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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Auto closing doors

    no problem If I can find a solution, I will make it so that the door closer is automatically removed when the door is removed
  2. Scalbox

    Auto closing doors

    Hi, it's normal. You have to remove it by hand, like you would with a lock.
  3. Changed Status from Pending to Fixed Changed Fixed In to 1.5.3
  4. Plugin fixed 1) Fixed: Codelock shared with clan/team members
  5. For the code sharing issue, a fix will be released within this week. For the graphical interface, it will take longer, unfortunately; it's a fairly lengthy process. I can't give you a specific release date at the moment.
  6. Thanks for the info, I'll do some tests
  7. Try recreating the clan. If it's a clan created outside of the game using the "Rust Party" feature, the system won't work; the clan must be created within the game. If this doesn't work either, you probably have a plugin conflict. Check the logs for any errors or warnings when you enable lock sharing.
  8. Currently, my NPC is on an Outpost that has the Bandit built in, so the base monument hasn't changed, but the prefab has been added above the Outpost monument to include the Bandit, so it's fine for me. I hope FP releases a fix, because it also broke the Monument Marker I added with Rust Edit. Let's say your fix works for me now; we'll wait for FP for the rest. Thanks
  9. Hi, everything is working now with your latest update. Thanks for the quick fix. Have a nice day
  10. Hi, I have two vendors. One of them opens a vending machine, but now, after updating the plugin, it no longer works and the vendor no longer appears. Also, every time I reload the plugin, I get this error. o.reload TalkingNpc [CSharp] Started Oxide.Compiler v successfully TalkingNpc was compiled successfully in 1522ms Unloaded plugin TalkingNpc v1.4.6 by Razor/S0N_0F_BISCUIT Failed to call hook 'OnServerInitialized' on plugin 'TalkingNpc v1.4.6' (ArgumentNullException: Value cannot be null. Parameter name: source) at System.Globalization.CompareInfo.IndexOf (System.String source, System.String value, System.Globalization.CompareOptions options) [0x00003] in <f98723dd4586469db5213ec59da723ca>:0 at UnityEngine.StringEx.Contains (System.String haystack, System.String needle, System.Globalization.CompareOptions options) [0x0000a] in <a4cad030731741a9afce2404ea192428>:0 at Oxide.Plugins.TalkingNpc+<>c__DisplayClass68_0.<OnServerInitialized>b__0 (MonumentInfo m) [0x00025] in <e7155c9dee9544b784af8632e3b22927>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.TalkingNpc.OnServerInitialized () [0x00172] in <e7155c9dee9544b784af8632e3b22927>:0 at Oxide.Plugins.TalkingNpc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013a6] in <e7155c9dee9544b784af8632e3b22927>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin TalkingNpc v1.4.6 by Razor/S0N_0F_BISCUIT Only one vendor appears, but the vendor who opens a vending machine no longer appears. The configuration hasn't changed; it happened after updating the plugin from version 1.4.5 to version 1.4.6. How do I fix this? Thanks
  11. Scalbox

    bug

    Changed Status from Pending to Closed
  12. Scalbox

    bug

    Don't worry, the important thing is that everything is working now. If you have any other problems, please open another ticket. Thanks
  13. Scalbox

    bug

    Have you assigned yourself this permission ultimateindustrialfarm.industrial.nostorageadaptorrequired ?
  14. Scalbox

    bug

    This problem doesn't happen to me, send me a video to show me the problem clearly
  15. Scalbox

    Error in oxide log

    Changed Status from Pending to Closed
  16. Scalbox

    Error in oxide log

    The only idea I can think of is that someone was trying to codelock an entity, and it disappeared immediately afterwards. Perhaps another player on the team was removing it while another player was codelocking it. If it happens again, please let me know with a new ticket. In the meantime, if I find the cause, I'll fix it. Thanks
  17. Changed Status from Pending to Closed
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