Colors
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Everything posted by Colors
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Is this correct? ok, I will make the bot higher role and see
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player link to discord server can get the role on discord when player leave server, bot will remove player's role on discord when player join server next time but the link ingame and group ingame have no issue, only remove the discord role. this issue starting after update to 2.1.3 is it relate to this error?(this error shows for long time ago but seems no issue before)
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sorry, the issue cause by raidable base now have been solved, thanks!
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this fixed, thanks
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items lose repaired durability when use in raidable base
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when you have blacksmith skill, the items you fixed will lose durability back when you use it in raidable base
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ok, I have ping you on support channel I tried this version but no player death logs in discord
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yes, you are correct. for PVE server, player kill NPC is not important but NPC killed player is important. so I would like to log player killed by NPC, animal, suicide, and others that can kill a player. just log all things that killed a player here is the message in console when suicide 13:53 [Info] [UltimateRconPlus] DEATHMESSAGE:{ "AttackerID": "76561197985455580", "AttackerName": "[TW]Colors", "AttackerIsNPC": false, "VictimID": "76561197985455580", "VictimName": "[TW]Colors", "VictimIsNPC": false, "Weapon": "Unknown", "KillDistance": 0.0 } 13:53 [Info] [Death Notes] [TW]Colors had enough of life. at the moment, no log in discord
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yea, now it didnt show the NPC logs with the setting. "KILL_LOGS": { "ENABLED": true, "SIMPLE_FORMATTING": true, "USE_PLUGIN_KILL_LOGS": false, "LOG_WEBHOOK": "*****", "EMBED_COLOR": "#03dffc", "INCLUDE_NPCS": false, "INCLUDE_SUICIDES": true }, but at the same time, I find out it didnt log when I suicide. and I want it log when player killed by a NPC, it kind important for a PVE server
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I have test on my server with these setting "KILL_LOGS": { "ENABLED": true, "SIMPLE_FORMATTING": true, "USE_PLUGIN_KILL_LOGS": true, "LOG_WEBHOOK": "*****", "EMBED_COLOR": "#03dffc", "INCLUDE_NPCS": false, "INCLUDE_SUICIDES": true }, and here's the result: raidable base NPC: show up BetterNPC: show up Scientist from vanilla RUST: show up Space event NPC: show up seems something went wrong I have restart the bot after changing the setting. is there anything I missed?
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- 20 comments
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- #admin
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(and 37 more)
Tagged with:
- #admin
- #tools
- #admin tools
- #moderation
- #discord
- #inventory
- #watchlist
- #warn
- #rename
- #backpacks
- #combatlog
- #custom
- #discord tools
- #id
- #ban
- #tempban
- #report
- #configurable
- #owner
- #discord bot
- #controller
- #team
- #team view
- #f7
- #f7 report
- #cobalt
- #cobalt studios
- #copy paste
- #copypaste
- #backpack
- #creative
- #permission
- #violationhandler.exe
- #violationhandler
- #admintools
- #clans
- #essentials
- #admin tool
- #tool
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- 20 comments
-
- #admin
- #tools
-
(and 37 more)
Tagged with:
- #admin
- #tools
- #admin tools
- #moderation
- #discord
- #inventory
- #watchlist
- #warn
- #rename
- #backpacks
- #combatlog
- #custom
- #discord tools
- #id
- #ban
- #tempban
- #report
- #configurable
- #owner
- #discord bot
- #controller
- #team
- #team view
- #f7
- #f7 report
- #cobalt
- #cobalt studios
- #copy paste
- #copypaste
- #backpack
- #creative
- #permission
- #violationhandler.exe
- #violationhandler
- #admintools
- #clans
- #essentials
- #admin tool
- #tool
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yes, but if I set "INCLUDE_NPCS" to false, they still show up so it did not really disable it
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00:10 [Error] Failed to call hook 'CanAcceptItem' on plugin 'ZLogs v1.1.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZLogs.CanAcceptItem (ItemContainer container, Item item, System.Int32 targetSlot) [0x00285] in <88feaa0cf59b43bba2fe58cf47508705>:0 at Oxide.Plugins.ZLogs.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02252] in <88feaa0cf59b43bba2fe58cf47508705>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 keep spamming randomly
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yes, I want an option to exclude them or include them
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the new option "INCLUDE_NPCS" can you make it support NPC from plugins? such as betterNPC, NPCraider...etc we want to disable the logs for player kills NPC but most of these type of logs are from plugin NPC not vanilla NPC
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ok thanks. I will try to find the problem in the logs
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so.. you mean it only happened when some other plugins having issue?
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no, I didnt use any mySQL or mariaDB some using SQLite also no playerranks in my server sometimes other plugin may took 100~500ms but only this take 10000ms
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is there any possible reason to cause this issue? how to fix it?
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if Scarecrow using bow, they only shoot once if Scarecrow using gun, the will not reload after shoot all bullets in magazine "Headshot Damage Multiplier" will conflix "Night zombies", my zombie's head is in god mode now suggestions: 1.sometimes they killed each others accidentally, I think it will be better to have an option to off they damage other Scarecrow 2.option that random spawn near player X distance and despawn when no player in Y distance, not just spawn all around the map, this can reduce server lag and make player more easily to encounter Scarecrow