-
Posts
89 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by xDEgg
-
Sorry for falling off and not making progress sooner
-
Yeah, will be updating progress in next couple days, got super busy and have some family stuff but ill be kicking out some proper work on it soon
-
- 7 comments
-
- #rust
- #rust plugin
-
(and 2 more)
Tagged with:
-
Is all good peeps, lets chill till the next update, Thanks guys 🙂
-
Honestly, I'll be finishing it, if the hype dies or not. However, on the same token, Currently we're waiting on results to confirm if my Grandma has a cancer on the brain or Dementia, so I couldn't care less about anyone being inconvenienced by development time, whether people are excited for it or whether it doesn't get a single download. Another developer is welcome to release a competitor in the meantime. As for your limitations, I'm not using Rusts crafting system or mixing, so I really wouldn't worry about that. Thanks
-
Changed Status from Pending to Closed
-
Thanks very much for your support and contribution, I hope you're happy with it and enjoy the update tomorrow. If you have any issues you can plop in a support ticket here or ping me direct on discord, I'll close this ticket for now then 🙂 Thanks again for supporting me and codefling directly
-
Hey, I know its virtually taking money from my own pocket, but the sale ends tomorrow, so if you're gonna pick it up, I recommend doing it in the next 20 hours 🙂 50% of your purchase goes to Codefling for this sale as a thankyou to them for the platform, so get it now while its half price 🙂
-
Hey there, I'm updating tomorrow to include some refactoring, storing wheels over wipe and some more quality of life changes. Provided the Wheel or slots are set to the desired item, it would accept it, however it would accept items of the same type without the skin. I'm finishing up an update tomorrow, I will include a solution where you can set the accepted / rewarded item skin for slots (global) and wheels (data for terminal group), which would hopefully cover your requirements. Should you choose to purchase, Thank you for supporting myself and Codefling. Provided there are no issues or real life inconveniences this update should be pushed after I've got some good sleep in, but feel no obligation or requirement to purchase 🙂
-
Quick teaser of the smoking. Proof of concept for applying modifiers on smoke: In a few days once I've got the prefab for the growlab set up, I will show some more of the UI, genetics, possibly the breeding and then a couple different variant's of joint depending on its strain, sorry its not much, some life stuff going on recently
-
Hey, Had some clients and public works recently, I am still working on it, I will post some new screenshot soon 😄
-
Hey, I certainly am. Its slowly taking shape among my other projects, but it is still in development, i will do an update in the coming days 😄
-
- 7 comments
-
- #rust
- #rust plugin
-
(and 2 more)
Tagged with:
-
Certainly was, Discord Link is in the file, if you need any help, have any questions, I usually have CF open and im always on discord, Enjoy! 🙂
-
We are live! If you decide to support me and check it out, if you have any issues, feel absolutely free to message me on here or on discord 🙂 -Thank you CodeFling and Co for approval and feedback-
-
Version 1.0.3
23 downloads
Custom Car Garage offers a customizable solution to vehicle based services for your players. This plugin offers three types of services; repair, refuel and full service of modular vehicles. Repair restores the vehicles health, refuelling fills the vehicles tank to its maximum and finally full service offers both repair and refuel. These services have multiple economic configurations, and can be set to Free, paid by Item or Paid by Wulf's Economics. These garages can be customized in a range of ways, see config and data json setup below: NOTE * To make a service free, set its Item Price or Economics Price to 0 or 0.0 depending on your configuration * NOTE WARNING * Modular Vehicles contain various configurations, if you experience any issues, please contact me. Please Purchase with the knowledge that you may experience bugs, in these cases I will do my utmost to patch and Update * WARNING <I/O> Getting Started <I/O> Installation: - Place .cs in plugins folder - Watch Video Below For Usage Commands: /setgarage name radius - Creates a new garage, which can then be modified from the json. /ccgres - Switches player resolution mode between 1920x1080 mode and 2560x1080 mode Config: { "General Settings": { "Command Key": 108354963, // Randomly Generated security key for UI commands "Is Enabled": true, // if false, plugin does not run }, "Garage Settings": { "UI Position": "topleft", // sets global ui pos, avail: topleft, topmiddle, topright "Dome Layers": 5, //darkness of garage layers "Fuel On Refuel": 100, //amount of fuel given on refuel "Fuel On Full Service": 500 //amount of fuel given on full service }, "Chat Settings": { "Messages