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Everything posted by 0xF
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Unfortunately, the Rust does not support the ability to track all buttons, only some of them, here is a list: public enum BUTTON { // Token: 0x04002CB0 RID: 11440 FORWARD = 2, // Token: 0x04002CB1 RID: 11441 BACKWARD = 4, // Token: 0x04002CB2 RID: 11442 LEFT = 8, // Token: 0x04002CB3 RID: 11443 RIGHT = 16, // Token: 0x04002CB4 RID: 11444 JUMP = 32, // Token: 0x04002CB5 RID: 11445 DUCK = 64, // Token: 0x04002CB6 RID: 11446 SPRINT = 128, // Token: 0x04002CB7 RID: 11447 USE = 256, // Token: 0x04002CB8 RID: 11448 FIRE_PRIMARY = 1024, // Token: 0x04002CB9 RID: 11449 FIRE_SECONDARY = 2048, // Token: 0x04002CBA RID: 11450 RELOAD = 8192, // Token: 0x04002CBB RID: 11451 FIRE_THIRD = 134217728 } There is an option to send a command to the player with a bind, but that is not a good option. I might add a combination change, but it's complicated and doesn't make sense because of the small set of actual buttons for this task.
- 18 comments
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- #additional
- #belt
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- 46 comments
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- 1
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.2
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- 72 comments
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- #custom
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- 18 comments
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Sorry for the inconvenience
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Changed Status from Pending to Closed Changed Fixed In to 1.2.2
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Not everything I can test myself, this particular error I think is related to the RAM, which appears with a large number of players.
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If I tell you that I tested it, and I currently have no problems with fps, would you believe me?
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Create a custom weapon and add the ability to get it as a craft weapon or something like that.
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Changed Status from Pending to Closed
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Decided in discord. Closed.
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this is just an outline for the future
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Changed Status from Pending to Closed
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Hello, PVE is not included in any way, because this is just an outline for the future, there is no PVE mode yet, but in the update I didn't really report that it had been added.
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.2
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Yes, there was indeed a small mistake, it was corrected, thanks for letting me know. The plugin has been updated without changing the version.
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Changed Status from Pending to Work in Progress
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Okay, thanks for letting me know.
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Version 1.0.5
81 downloads
The AdditionalBelt plugin is a useful tool for players who want to get the most out of their game experience. By providing an extra slot in your inventory to carry needed items, this plugin can make gameplay more enjoyable and rewarding. One of the main benefits of using this plugin is that it allows players to carry more items without losing valuable inventory space. This can be especially useful in gameplay moments where inventory management is a key gameplay element, as it allows players to be more efficient and effective in exploration and combat. Feathures: Doesn't stress the server. The whole plugin is made on the mechanics of the game and does not stress the server in any way, no data files, no containers with the creation of new items. Convenient bind switch through "E then R", which allows you to freely switch between belts even in the most intense PvP. Nice UI button next to belt slots for switching inside inventory. It's possible to protect a dropped belt, after which a codelock will be installed on the crate. Video Plugin Demo: Permissions: additionalbelt.enabled - Permission to receive/wear an additional belt additionalbelt.loot.protection - protect a dropped belt from being looted by other players additionalbelt.nodrop - Disable the belt dropout additionalbelt.keep - Saving the belt, returns after respawning Key combination for switching: E then R Default Command: belt (Configurable in the config) Default Config: { "Cooldown between belt switches in seconds": 0.0, "Notify the player in the chat after switching belts?": true, "Command": "belt" } Default Lang: { "NoPermission": "You do not have permission to use this command.", "LootProtection": "This crate is protected, it cannot be looted.", "Title": "Belt of {0}", "Switch": "You switched to an additional belt.", "Cooldown": "You switch between belts too often, you can switch again after {0} seconds.", "Grant": "You have been added an additional belt. Usage: E then R, console command - {0}, chat command - /{0}.", "Revoke": "You have been revoked for an extra belt.", "RevokeWithDrop": "You have been revoked for an extra belt. The belt is dropped next to you, remember to pick up your items." } API: bool HasBelt(ulong playerId) // Find out if a player has an additional belt or not (includes sleepers) List<Item> GetItems(ulong playerId) // Get a list of additional belt items (includes sleepers)$18.00- 18 comments
- 2 reviews
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- 46 comments
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Changed Status from Pending to Closed
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"Одежда": [ | Clothes { "ShortName": "hazmatsuit.lumberjack", | "SkinID (0 - default)": 2957753292 |- Custom item from CustomizableProtection } ], "БыÑтрые Ñлоты": [ | Fast slots { "ShortName": "bow.hunting", | "Кол-во": 1, | "SkinID (0 - default)": 2359223836, | - Custom item from CustomizableWeapons "Модификации на оружие": [], "БоеприпаÑÑ‹": "arrow.hv" }, { "ShortName": "syringe.medical", "Кол-во": 10, "SkinID (0 - default)": 0, "Модификации на оружие": [], "БоеприпаÑÑ‹": "" } ],
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- 72 comments
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- #custom
- #customizable
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