBranchEventStop(); Config: { "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon SteamID": 0, "Event Locked crates hack time": 900.0, "Wood Double Door SkinID": 0, "Door Health": 200.0, "Disable BetterNpc plugin npc's for the duration of the event?": true, "Zombies can only be damaged by melee weapons": true, "Zombies number and position": { "Minimum": 11, "Maximum": 15, "List of position": [ "(-2.435, -7.015, -31.320)", "(26.400, -1.007, -46.929)", "(-46.929, -2.008, -56.086)", "(16.475, -1.275, -56.020)", "(5.987, -2.065, -56.128)", "(4.355, 4.550, -64.303)", "(32.570, 4.550, -64.114)", "(-19.370, 4.725, -54.692)", "(-19.530, 3.913, -39.516)", "(-33.737, 19.826, -38.724)", "(-3.801, 19.671, 30.157)", "(13.266, -1.275, -55.844)", "(15.740, -1.275, -55.844)", "(19.255, -1.275, -55.844)", "(21.459, -1.275, -55.844)" ], "Zombies setting": { "Name": "Sewer Zombie", "Health": 50.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 1.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "pitchfork", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.beancan", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Elit crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Sewer Branch Event</color> will start soon", "Warning message before the event stop.": "Sewer Branch Event will end soon!!", "Message when someone event owner": "Someone has become the owner of Sewer Branch Event.", "Start message": "Sewer Branch Event start!", "Stop message": "Sewer Branch Event end!", "Melee weapons": "You can only deal damage to this zombie <color=#ff0000>with melee weapons</color>!", "Map marker name": "Sewer Branch Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }$15.00- 4 comments
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- 1
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- #npc spawn
- #true pve
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(and 3 more)
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- 30 comments
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- #event
- #mining outpost
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(and 3 more)
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- 30 comments
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- 1
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- #event
- #mining outpost
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(and 3 more)
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Thank you for your feedback. I will correct the remaining errors.
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Hi. I fixed the counter, please test it. Unfortunately I can't influence the helicopter attack at the moment. I have no problems with the PVEmode plugin, please check that you are using the latest version of the PVEmode plugin. I have also fixed the double event completion, please test that too. It is important to set the warning start and stop timer to a number divisible by 60.
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- 64 comments
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Oh. Then I'll keep looking for the cause of the error.
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Changed Status from Pending to Closed
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Hi. Did you manage to solve the problem?
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Changed Status from Pending to Closed