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Everything posted by xDEgg
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Is all good peeps, lets chill till the next update, Thanks guys
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Honestly, I'll be finishing it, if the hype dies or not. However, on the same token, Currently we're waiting on results to confirm if my Grandma has a cancer on the brain or Dementia, so I couldn't care less about anyone being inconvenienced by development time, whether people are excited for it or whether it doesn't get a single download. Another developer is welcome to release a competitor in the meantime. As for your limitations, I'm not using Rusts crafting system or mixing, so I really wouldn't worry about that. Thanks
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Quick teaser of the smoking. Proof of concept for applying modifiers on smoke: In a few days once I've got the prefab for the growlab set up, I will show some more of the UI, genetics, possibly the breeding and then a couple different variant's of joint depending on its strain, sorry its not much, some life stuff going on recently
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Hey, Had some clients and public works recently, I am still working on it, I will post some new screenshot soon
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Hey, I certainly am. Its slowly taking shape among my other projects, but it is still in development, i will do an update in the coming days
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- 7 comments
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- #rust
- #rust plugin
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Certainly was, Discord Link is in the file, if you need any help, have any questions, I usually have CF open and im always on discord, Enjoy!
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We are live! If you decide to support me and check it out, if you have any issues, feel absolutely free to message me on here or on discord -Thank you CodeFling and Co for approval and feedback-
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Version 1.0.3
23 downloads
Custom Car Garage offers a customizable solution to vehicle based services for your players. This plugin offers three types of services; repair, refuel and full service of modular vehicles. Repair restores the vehicles health, refuelling fills the vehicles tank to its maximum and finally full service offers both repair and refuel. These services have multiple economic configurations, and can be set to Free, paid by Item or Paid by Wulf's Economics. These garages can be customized in a range of ways, see config and data json setup below: NOTE * To make a service free, set its Item Price or Economics Price to 0 or 0.0 depending on your configuration * NOTE WARNING * Modular Vehicles contain various configurations, if you experience any issues, please contact me. Please Purchase with the knowledge that you may experience bugs, in these cases I will do my utmost to patch and Update * WARNING <I/O> Getting Started <I/O> Installation: - Place .cs in plugins folder - Watch Video Below For Usage Commands: /setgarage name radius - Creates a new garage, which can then be modified from the json. /ccgres - Switches player resolution mode between 1920x1080 mode and 2560x1080 mode Config: { "General Settings": { "Command Key": 108354963, // Randomly Generated security key for UI commands "Is Enabled": true, // if false, plugin does not run }, "Garage Settings": { "UI Position": "topleft", // sets global ui pos, avail: topleft, topmiddle, topright "Dome Layers": 5, //darkness of garage layers "Fuel On Refuel": 100, //amount of fuel given on refuel "Fuel On Full Service": 500 //amount of fuel given on full service }, "Chat Settings": { "Messages Enabled": true, //if true, plugin can announce "Chat Tag Enabled": true, //if true, chat messages will have CCG prefix "Chat Tag Color": "4A95CC", //tag color "Chat Message Color": "C57039", //message color "Notification Time": 2.5 //notification time }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Garage Data: "mainroad": { "Name": "mainroad", // unique name "Position": { // stored pos, dont mess with "x": 1034.15991, "y": 12.4214535, "z": 858.140869 }, "Radius": 20.0, // configurable radius "ShowZone": false, // if true, shows physical dome "Economics System": { "Repair with item": true, // if true, uses item to purchase services. If item price 0, is free "Refuel with item": true, "Service With Item": true, "Repair Cost Name": "Paper", // Name displayed in the UI "Refuel Cost Name": "Sulfur", "Full Service Cost Name": "Wood", "Economics": { "Repair Economics Amount": 800.0, // cost of balance taken from Wulfs Economics if installed, else default to items "Refuel Economics Amount": 1000.0, "Full Service Economics Amount": 1 }, "Items": { "Repair Item To Charge": "paper", // item to charge for service. if invalid name or id, will return err "Repair Item Amount": 300, // amount charged for the service "Refuel Item To Charge": "sulfur", "Refuel Item Amount": 350, "Full Service Item To Charge": "wood", "Full Service Item Amount": 600 } } } Once you are done configuring your json, reload the plugin to reload the garages. Please, if you are unsure or uncertain about a feature, contact before purchase. To Remove Garages: - Delete From Json and reload plugin Note For Developers: API to be added to intercept and report success of services, API to intercept and modify economics draws to make compatible with non-native economics types$15.00 -
I'm doing a final once over, and then I'll sub for approval. If you purchase and have any issues what so ever, my discord is packed in the plugin so you can have dir contact and access to purchase supp channels / teasers I will eventually update to add a handler for reloading and removing garages from the game instead of having to reload the plugin but yano, once they're set, they set. next patch will include custom map mode, so on wipe it can delete data or reload it. Thanks for the Idea and thanks for trusting me to make your vision come to life. If theres any other notes, let me know
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Config: { "General Settings": { "Command Key": 108354963, // Randomly Generated security key for commands "Is Enabled": true, // if false, plugin does not run }, "Vehicle Settings": { "Dome Layers": 5 // More Layers, Harder Performance, darker the dome. Don't stick to 0 to toggle visibility. Use Garage Data instead. }, "Chat Settings": { "Chat Tag Enabled": true, // if true, plugin can announce on load "Chat Tag Color": "4A95CC", "Chat Message Color": "C57039" }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Garage Data: "mainroad": { "Name": "mainroad", // unique name "Position": { // stored pos, dont mess with "x": 1034.15991, "y": 12.4214535, "z": 858.140869 }, "Radius": 20.0, // configurable radius "ShowZone": false, // if true, shows physical dome "Economics System": { "Repair with item": true, // if true, uses item to purchase services. If item price 0, is free "Refuel with item": true, "Service With Item": true, "Repair Cost Name": "Paper", // Name displayed in the UI "Refuel Cost Name": "Sulfur", "Full Service Cost Name": "Wood", "Economics": { "Repair Economics Amount": 800.0, // cost of balance taken from Wulfs Economics if installed, else default to items "Refuel Economics Amount": 1000.0, "Full Service Economics Amount": 1 }, "Items": { "Repair Item To Charge": "paper", // item to charge for service. if invalid name or id, will return err "Repair Item Amount": 300, // amount charged for the service "Refuel Item To Charge": "sulfur", "Refuel Item Amount": 350, "Full Service Item To Charge": "wood", "Full Service Item Amount": 600 } } } It's also over-engineered to hell lol Invis Dome:
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Alrighty, I would go as far as to say Version 1.0.0 is ready. It doesn't have remove or reload commands but can be done from json and reloading the plugin. Thoughts?
