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Everything posted by kmgaijin
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The heli does not seem to work properly. It will not leave the convoy to attack when it is attacked, even if the setting: "The distance to which the helicopter can move away from the convoy": is set very high. Also, the setting: "Maximum distance for dealing damage to the convoy": does not seem to apply to the heli. Players can abuse and just kill the heli from a long distance without heli attacking back.
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Yes, thank you, I found it in \data\Convoy.json and not in the main \configs\Convoy.json. I think I have it figured out now. The semantics were getting me. When you start logging the route info driving the car, it automatically captures the pathing data, but I was not understanding where this data was saved and how you could add multiple routes to a preset. I think the way it works is as follows. /convoyrootstart - will drop you into a vehicle to start driving the route you want to map for pathing /convoyrootsave presetname - This will save the route data you just collected into a preset in the data\Convoy.json file. If you repeat this process and capture a different route and save it to the same presetname it will add another possible route to that preset in the data\Convoy.json file. I was confused about how to get multiple routes into the same 'Preset' because there seemed to be no setting for 'Preset.' The only setting in the main Convoy.json file is : "Custom route name": "outer1", In my opinion, this would be more clear if this was labeled "Custom Preset name" and the documentation was clear about how the route data is saved to a 'Preset' and not to a specific route.
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I'm having issues creating and storing custom routes. The /convoyrootstart command seems to work, placing me in vehicle to map route. The /convoyrootsave Route1 command ends the mapping and places me out of the vehicle, but nothing is saved to the config .json file. What are the exact commands and the order they need to be ran in to create and save custom routes? Please provide examples. Thank you.
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Yes, you can change what they wear as well as the weapons and other belt items they use. "NPC Configurations": [ { "Name": "ConvoyNPC", "Health": 200.0, "Should remove the corpse?": true, "Roam Range": 5.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.5, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "smg.thompson", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.smoke", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ],
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Hello, mod is throwing this error. Using Carbon framework. PlayerRanks.cs 'ItemCraftTask' does not contain a definition for 'owner' and no accessible extension method 'owner' accepting a first argument of type 'ItemCraftTask' could be found (are you missing a using directive or an assembly reference?) [CS1061]
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Updated, but still throwing errors. Using Carbon framework. -- Loaded plugin Convoy v2.3.3 by Adem [368ms] Checksum validation failed for 'HackableLockedCrate.RPC_Hack' [CanHackCrate] Checksum validation failed for 'PlayerLoot.StartLootingEntity' [OnLootEntity] Checksum validation failed for 'PlayerLoot.StartLootingEntity' [OnLootEntity [patch]] Checksum validation failed for 'PatrolHelicopterAI.Retire' [OnHelicopterRetire] Checksum validation failed for 'PatrolHelicopterAI.PlayerVisible' [CanHelicopterTarget] Checksum validation failed for 'ThrownWeapon.DoThrow' [OnExplosiveThrown] Convoy.json
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I am getting this error when loading Convoy. Using Carbon. The mod worked prior to the latest update. == Loaded plugin Convoy v2.3.1 by Adem [355ms] Checksum validation failed for 'HackableLockedCrate.RPC_Hack' [CanHackCrate] Checksum validation failed for 'PatrolHelicopterAI.Retire' [OnHelicopterRetire] Checksum validation failed for 'PatrolHelicopterAI.PlayerVisible' [CanHelicopterTarget]
