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406_Gromit

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Everything posted by 406_Gromit

  1. 406_Gromit

    Raidable Bases

    looking for help with raidable bases, how does the "Allow Npcs To Counter Raid": true, work? are the NPC supposed to weapon switch? is it possible to have to NPC use the given ammunition for instance incendiary rockets and lastly they dont throw smoke grenades how do i set this up? i did ask on discord lone design chat too
  2. i was just wondering how this handle spawns, i am noticing that biomes spawns keep parachuting in at the same location, a player has built a base and they keep dropping into his compound, i do have random spawns from another site. if that is option too
  3. 406_Gromit

    Scientisthorse

    please find attached glitched horse rider after some time, while reloading the plugin this shows up and that scientist will disappear. (12:28:45) | ScientistHorse was compiled successfully in 2375ms (12:28:45) | Calling kill - but already IsDestroyed!? testridablehorse[0] (12:28:45) | Unloaded plugin ScientistHorse v1.0.0 by AhigaO#4485
  4. 406_Gromit

    Scientisthorse

    (11:09:52) | System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <3396d8aa8f77468f94ec13cc51800de6>:0 at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <3396d8aa8f77468f94ec13cc51800de6>:0 at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <3396d8aa8f77468f94ec13cc51800de6>:0 at HumanNPC.TickAttack (System.Single delta, BaseCombatEntity target, System.Boolean targetIsLOS) [0x00106] in <3396d8aa8f77468f94ec13cc51800de6>:0 at HumanNPC.AttackTick (System.Single delta, BaseEntity target, System.Boolean targetIsLOS) [0x00007] in <3396d8aa8f77468f94ec13cc51800de6>:0 at AttackTickAIEvent.Execute (AIMemory memory, AIBrainSenses senses, StateStatus stateStatus) [0x00042] in <3396d8aa8f77468f94ec13cc51800de6>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x000c3] in <3396d8aa8f77468f94ec13cc51800de6>:0 at BaseAIBrain`1[T].Think (System.Single delta) [0x0007e] in <3396d8aa8f77468f94ec13cc51800de6>:0 at BaseAIBrain`1[T].DoThink () [0x0000d] in <3396d8aa8f77468f94ec13cc51800de6>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <3396d8aa8f77468f94ec13cc51800de6>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <3396d8aa8f77468f94ec13cc51800de6>:0 at HumanNPC.TryThink () [0x00000] in <3396d8aa8f77468f94ec13cc51800de6>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <3396d8aa8f77468f94ec13cc51800de6>:0 after some time we are noticing the NPC are no longer riding horses and feel like this error is popping up but can not confirm that.
  5. 406_Gromit

    Instant respawn after update

    yes i also have this problem
  6. dude its $2, i love this plugin. too many times i got to tell players there are chat commands, not anymore !!
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