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Everything posted by xDEgg
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Hello, Convenient you were following up as I am, So far, I have 2 modes, Economics and Items. Items can be configured per garage, so diff garages can charge different items. Domes are configurable Per garage, via Json, this means you can have domes for garage zones in open areas, and no domes for ones in more obvious locations. I've just finished a UI implementation test. The layout / design is temporary so forgive me but does that suit your usage? As for the price display, I will add a price display per service type, depending on the economics cost or the items cost. Current Usage: /SetGarage name radius - creates entry in json which can then be set up /RemoveGarage name Once the plugin is finished, setup is simple, Do the command and the radius. It will create the dome for a few seconds then the dome will delete. You find the garage in the config, set it up (free, paid item/economic bool, dome bool) in the json, then ingame type /ActivateGarage name. I've built the framework for two modes, server (core) and user (experimental) - Core: Core mode charges cost from config and provides services - User: User Mode is Advance, requires users to spawn a container for their garage, load it with the minimum amount of cost and fuel to repair / refuel cars, this amount is %below the cost charged from players. This Extra amount is returned to the container. Players will not receive tax from their own usage, their team usage, or from players which have been part of their team in the last 7 days For Developers: Hooks to check items will be included so that changes or checks can be added to ensure that items with x skin are checked and charged. Hooks for successful services will be included so that developers can gather statistics on service usage Hooks on player team checks are provided so that alternative lists of players can be passed, this is to enable checks for clans where specific usage requires - Matt
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Quick proof of concept, I've tonnes of ideas to put into this to make it roleplay compatible too, Taxes, Costs and Economics integration / api, Thoughts? -Matt
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Hey, I've just woke up, I'm gonna give healing a go now. Each zone my creator makes has a togglable visual sphere, so you can turn them on in the datafile by changing true to false and reloading but they default on I can switch this, so they default off and have to be turned on but its entirely up to you. If you want to own it privately I'd look for a more aggressive cost, but if we can make it okay, and you're happy too, i'm more than happy to take less money and list it for public sale on here 🙂 - Matt
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Hello, Yes, It creates a zone, for this usage i have a nice alternative that isn't dependant on zonemanager that should meet the scope of this perfectly. I'm heading to bed for now, as soon as I'm up i'll have a go at healing the vehicles, if all goes well I'll get it all tied up in a bow, Feel free to ping me on discord if you have any other ideas. I was thinking possibly the following: Option to set garage open hours - possible toggle arg to draw open hours from config Player Command to Service, Full Service, Refuel - Players types Service to repair their car, Players types refuel to refuel their car, Players types Full Service to fix and fuel their vehicle. Give Settings in json for each garage with defaults, enable config of json to set information such as if can refuel, if can repair, if can both, open hours (possibly use server time?) Let me know what you think, That should all still be feasible by a 1 or at most 2 day turnaround with testing, thanks, - Matt
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I would also be interested in exploring a refuel option too, should healing implement okay 🙂
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Hello, Would a system where a player enters the zone, types a command, and if config set, check for x amount of item, else repair for free do? I'm more than happy to have a look at this as I already have the framework for it, without using zone manager, I just need to heal the cars inside and add a command. Let me know or join our discord and leave a message in the landing. Im more than happy to do this for a fair price if you're happy for it to be publicly listed, or a more reasonable one for private ownership. If you're interested in working with me, hit me up and I'll start looking into healing the cars. If no issues with healing cars i can have this done by tomorrow night, This Would Include: /SetGarage name radius optional[itemshortname] requiredOptional[amount] - Command to set garage zone, if no item and amount given, zone is free, otherwise item and amount required /RemoveGarage name - Command to remove garage Garage' will be configurable directly from json thanks for reading, Matt https://discord.gg/SHrKZDj7
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Changed Status from Pending to Closed
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Amazing, any other issues, let me know. For faster responses (if I'm not getting back to you on the site within a few hours) please feel free to contact me directly on discord, if Im away or on do not disturb don't let that stop you from flying a message over. Enjoy, sorry for the issues and thank you for your business! Matt
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Hello, There are new installation steps. Close your server, delete oxide\data\balancethebetting, install .cs, start server, enter command as follows: /slot save paper [optionalKeyArg] Do not load the plugin for the first time on a loaded server, the temporary implementation for gathering existing slot machines requires atleast a full start on first load, this first time step will be removed from the next build, and was a temporary measure to get the patch out and working while implementing framework to add gambling wheels to storing over wipe Give that a try and let me know, if you're still having issues we'll jump in call and sort it Thank you, Matt
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Changed Status from Work in Progress to Closed
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Had to downgrade features, marking as patched, thanks for your time and business, and apologies for any troubles or disappointments caused
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Hello Again, Progress Update: The Fix for restart and Custom Map Mode (auto-reload static casinos) is working correctly and without issue, however I've noticed that all containers for slot machines exist in an array and their definition is being globally set. I am implementing a patch for this too On the event where I have to simplify a feature (generalizing slot pools for a time), i will work with purchasers for a solution that suits them. I am continuing to work on it and will place updates here as needed, or requested. Sorry for the delay and disruption and Thank you for your support, Matt
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Initial Issue Patched, Implementing Custom Map Mode to reload casino games after wipe. Update will be live within today. ** Edited as small delay
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hello, I have tested and verified your bug report. I have implemented a new stored dictionary to fix this. Testing now, if all goes well, update will be rolled shortly. Apologies if any trouble caused. Thank you, if you are interested in testing patched versions before they're pushed, feel free to contact on discord, we have an environment where you can test, give direct feedback and have direct contact as well as direct lines of support for our products. Thanks, Matt