Enabled": true, //if true, plugin can announce "Chat Tag Enabled": true, //if true, chat messages will have CCG prefix "Chat Tag Color": "4A95CC", //tag color "Chat Message Color": "C57039", //message color "Notification Time": 2.5 //notification time }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Garage Data: "mainroad": { "Name": "mainroad", // unique name "Position": { // stored pos, dont mess with "x": 1034.15991, "y": 12.4214535, "z": 858.140869 }, "Radius": 20.0, // configurable radius "ShowZone": false, // if true, shows physical dome "Economics System": { "Repair with item": true, // if true, uses item to purchase services. If item price 0, is free "Refuel with item": true, "Service With Item": true, "Repair Cost Name": "Paper", // Name displayed in the UI "Refuel Cost Name": "Sulfur", "Full Service Cost Name": "Wood", "Economics": { "Repair Economics Amount": 800.0, // cost of balance taken from Wulfs Economics if installed, else default to items "Refuel Economics Amount": 1000.0, "Full Service Economics Amount": 1 }, "Items": { "Repair Item To Charge": "paper", // item to charge for service. if invalid name or id, will return err "Repair Item Amount": 300, // amount charged for the service "Refuel Item To Charge": "sulfur", "Refuel Item Amount": 350, "Full Service Item To Charge": "wood", "Full Service Item Amount": 600 } } } Once you are done configuring your json, reload the plugin to reload the garages. Please, if you are unsure or uncertain about a feature, contact before purchase. To Remove Garages: - Delete From Json and reload plugin Note For Developers: API to be added to intercept and report success of services, API to intercept and modify economics draws to make compatible with non-native economics types$15.00 -
I'm doing a final once over, and then I'll sub for approval. If you purchase and have any issues what so ever, my discord is packed in the plugin so you can have dir contact and access to purchase supp channels / teasers I will eventually update to add a handler for reloading and removing garages from the game instead of having to reload the plugin but yano, once they're set, they set. next patch will include custom map mode, so on wipe it can delete data or reload it. Thanks for the Idea and thanks for trusting me to make your vision come to life. If theres any other notes, let me know 🙂
-
Config: { "General Settings": { "Command Key": 108354963, // Randomly Generated security key for commands "Is Enabled": true, // if false, plugin does not run }, "Vehicle Settings": { "Dome Layers": 5 // More Layers, Harder Performance, darker the dome. Don't stick to 0 to toggle visibility. Use Garage Data instead. }, "Chat Settings": { "Chat Tag Enabled": true, // if true, plugin can announce on load "Chat Tag Color": "4A95CC", "Chat Message Color": "C57039" }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Garage Data: "mainroad": { "Name": "mainroad", // unique name "Position": { // stored pos, dont mess with "x": 1034.15991, "y": 12.4214535, "z": 858.140869 }, "Radius": 20.0, // configurable radius "ShowZone": false, // if true, shows physical dome "Economics System": { "Repair with item": true, // if true, uses item to purchase services. If item price 0, is free "Refuel with item": true, "Service With Item": true, "Repair Cost Name": "Paper", // Name displayed in the UI "Refuel Cost Name": "Sulfur", "Full Service Cost Name": "Wood", "Economics": { "Repair Economics Amount": 800.0, // cost of balance taken from Wulfs Economics if installed, else default to items "Refuel Economics Amount": 1000.0, "Full Service Economics Amount": 1 }, "Items": { "Repair Item To Charge": "paper", // item to charge for service. if invalid name or id, will return err "Repair Item Amount": 300, // amount charged for the service "Refuel Item To Charge": "sulfur", "Refuel Item Amount": 350, "Full Service Item To Charge": "wood", "Full Service Item Amount": 600 } } } It's also over-engineered to hell lol Invis Dome:
-
Alrighty, I would go as far as to say Version 1.0.0 is ready. It doesn't have remove or reload commands but can be done from json and reloading the plugin. Thoughts?
-
Auto-switch UI modes when Garages are not set to charge an economic or item based value: Will be submitted for sale soon:
-
Anyone for Drift Handbreaks? xD gnight
-
Alrighty, all three services are behaving as expected, I will take a nap, and finish it up, last to do is simply check for item and remove or check for economic and remove before finishing up the UI, then I will start thinking about making a player managed version.
-
I will update as I go, having a break for now, back at it again in 30 mins
-
It will be listed up on here 🙂
-
Great, I'll get a decent looking UI together. Just setting the other 2 options up then will add the cost and focus on making the UI look less third-rate. I was thinking $20 but Im not sure if thats steep or not. Its a niche plugin I don't see many interested in, whats your thoughts?