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Everything posted by 0xF
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Version 1.0.6
48 downloads
The NpcDetective plugin adds a detective named Stewie, standing in the outpost and bandit camp. Detective for a specified fee through time will send information about the location of the player, but there is a chance that the detective will not be able to find him, as well as that the target will feel the gaze of the detective directed at him. The plugin is aimed at PVP content and will definitely be of interest to your players who love battles, because they will be able to find out the whereabouts of the obitchik or if they are lucky to find out where his house is, which will allow them to raid him. Some details of the default plugin settings: There are 2 spawn points on the monuments, in the outpost and the bandit camp. Default mission completion time is 5 to 10 minutes. Chance of mission failure - 30% Chance that the target will feel the detective's gaze - 10%. Kulldown 10 minutes Price for the service is 200 scrap Features: The plugin supports 4 types of economics namely Economics, ServerRewards, IQEconomics, Items Has completely identical UI that Rust uses for conversations as well as for player selection. The UIs have been replicated from scratch and do not require extra dependencies. It has dialogs already ready to use. Provides the ability to translate each of the plugin texts, including the name of the bot above. A wide range of mission settings, including the chances of a variety of events, which greatly fuels interest. The plugin is immediately ready to use without further customization. Permissions: npcdetective.allow - allows you to use the services of NPCs Commands: getnpcpos - allows you to get a spawn point for an NPC, relative to a monument or world (in this case specified as "custom”) Video: Default Config: { "Spawn Points": { "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": "-26.38629 0.2249966 -20.25003 -6.138487 245.2638 7.046678", "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": "42.65682 7.059561 -31.20314 8.198808 329.3285 7.740015" }, "Payment Settings": { "Provider (Economics | ServerRewards | IQEconomics | Item)": "Item", "Provider Currency Name": "scrap", "[Item Provider] Short Name": "scrap", "[Item Provider] Skin ID": 0, "Price of search service": 200 }, "Mission Properties": { "Information Accuracy Type (Mark | Grid)": "Mark", "Lead Time Range Min (in seconds)": 300.0, "Lead Time Range Max (in seconds)": 600.0, "Cooldown in seconds": 600.0, "Chance of mission failure (0-100%)": 30.0, "Сhance that the target will sense the presence (0-100%)": 10.0 } }$20.00 -
Hi, this is a consequence of applying a text map on the client side. It's not really something I can influence, but I can try to add that nicknames are reset when the map is disabled.
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Version 1.0.2
94 downloads
Totem of Undying. When used, it saves from death, produces a broken item effect, a slight downward movement of the camera, and restores the health specified in the config (default 55). The item must be in the backpack slot to be used. Great for PVP, also useful in PVE. Item Info: Short name: totem.undying ItemID: -200792753 Command to give: give totem.undying Default Config: { "Item name": "Totem of Undying", "Amount of healing": 55.0 }$3.00 -
Changed Status from Pending to Closed Changed Fixed In to 1.4.5
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Hey there! I'm 0xF, and I build plugins that turn the game upside down — custom items, entities, advanced UI, and complete gameplay reworks for Rust, on both Oxide and Carbon. 📊 Experience 3+ yrs Active Development 6,000+ Hours in Rust Modding 30+ Published Files 57 Followers 226 Reputation (Top 1%) 7 Verified Reviews 🛠 What I Do Custom Items New in-game items with unique properties, icons, and models. Author of CustomItemDefinitions library. Server Prefabs & Entities Custom deployables, entities, and prefabs via ServerPrefabs — with save/load, network serialization, inventories, and runtime scaling. Advanced UI (CUI) Feature-rich in-game interfaces using my own CUI Library and 0xF's CUI TOOL — a Unity tool that exports UI to clean code. Admin Tools Comprehensive admin solutions: player management, interactive maps, convar editing, plugin management, and permission systems. Gameplay Mechanics Complete reworks of gameplay systems: fishing, crafting, backpacks, walkie-talkies, item upgrading, building. Optimization & Protection Anti-dupe systems, efficient data storage, working with native game mechanics instead of workarounds. Localization My plugins ship with 31 languages out of the box. Oxide / Carbon Full support for both modding frameworks. ⭐ Most Popular Plugins Plugin Downloads Reviews Price Admin Menu All-in-one admin panel — players, convars, plugins, permissions, item giving 6,100+ 16 $30 Admin Map Interactive player map with quick commands — client-side processing, minimal server load 3,700+ 10 $20 Together, Admin Menu and Admin Map have reached nearly 10,000 downloads and are used by servers worldwide. 🏆 Selected Works Custom Item Definitions Free ServerPrefabs Free Better Backpacks $15 0xF's CUI TOOL $50 Advanced Fishing $15 AnvilUpgrade $15 Walkie-Talkie $10 MultiTool $12 Terminal $40 Customizable Weapons $30 Better Medicine $20 Sortify $15 Ghost Rider Free ~20 more files — Full portfolio → 💼 Services ▸ Custom plugin development from scratch ▸ Extending existing plugins ▸ Complex UI development (CUI Library) ▸ Library & extension development ▸ Custom entities & prefabs (ServerPrefabs) ▸ Admin tools — panels, maps, systems ▸ Bug fixing & refactoring ▸ Server architecture consulting 🤝 How We'll Work You describe your idea — detailed or just a concept We discuss feasibility, timeline, and pricing I develop the plugin with regular progress updates We test on your server and iterate as needed You receive a finished plugin with support and localization 📬 Contact 🔗 CodeFling codefling.com/0xf 💬 Discord Server discord.gg/8nztXhvgDe 🏷️ Discord ID .0xf. 🐙 GitHub github.com/codefling-0xf
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- 38 comments
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- #custom
- #protection
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(and 6 more)
Tagged with:
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- 38 comments
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- #custom
- #protection
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(and 6 more)
Tagged with:
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Hi, thanks for letting me know, this is a client side error and unfortunately there is not much you can tell from it, can you tell me what card you used to get this error?
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Changed Status from Pending to Not a Bug
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Hi, Yes, this is part of the plugin, used for promotion given that the plugin is free. You can write to me on discord and I can provide you with a plugin without a label for a small fee.
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Changed Fixed In to 1.0.2
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Hi, I released an update where I added support for ZoneManager. Now you will be able to add zones where the plugin will not work. The zones you mentioned are problematic to solve, because the plugin reacts when the player is inside a mesh and probably there is a mesh installed there
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Really good idea with the integration, I will try to add that soon
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- 19 comments
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- #additional
- #belt
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(and 2 more)
Tagged with:
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Changed Status from Pending to Closed Changed Fixed In to 1.0.5
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Changed Status from Pending to Closed Changed Fixed In to 1.3.5
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Hello There will be an update today that fixes this