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Everything posted by Papi Rusty
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i have tried updating but can not without breaking config. Any way to fix this? also getting this error when i try to update [FurnaceUpgrades] [Config] Detected legacy config format (float values). Attempting migration... Input string '1.0' is not a valid integer. Path '['Default Settings']['Smelting speed']', line 60, position 25. [FurnaceUpgrades] Migrating legacy config to new format... [FurnaceUpgrades] [Migration] Could not migrate default values: Object must implement IConvertible. [FurnaceUpgrades] [Migration] Failed to migrate Upgrades: Object must implement IConvertible. [FurnaceUpgrades] Legacy config migrated successfully. [FurnaceUpgrades] Ignore 'Object must implement IConvertible' warnings. [FurnaceUpgrades] FurnaceUpgrades conflicts with the 'StackModifier' plugin [FurnaceUpgrades] If any Stack Modifier plugin oven items stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using Stack Modifier plugin! [FurnaceUpgrades] If you have set ovens items stack to 1 then everything works good. [FurnaceUpgrades] Please make sure to have only one splitter plugin, either use Built-in furnace splitter or disable this from config and use alternatives! [FurnaceUpgrades] If the StackModifier plugin oven stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using StackModifier! Calling 'OnServerInitialized' on 'FurnaceUpgrades v2.6.1' took 297ms Loaded plugin FurnaceUpgrades v2.6.1 by ifte
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Thank you
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Not sure i will keep checking
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Also when is update for server panel
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Any update??
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Eta? Its affecting kits too
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When a player links their role in discord sometimes doesnt get applied. In certain cases they have to / unlink and /link again in order to get the role
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Failed to call hook 'CmdConsoleClans' on plugin 'Clans v1.1.49' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.Clans.CmdConsoleClans (ConsoleSystem+Arg arg) [0x01abf] in <b6642c4529e24ede817fb1dea9cf6489>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0356f] in <b6642c4529e24ede817fb1dea9cf6489>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[])
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Please add support for monumnet owners. atm there is huge bug and cant have monument owners and defendable bases at same location
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1: when a player is in a clan and their teamate is owner of a monument their team/clan cannot enter it. Can you add clan/team support please? 2: I run defendable bases plugin. and a defendable base started inside trainyard. when this happend it caused a bug . it kicked the players teamates out of the bubble zone from monumnet owner. i also got this error. i unloaded the monument owner plugin and the bubble did not get destroyed it stayed there. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MonumentOwner+PlayerDataManager.SetNewCooldown (BasePlayer player, System.String key, Oxide.Plugins.MonumentOwner+PlayerDataManager+TypeOfCooldown type) [0x00020] in <9b6219eadebe425bbda9967c9ec2cc9d>:0 at Oxide.Plugins.MonumentOwner+Controller.DeleteOwner () [0x00026] in <9b6219eadebe425bbda9967c9ec2cc9d>:0 at Oxide.Plugins.MonumentOwner+Controller.Destroy () [0x0004f] in <9b6219eadebe425bbda9967c9ec2cc9d>:0 at Oxide.Plugins.MonumentOwner+PlayerHandler.Destroy () [0x0000e] in <9b6219eadebe425bbda9967c9ec2cc9d>:0 at Oxide.Plugins.MonumentOwner+PlayerHandler.OnDestroy () [0x00000] in <9b6219eadebe425bbda9967c9ec2cc9d>:0 @jtedal
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This happened when the player had died and the UI was still there. So when he tried to send the photo it wasnt working and sent error
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Failed to call hook 'cmdUploadsPhotosCui' on plugin 'SendPhotoDiscord v1.0.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.SendPhotoDiscord.CaptureSendUploads (BasePlayer player, Item item2, System.String ErrorName) [0x00000] in <1141c463081a46798ebcf8138964115e>:0 at Oxide.Plugins.SendPhotoDiscord.cmdUploadsPhotosCui (ConsoleSystem+Arg Arg_) [0x00398] in <1141c463081a46798ebcf8138964115e>:0 at Oxide.Plugins.SendPhotoDiscord.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ab] in <1141c463081a46798ebcf8138964115e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[])@bandit
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Can you make it so the plugin only makes the map marker if someone is owner of the monument? If not owner no marker or zone on map
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Its not sending it to discord. Do i need any other plugin to make this work?
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did overlaynonscaled like you said but cant edit text now cuz it bugs out the UI
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i dm u a video discord
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Failed to call hook 'CmdServerPanel' on plugin 'ServerPanel v1.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ServerPanel.CmdServerPanel (ConsoleSystem+Arg arg) [0x01317] in <83c698d9443d4e7985032685d4bd349c>:0 at Oxide.Plugins.ServerPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0149d] in <83c698d9443d4e7985032685d4bd349c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[])
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can u make it work with server panel. like api
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So when you stack boxes sometimes during server restart they get destroyed and when you load in its just a loot bag no box @MeventSupport
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This is not working properly, I have it disabled but still gives players rewards. i had to set it to 0
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{ "Enable Item": true, "Item Probability %": 100, "Item Display Name": "Cash", "Item Shortname": "paper", "Item Skin ID": 1829167394, "Item Amount": 40, "Min Item Amount": 20, "Max Item Amount": 40 } Its not working properly when giving the items. Its not setting the display name. Its overriding and useing the item shortname
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Failed to call hook 'OnBossKilled' on plugin 'BattlePass v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BattlePass.OnBossKilled (ScientistNPC boss, BasePlayer attacker) [0x00000] in <0f280ca854d849bf995780137a00185d>:0 at Oxide.Plugins.BattlePass.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031c] in <0f280ca854d849bf995780137a00185d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[])
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Is it possible to make it not make this plugin work over certain heights? So for example in the config exclude over height 2500 etc, I have arenas that spawn high and want to ignore the loot the
