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Everything posted by 0xF
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Hi. After you have added an item, in another plugin you need to specify in the "shortname" field the name to .json In your case, you need to specify "pants-1" in the "shortname" field, skin id as desired. If you need a more specific example, provide the config of the plugin you want to customize, I will show you how it should look like. Привет. После того кого как вы добавили предмет, в другом плагине вам необходимо указатЬ в поле "shortname" название до .json В вашем случае, необходимо в поле "shortname" указатЬ "pants-1", айди скина по желанию. Если вам необходим более конкретный пример, предоставЬте конфиг плагина который вы хотите настроитЬ, я покажу как это должно выглядетЬ.
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Answered you in your previous post about this, if you want I can do it for you for a fee, my discord is .0xf.
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damageTypes.Total is the sum of all damage types in hitInfo, so it's all correct. Just read how much shield you have at the moment and subtract what you need, then reduce the damage in hitInfo by how much you did with the shield
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With the plugin above, you'll be able to add a variety of defenses to your suits, including cold, as well as add longer underwater breathing (or infinite if needed).
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There is no such possibility. All settings of default items are taken directly from the game items and fully correspond to them. Perhaps you feel the difference due to the fact that the plugin has its own system of registering damage from bots or on bots working from the bone in which hit and armor that is worn in that place, as in the original game damage to bots and bots has a common damage system and completely ignores the armor worn.
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Hello. What you see in the settings files are completely official and have not been modified in any way. The ColdExposure parameter is specific, as this parameter is a kind of temperature protection, i.e. a large value will be hot, a small value will be cold, but again, the values that are initially set are original. Also, be careful Cold is NOT a defense against cold, but a defense against cold damage (there's a big difference). If you need protection from cold, use ColdExposure
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I'm not sure if I can do that, the game doesn't provide a list of items or containers, if you're talking about items that were created before this update was installed. You'll be able to upgrade after the wipe. If you are talking about config in other plugins, I will not do this kind of migration, you need to change the settings of plugins manually, this is done easily.
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Unfortunately, the Rust does not support the ability to track all buttons, only some of them, here is a list: public enum BUTTON { // Token: 0x04002CB0 RID: 11440 FORWARD = 2, // Token: 0x04002CB1 RID: 11441 BACKWARD = 4, // Token: 0x04002CB2 RID: 11442 LEFT = 8, // Token: 0x04002CB3 RID: 11443 RIGHT = 16, // Token: 0x04002CB4 RID: 11444 JUMP = 32, // Token: 0x04002CB5 RID: 11445 DUCK = 64, // Token: 0x04002CB6 RID: 11446 SPRINT = 128, // Token: 0x04002CB7 RID: 11447 USE = 256, // Token: 0x04002CB8 RID: 11448 FIRE_PRIMARY = 1024, // Token: 0x04002CB9 RID: 11449 FIRE_SECONDARY = 2048, // Token: 0x04002CBA RID: 11450 RELOAD = 8192, // Token: 0x04002CBB RID: 11451 FIRE_THIRD = 134217728 } There is an option to send a command to the player with a bind, but that is not a good option. I might add a combination change, but it's complicated and doesn't make sense because of the small set of actual buttons for this task.
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- 107 comments
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Version 1.0.5
94 downloads
The AdditionalBelt plugin is a useful tool for players who want to get the most out of their game experience. By providing an extra slot in your inventory to carry needed items, this plugin can make gameplay more enjoyable and rewarding. One of the main benefits of using this plugin is that it allows players to carry more items without losing valuable inventory space. This can be especially useful in gameplay moments where inventory management is a key gameplay element, as it allows players to be more efficient and effective in exploration and combat. Feathures: Doesn't stress the server. The whole plugin is made on the mechanics of the game and does not stress the server in any way, no data files, no containers with the creation of new items. Convenient bind switch through "E then R", which allows you to freely switch between belts even in the most intense PvP. Nice UI button next to belt slots for switching inside inventory. It's possible to protect a dropped belt, after which a codelock will be installed on the crate. Video Plugin Demo: Permissions: additionalbelt.enabled - Permission to receive/wear an additional belt additionalbelt.loot.protection - protect a dropped belt from being looted by other players additionalbelt.nodrop - Disable the belt dropout additionalbelt.keep - Saving the belt, returns after respawning Key combination for switching: E then R Default Command: belt (Configurable in the config) Default Config: { "Cooldown between belt switches in seconds": 0.0, "Notify the player in the chat after switching belts?": true, "Command": "belt" } Default Lang: { "NoPermission": "You do not have permission to use this command.", "LootProtection": "This crate is protected, it cannot be looted.", "Title": "Belt of {0}", "Switch": "You switched to an additional belt.", "Cooldown": "You switch between belts too often, you can switch again after {0} seconds.", "Grant": "You have been added an additional belt. Usage: E then R, console command - {0}, chat command - /{0}.", "Revoke": "You have been revoked for an extra belt.", "RevokeWithDrop": "You have been revoked for an extra belt. The belt is dropped next to you, remember to pick up your items." } API: bool HasBelt(ulong playerId) // Find out if a player has an additional belt or not (includes sleepers) List<Item> GetItems(ulong playerId) // Get a list of additional belt items (includes sleepers)$18.00- 19 comments
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- 107 comments
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This folder is not intended for custom weapons, only for files from the default. Don't try to put files in folders they aren't meant for, it won't do any good. I didn't say I added such a feature, wait for an update. A little later I will add the ability to control permissions and set strength, not all at once, just follow the updates, in each update I clearly spelled out what was changed. By the way I thought about what would look control permissions on the custom weapon, the option that it will show one thing and then issue another I did not like, I decided that I just do not give the player the opportunity to use these weapons if he does not have the necessary privileges.
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