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Everything posted by izvekland
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Good afternoon, I translated the text and put it in another language, updated the plugin, everything is in English, when I reboot the language still doesn’t work!
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- 1,042 comments
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- #loot
- #customloot
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Perhaps yes, the problem was with the hosting itself, there is a wish to enable or disable display in the logs, and it would also be desirable to record everything separately in the logs? oxide/logs/AdvancedEntityLimit/limits.json
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Perfect Thanks very much
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The UI is not my thing, it seems to have gone up, but it has become thick, I want it higher, but it doesn’t go higher at all, could you help? "- UI Anchor Min": "0.39 0.85", "- UI Anchor Max": "0.65 0.90",
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Failed to run a 3.00 timer in 'Christmas v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Christmas.FixScaledTreeDecorations (ChristmasTree tree) [0x00018] in <3e3f2df76b314cff8f96884ea61e9da4>:0 at Oxide.Plugins.Christmas+<>c__DisplayClass32_0.<OnEntitySnapshot>b__0 () [0x00000] in <3e3f2df76b314cff8f96884ea61e9da4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0 Failed to run a 3.00 timer in 'Christmas v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Christmas.FixScaledTreeDecorations (ChristmasTree tree) [0x00018] in <3e3f2df76b314cff8f96884ea61e9da4>:0 at Oxide.Plugins.Christmas+<>c__DisplayClass32_0.<OnEntitySnapshot>b__0 () [0x00000] in <3e3f2df76b314cff8f96884ea61e9da4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
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i also have this problem Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: HeliSignals - True (Boolean), NpcSpawn (False (Boolean))
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NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at DroppedItem.BecomeActive () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 at DroppedItem.OnPhysicsNeighbourChanged () [0x00008] in <57571bc65b95481fbe030474b25eecc0>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() I see these errors from your mod, after I deleted them, these errors stopped coming, I test and check without your mod, no errors are observed, I’ll give a report later if no errors appear again!
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Good afternoon, I would like to tell you about some bug, specifically this plugin. My players found a bug that can kill any helicopter in a couple of seconds, which is the lightest, which is the strongest, they don’t say what or how, and I can’t help but find out. Everything seems to be fine, but they know the points about destruction my config HeliSignals.json
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This is something new, something unusual, a brain breakdown. I received this plugin a little earlier than it was released on the site. There is no need to configure it at all, but it is already configured ideally for 2 or more players. A very difficult event, but a very unusual event, this is the first time I’ve seen something like this in RUST. The most interesting and fun thing is the chickens, they are faster, and the longest ones are the bears, but they are like tanks. My opinion about this plugin is that it is simply explosive. I really liked it and so did my players. I expect even more events like this from this developer.
- 29 comments
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- 2
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- #event
- #facepunch
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Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x000a4] in <5ace177377354f608fdbb75deff6e515>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0058a] in <5ace177377354f608fdbb75deff6e515>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (PatrolHelicopter heli, HitInfo info) [0x000a4] in <5ace177377354f608fdbb75deff6e515>:0 at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0058a] in <5ace177377354f608fdbb75deff6e515>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
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Wait i need to check. We will see
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Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0] Calling kill - but already IsDestroyed!? giftbox_loot[0]
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[TugboatPirates] Spawning event at (2475.00, 0.00, 1204.24) [TugboatPirates] Spawning event at (2475.00, 0.00, 1204.24) [event] assets/scripts/entity/misc/f15/f15e.prefab [event] assets/scripts/entity/misc/f15/f15e.prefab Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh
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1. Snowman do not react to anything at all, they do not shoot at all. 2. A huge flood comes from this plugin to the console, I have to turn it off! 3. Is it possible to somehow revive snowmen on a pile of garbage?
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Good afternoon, add a function so that you can disable the hitbar command for players, and you can configure it yourself so that the Default is not blue but red
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Good afternoon, I don’t know why, but when the event starts, this happens, I checked the fps after that and it drops very much!
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Failed to call hook 'CMD_loottable' on plugin 'Loottable v1.0.31' (DllNotFoundException: libgdiplus.so.0 assembly:<unknown assembly> type:<unknown type> member:(null)) at (wrapper managed-to-native) System.Drawing.GDIPlus.GdiplusStartup(ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&) at System.Drawing.GDIPlus..cctor () [0x000b0] in <04abc238e1e64b378e01047493bf1e72>:0
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