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xDEgg

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Everything posted by xDEgg

  1. xDEgg

    weed/drugs

    Hey, I've already been considering consumable properties, hence the bud tab. The Bud will be used as a resource / ingredient in order to produce a consumable that has buffs based on the buds strain, as well as debuffs, hopefully by the end of it there will be an entire system for production, reproduction, modification and consumption. Once the base store page is fully implemented and the info panel for strains, i'll work more on the consumable side of the plugin but right now the focus is growth, reproduction and modding strains 🙂
  2. xDEgg

    weed/drugs

    Hello, I have a test environment. Will be doing tests soon if you and your friends / players would like to drop in, each receives a decent start up with money and kit commands, player versus player combat is disabled but you'll all have enough money to set up farms and try out the functionality if you'd like. Initial release was going to be after 2 days of me picking it up but as since I've decided to go completely overboard on it and flesh it out to maximise usage for players / gameplay/ Let me know if you're interested and when ready I'll throw over the connection information and a time /date 🙂 Thanks for following the progress of the plugin
  3. xDEgg

    weed/drugs

    ShopUI Test Design (test design): Any thoughts, notes? By Default there are 3 strains of Bud, each available in the store at Limited stock per seed, cutting or bud (consumable) per restart. Users will be able to sell their own seeds, bud and clippings, Will be a sell interface to do this. Not sure on how to do valuation of non default strains, currently considering user-decided values or auto-generated based on genetic properties and percentages.
  4. xDEgg

    weed/drugs

    Hello, currently I'm experimenting how I launch the ui, current testing has shown the current implementation doesnt seem taxing but it is being refined and reviewed for the most performance friendly solution possible. If at high player count performance is impacted I will switch to an inradius system before checking the raycast, Once its released if anyone is experiencing performance issues we can work em out :) Some players have shown interest in making it so weed can only be grown in planters, so this will be a config option
  5. xDEgg

    weed/drugs

    Hey, UI has to auto-popup as it replaces the default Hemp ui. The plugin uses the Hemp mechanics but for the THC/Drug portion of the plant, so to avoid the old recycled hemp UI which no longer has function, this is the current solution. When I release it will come with a document telling you how to use the plugin, customize. Still needs refining(Will be improving the detection to switch from point sphere to new solution soon, I recommend Muting as my music taste are subpar
  6. xDEgg

    weed/drugs

    Hey there, The UI auto-appears at the same time it would for standard Hemp(most of the time xD), and autocloses when looking away. The Info tab gives some info about the strain (creation date) and a breakdown of the genetics (effects), once you learn the genetics markers you can pretty much get by using the pop-up UI unless you want info about the strain. So in short, you have to press T, but it shouldn't be needed more than to get familiar with the genetics system and start assuming details. The close button is added incase something happens and UI gets stuck, but the process should be mostly automatic. Attached below is current state of UI: Any other questions or critiques let me know, I'm always eager to improve.
  7. xDEgg

    weed/drugs

    Quick Update, Since we can't get rid of client UI, even when it no longer applies to a gameObject, I've decided to cover it with my own and make some custom behaviour for the plant. Current UI State, and Target UI below. This Covers the default UI for Hemp which no longer applies to entities with the WeedPlant Component. UI isn't opened or closed by a key or command, opens automatically looking at or around a plant. Close button is added as a safety feature. Info Button opens a page containing more information about the strain and its effects on growth/value of material/clones/seeds(hybridseeds)
  8. xDEgg

    weed/drugs

    Plugin will use its own internal UI and commands, will include hooks and appropriate code for it to be called / launched / closed externally for integrating with controller plugins / other ui in the interest of compatibility with other plugins and info menus
  9. xDEgg

    weed/drugs

    I will have to write a new solution to planting the cannabis, instead of hemp. As such Will a command which snaps the seeds to the floor layer, which can be placed clicking a UI button to plant the weed be suitable in your opinion? I'll have to do some work with whoever uses it as I'm sure players will get creative in abusing it someway or other but such is life
  10. xDEgg

    weed/drugs

    if you miss the cultivation time, they wither and leave behind seeds?
  11. xDEgg

    weed/drugs

    So lets say, 6 hours Junior Seeds, 6 Hours infant plant, 6 hours adult plant, 6 hours cultivation (ideal time, can cultivate at adult plant for less yield, infant plant to recover less seeds than planted, junior seeds to recover all seeds planted) - Times configurable in config, Integration using Economics and NPC support to be sold in a "undried" and "dried" state?
  12. xDEgg

    weed/drugs

    I'm happy to pick this up, but I'm interested in learning your progression needs. How would crops to be cultivated? What stages in growth would you want(Stages Over Time(What Time Frame?)?) What economy system would you want? (Wulf Economics, internal currency system, Item trade system), Can you use the weed? what effects would it have? if anyone wants to get back to me with those details I'll list it for $10 within the next two days.
  13. xDEgg

    Weapon Jamming

    Hey, Its nearly ready. I have a basic mode which unjams using a command, I'm implementing a UI based unjam for the advance mode that would require cost, what item(s) or currency would you want to use to Unjam weapons in the advance mode? and what tier of real $ would you price a jamming plugin at? I'm trying to gauge interest, design it to desirable standards and price it fairly, Thanks for your comment 🙂
  14. xDEgg

    Weapon Jamming

    Hello, I'm remaking my Weapon Jamming plugin, would users be interesting in something like this if I made it available? https://www.youtube.com/watch?v=2ge6fpQ16fc I'm currently implementing a UIMode unjam which uses a button and a progress bar, and a simplistic Ui mode which uses a simple command to unjam weapons. What are thoughts anyway? All Feedback appreciated in regards to UI, functionality suggestions ect Attached image of the in-progress button unjam
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