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Auto-switch UI modes when Garages are not set to charge an economic or item based value: Will be submitted for sale soon:
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Anyone for Drift Handbreaks? xD gnight
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Alrighty, all three services are behaving as expected, I will take a nap, and finish it up, last to do is simply check for item and remove or check for economic and remove before finishing up the UI, then I will start thinking about making a player managed version.
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I will update as I go, having a break for now, back at it again in 30 mins
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It will be listed up on here
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Great, I'll get a decent looking UI together. Just setting the other 2 options up then will add the cost and focus on making the UI look less third-rate. I was thinking $20 but Im not sure if thats steep or not. Its a niche plugin I don't see many interested in, whats your thoughts?
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Hello, Convenient you were following up as I am, So far, I have 2 modes, Economics and Items. Items can be configured per garage, so diff garages can charge different items. Domes are configurable Per garage, via Json, this means you can have domes for garage zones in open areas, and no domes for ones in more obvious locations. I've just finished a UI implementation test. The layout / design is temporary so forgive me but does that suit your usage? As for the price display, I will add a price display per service type, depending on the economics cost or the items cost. Current Usage: /SetGarage name radius - creates entry in json which can then be set up /RemoveGarage name Once the plugin is finished, setup is simple, Do the command and the radius. It will create the dome for a few seconds then the dome will delete. You find the garage in the config, set it up (free, paid item/economic bool, dome bool) in the json, then ingame type /ActivateGarage name. I've built the framework for two modes, server (core) and user (experimental) - Core: Core mode charges cost from config and provides services - User: User Mode is Advance, requires users to spawn a container for their garage, load it with the minimum amount of cost and fuel to repair / refuel cars, this amount is %below the cost charged from players. This Extra amount is returned to the container. Players will not receive tax from their own usage, their team usage, or from players which have been part of their team in the last 7 days For Developers: Hooks to check items will be included so that changes or checks can be added to ensure that items with x skin are checked and charged. Hooks for successful services will be included so that developers can gather statistics on service usage Hooks on player team checks are provided so that alternative lists of players can be passed, this is to enable checks for clans where specific usage requires - Matt
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Quick proof of concept, I've tonnes of ideas to put into this to make it roleplay compatible too, Taxes, Costs and Economics integration / api, Thoughts? -Matt
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Hey, I've just woke up, I'm gonna give healing a go now. Each zone my creator makes has a togglable visual sphere, so you can turn them on in the datafile by changing true to false and reloading but they default on I can switch this, so they default off and have to be turned on but its entirely up to you. If you want to own it privately I'd look for a more aggressive cost, but if we can make it okay, and you're happy too, i'm more than happy to take less money and list it for public sale on here - Matt
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Hello, Yes, It creates a zone, for this usage i have a nice alternative that isn't dependant on zonemanager that should meet the scope of this perfectly. I'm heading to bed for now, as soon as I'm up i'll have a go at healing the vehicles, if all goes well I'll get it all tied up in a bow, Feel free to ping me on discord if you have any other ideas. I was thinking possibly the following: Option to set garage open hours - possible toggle arg to draw open hours from config Player Command to Service, Full Service, Refuel - Players types Service to repair their car, Players types refuel to refuel their car, Players types Full Service to fix and fuel their vehicle. Give Settings in json for each garage with defaults, enable config of json to set information such as if can refuel, if can repair, if can both, open hours (possibly use server time?) Let me know what you think, That should all still be feasible by a 1 or at most 2 day turnaround with testing, thanks, - Matt
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I would also be interested in exploring a refuel option too, should healing implement okay
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Hello, Would a system where a player enters the zone, types a command, and if config set, check for x amount of item, else repair for free do? I'm more than happy to have a look at this as I already have the framework for it, without using zone manager, I just need to heal the cars inside and add a command. Let me know or join our discord and leave a message in the landing. Im more than happy to do this for a fair price if you're happy for it to be publicly listed, or a more reasonable one for private ownership. If you're interested in working with me, hit me up and I'll start looking into healing the cars. If no issues with healing cars i can have this done by tomorrow night, This Would Include: /SetGarage name radius optional[itemshortname] requiredOptional[amount] - Command to set garage zone, if no item and amount given, zone is free, otherwise item and amount required /RemoveGarage name - Command to remove garage Garage' will be configurable directly from json thanks for reading, Matt https://discord.gg/SHrKZDj7
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- 31 comments
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- #rust
- #rust plugin
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