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DuGe

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Everything posted by DuGe

  1. This situation will also affect the NPCs of other plugins. If I reopen the DungeonBases event, the NPC damage of other plugins will return to normal.
  2. Occasionally, rockets and other explosives cannot cause damage to NPCs! However, regular attacks such as M249 can deal damage to NPCs.
  3. DuGe

    Bradley Tiers

    Can a configuration be added to only handle Bradley that spawn in rocket launch sites?
  4. Items with custom names with skins were not recognized with custom names.
  5. Additionally, there is a notification that multiple languages were not correctly identified. Adding languages from other countries cannot be recognized properly.
  6. "BradleyInitiate": "{playerName}, careful! This is a {tierName} Bradley APC!", "KillNotification": "<color=orange>{0}</color> destroyed a {1} BradleyApc and received {2} Economics + {3} ServerRewards",
  7. Can you add notification of reward information? for example "EconomicsReward": 0.0, "ServerRewards": 0,
  8. Dead players can open the mall for purchases through bound commands.
  9. DuGe

    Raidable Bases

    api,Thank you very much for your reply. I really need the GetActiveEventCount and GetAllEventsCount API.
  10. DuGe

    Raidable Bases

    Can the author add an API to query the current number of active raid bases?
  11. DuGe

    Password generation often fails

    The problem should be solved. Thank you, this place can be closed now.
  12. The generated dungeons often overlap with each other, please help me!
  13. DuGe

    Password generation often fails

    At the bottom layer, there are two password generation settings. Probabilistic occurrences do not generate passwords. You can conduct tests to obtain data. Usually 10 times, you may encounter this problem.
  14. DuGe

    Password generation often fails

    Because it kept generating passwords but failed, I deleted the connection. You can connect and test it to understand. Additionally, the bottom layer has two passwords that are connected, which may result in a probability of password generation failure. You can test 10 times and should encounter 1-2 failures.
  15. I only retained the RandomRaids plugin for testing, with "scientistnpc_heavy": 1. This value has always been 1 and does not increase. Strangely, on my other test server B, NPC raids are functioning normally.
  16. I have tested it many times according to your method, and the results are always the same. I think there must be some conflict somewhere. This kind of situation happens occasionally. However, after the official update this time, it has occurred more frequently.
  17. NPC with the name "emboss1" generated by the BotReSpawn plugin.
  18. { "pLogs": { "76561199466395850": { "NPCKILLS": { "emboss1": 0, "scientistnpc_oilrig": 1, "scientistnpc_heavy": 1 }, "_totalNpcKills": 0 } } } I have killed many heavily armored scientists, but their count has remained at 1, with no change, and no NPC attacks have been triggered.
  19. For each test, I deleted all the data and reloaded the plugin.
  20. { "pLogs": { "76561199466395851": { "NPCKILLS": { "emboss1": 1 }, "_totalNpcKills": 0 } } } "Authorized players Cooldown minutes before random raided again by chance": 1, I killed 10 emboss1, and it always shows as quantity 1 in the data. No NPC attack was triggered, and there was no cooldown time.
  21. DuGe

    Password generation often fails

    #dung#base4.json
  22. Password generation often fails,
  23. My server hasn't installed the Better NPC plugin.
  24. The only plugins related to NPCs are BotReSpawn and NpcSpawn. RandomRaids.json
  25. After starting this file, killing NPCs will no longer trigger random attacks!

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