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- 30 comments
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- #rust
- #rust plugin
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(and 4 more)
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Hello! I've spent a considerable amount of time trying to include table compatibility. While I can change the item accepted, and their stack sizes, sadly a protected int which is initialized from an item definition before i can edit it prevents non-scrap items from being calculated as valid pools from the player, unless I've missed something. This means while I can set the item, I cannot pool them as valid bets at this time, I will continue to explore this however, incase I have missed something, and will continue to expand into new game types as they're added and configured. The Table has Texas Holdem right now but the developers clearly have goals or ambitions to add new game types or at the very least have formatted their code in a way where it can be expanded, so we can hopefully expect an exciting future for this plugin and Customized gambling in general 🙂
- 30 comments
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- #rust
- #rust plugin
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(and 4 more)
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Version 1.1.2
82 downloads
Balance the betting allows server admins to set the compatible item type of wheel terminals within a radius, and configure all slot machine item types as a group. The plugin is designed to give more options to an otherwise bland gambling system, for example allowing various configurations of high-roller and budget oriented big wheel gambling machines in custom casinos. We are currently exploring more options and features for this plugin, including slot spin speed to create fun, unique and immersive content. <I/O> Getting Started <I/O> Permission: - User is required to be admin in order to configure gambling machines. Installation: Stop Server - Existing Users: Delete oxide\data\balancethebetting, install file in plugins folder - New Users: install in oxide\plugins Commands: Setting Terminals: /wheel [itemid/shortname] [unique name/id] - Sets all big wheel terminals within a radius of the player (rouchly 8x8ft) to the given item definition(s), if valid. Setting Slots: /slot [rewardname] [itemid/shortname] - Sets and Saves all slot machines with the given item, if valid, with the given prefix being used where chat notifications are sent to the player. Removing Terminal Settings: /removewheel [name] - Remove wheel terminal groups Config Explained: "General Settings": { "Is Enabled": true, - when false, plugin will do nothing "Load On Wipe": true, - Enable on custom maps, reloads slot gambling machines to configured settings "Enable Skin Mode": true - plugin will subscribe to hooks {CanMoveItem, OnItemAddedToContainer} to check for skin logic }, "Chat Settings": { "Announce Plugin Loaded In Game": true, - when true, allow the plugin to announce when loaded "Chat Prefix Enabled": true, - Enable Balance the Betting tag/prefix in chat notifications "Chat Prefix Color": "4A95CC", - Set the announce/message chat/prefix color "Chat Message Color": "C57039" - Set the color of messages from Balance the Betting }, "Version": { "Major": 1, "Minor": 0, "Patch": 2 } } Global Slot Data Settings { "Reward prefix in chat": "hot", - prefix to be used in chat "Item shortname/id to accept": "sulfur", - item to accept and reward "Skin to accept": "1291766032", - Skin to accept. Default Empty. "SlotSpeed - Recommended: 0.7f - 2f": 2.0 - Duration of slot spins } Wheel Data Settings{ { "main": { "Item shortname/id to accept": [ - Items to allow in wheels "sulfur", "stones", "wood" ], "Skins to accept": { - Skins configured by item type "sulfur": "", "stones": "1291766032", "wood": "1291766032" }, "Position to check from": { - Dont change, auto generated "x": 452.5688, "y": 29.0338345, "z": -789.6383 } } } <I/O> Contacting Us <I/O> You can Contact us at Our discord: discord.gg/TTb3f3XEhq$13.50- 30 comments
- 3 reviews
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- #rust
- #rust plugin
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(and 4 more)
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Alrighty, Update Time: The CUI for the environmental conditions is done and is undergoing performance testing, I've been experimenting with consuming options and decided that instead of a consume once, we'd go a bit further with it. So a small teaser below, but introducing smoke progression: Current Input Type (Hold Down MB1) If you're currently working on an Economics solution or another project and would like native compatibility with Cultivation, let me know and we can talk over API and get it set up for on release 🙂 The smoke system will be release with compatibility for Hydras backpacks, any other issues due to plugin conflicts can be reported direct once released, so I can implement compatibility patches / optional patches. The current state of the behaviour is very proof of concept, with the current behaviour locking the weed in states until x minutes pass, then the state is changed. I will follow with more updates on this shortly. I do have a discord open now which gets regular (if you call them that) updates as appose to intermittent and you can watch the development of the plugin as it comes along. I wont post it here as I'm not interested in traffic, but if thats something that interests you please message me and I will happily link you and grant the appropriate role. Please if anyone has any feedback or suggestions, big or small, throw them to me. I'm trying to create a cost effective plugin which provides numerous elements of gameplay, and I want to do that how players would want to see it, so your opinion is ultimately extremely valid. Thanks for reading,
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That sounds vastly different to our planned uniformer to set users in Anime Skins Raecast.
- 4 replies
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- #floating text
- #roleplay tool
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(and 2 more)
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Hide your anime houses. Floating Text plugin: In Development Stage: Requires testing under high player count
- 4 replies
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- 6
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- #floating text
- #roleplay tool
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Hello, I've a few projects but yes, still working on this. Update video and screenshots will come tomorrow or you can add me in discord to message for updates any time:) Pagination for item shop is being implemented and tested tonight
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yeah so the end goal is to produce something which will add to the user experience and provide hours of gameplay, letting them experiment with strains, buffs and debuffs while providing a balanced and configurable contribution to the servers economics. I want it to be more than just a gimmick / basic eco grower. The end goal is to provide an extra experience I suppose 🙂
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For sure Flame, will let you know too 🙂 I'm working on another project today to finish up the UI on that, then will post an update video on this