Colors
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Everything posted by Colors
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if Scarecrow using bow, they only shoot once if Scarecrow using gun, the will not reload after shoot all bullets in magazine "Headshot Damage Multiplier" will conflix "Night zombies", my zombie's head is in god mode now suggestions: 1.sometimes they killed each others accidentally, I think it will be better to have an option to off they damage other Scarecrow 2.option that random spawn near player X distance and despawn when no player in Y distance, not just spawn all around the map, this can reduce server lag and make player more easily to encounter Scarecrow
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my server is monthly wipe, I can not make it less
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okay, please add the option but I think this should be a temporary solution..
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if server crash will it lose all logs that not save yet?
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will this make me can only search the logs before last unload?
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these days started having performance issue that makes players get kicked by Packet Flooding: Player Tick most of the time taking over 8000ms for this
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that works for me, thanks
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@Mercurydo you still remember this issue?
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ok.. after 243 files search & modify it seems fixed
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hi, do you mean remove this file "assets/rust.ai/nextai/testridablehorse.prefab" or modify all base files that have "assets/rust.ai/nextai/testridablehorse.prefab" in "oxide/data/copypaste/"
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setting: "Minimum Required Players Online": 1 "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true, "Easy": 3, "Medium": 2, "Hard": 1, "Expert": 1, "Nightmare": 1 }, "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Use Cumulative Probability": true, "Easy": -1.0, "Medium": -1.0, "Hard": -1.0, "Expert": -1.0, "Nightmare": -1.0 }, "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 8, "Enable X Hours After Wipe (0 = immediately)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 0.0 }, in normal situation before, it should spawn 3 easy, 2 medium, 1 hard, 1 expert and 1 nightmare at same time but I find out 2 issues 1. if online player goes 0, it despawn all bases but after player join, it will not go back to 3 easy, 2 medium, 1 hard, 1 expert and 1 nightmare 2. some bases spawn will not show on the map and no black circle zone also(not sure is it related to the previous issue or not)
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@Zeeusshi, how about jump to function & Item pickup from containers log?
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Yes, I am sure
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hi @imthenewguy after unload & reload all plugins, it start to loss xp(yep, restart did not fix it but re-load did) I just do some testing and find out killed by Bradley APC or Helicopter will not loss xp
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@imthenewguy hi, there is still no xp loss after latest update
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no, nobody has that permission
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"XP settings": { "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": true, "Use the players xp (not the level xp) to calculate loss": false, "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "Percentage of xp into their current level that players lose when killed in PVP": 20.0, "Percentage of xp into their current level that players lose when killed in PVE": 20.0, "Percentage of xp into their current level that players lose when they suicide": 20.0, "Prevent xp loss when a player is offline?": false, "Permission based modifiers [1.0 = no reduced amount]": { "vip": 0.5 } },
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now player wont loss their xp when they dead but the xp loss setting already enabled in config.
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hi, do you have a scheduled time to update the patch? maybe you can drop a small update to fix some issues first?
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