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izvekland

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Everything posted by izvekland

  1. izvekland

    Language not work

    Good afternoon, I translated the text and put it in another language, updated the plugin, everything is in English, when I reboot the language still doesn’t work!
  2. izvekland

    Advanced Entity Limit

    Perhaps yes, the problem was with the hosting itself, there is a wish to enable or disable display in the logs, and it would also be desirable to record everything separately in the logs? oxide/logs/AdvancedEntityLimit/limits.json
  3. izvekland

    Advanced Hit Bar

    Perfect Thanks very much
  4. izvekland

    Advanced Hit Bar

    Like this
  5. izvekland

    Advanced Hit Bar

    The UI is not my thing, it seems to have gone up, but it has become thick, I want it higher, but it doesn’t go higher at all, could you help? "- UI Anchor Min": "0.39 0.85", "- UI Anchor Max": "0.65 0.90",
  6. izvekland

    Christmas 1.1.2

    Failed to run a 3.00 timer in 'Christmas v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Christmas.FixScaledTreeDecorations (ChristmasTree tree) [0x00018] in <3e3f2df76b314cff8f96884ea61e9da4>:0 at Oxide.Plugins.Christmas+<>c__DisplayClass32_0.<OnEntitySnapshot>b__0 () [0x00000] in <3e3f2df76b314cff8f96884ea61e9da4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0 Failed to run a 3.00 timer in 'Christmas v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Christmas.FixScaledTreeDecorations (ChristmasTree tree) [0x00018] in <3e3f2df76b314cff8f96884ea61e9da4>:0 at Oxide.Plugins.Christmas+<>c__DisplayClass32_0.<OnEntitySnapshot>b__0 () [0x00000] in <3e3f2df76b314cff8f96884ea61e9da4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
  7. izvekland

    Heli Signals

    i also have this problem Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean))
  8. izvekland

    Advanced Entity Limit

    NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() I see these errors from your mod, after I deleted them, these errors stopped coming, I test and check without your mod, no errors are observed, I’ll give a report later if no errors appear again!
  9. izvekland

    Heli Signals

    Good afternoon, I would like to tell you about some bug, specifically this plugin. My players found a bug that can kill any helicopter in a couple of seconds, which is the lightest, which is the strongest, they don’t say what or how, and I can’t help but find out. Everything seems to be fine, but they know the points about destruction my config HeliSignals.json
    Npspawn and now there’s a new animalspawn and with this plugin the opening of new events and a lot of interesting things awaits us ahead, we just have to figure out how to add new animals!
    This is something new, something unusual, a brain breakdown. I received this plugin a little earlier than it was released on the site. There is no need to configure it at all, but it is already configured ideally for 2 or more players. A very difficult event, but a very unusual event, this is the first time I’ve seen something like this in RUST. The most interesting and fun thing is the chickens, they are faster, and the longest ones are the bears, but they are like tanks. My opinion about this plugin is that it is simply explosive. I really liked it and so did my players. I expect even more events like this from this developer.
  10. izvekland

    Heli Signals 1.2.3

    Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x000a4] in <5ace177377354f608fdbb75deff6e515>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0058a] in <5ace177377354f608fdbb75deff6e515>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x000a4] in <5ace177377354f608fdbb75deff6e515>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0058a] in <5ace177377354f608fdbb75deff6e515>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  11. izvekland

    Chrismas 1.1.1

  12. izvekland

    Chrismas 1.1.1

    what is this?
  13. izvekland

    Chrismas 1.1.0

    Yes, need to wait maybe 30 min then start again
  14. izvekland

    Chrismas 1.1.0

    Wait i need to check. We will see
  15. izvekland

    Chrismas 1.1.0

    Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0]
  16. izvekland

    Tugboat Pirates

    [TugboatPirates] Spawning event at (2475.00, 0.00, 1204.24) [TugboatPirates] Spawning event at (2475.00, 0.00, 1204.24) [event] assets/scripts/entity/misc/f15/f15e.prefab [event] assets/scripts/entity/misc/f15/f15e.prefab Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh
  17. izvekland

    Npc, giftbox loot, and rest

    1. Snowman do not react to anything at all, they do not shoot at all. 2. A huge flood comes from this plugin to the console, I have to turn it off! 3. Is it possible to somehow revive snowmen on a pile of garbage?
  18. izvekland

    Advanced Hit Bar

    Good afternoon, add a function so that you can disable the hitbar command for players, and you can configure it yourself so that the Default is not blue but red
  19. izvekland

    Tugboat Pirates

    Good afternoon, I don’t know why, but when the event starts, this happens, I checked the fps after that and it drops very much!
  20. izvekland

    Error Loottable

    Failed to call hook 'CMD_loottable' on plugin 'Loottable v1.0.31' (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null)) at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
  21. izvekland

    Talking Npc Vendors

    How to fix this?
  22. izvekland

    Skill Tree 1.4.9

    - It’s also not clear what this is and why there’s such a minus
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