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Everything posted by izvekland
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Changing stack sizes and gather multiplers do not work.
izvekland replied to Damian_Sov's Support Request in Support
Please check all your plugins, maybe you have a conflict with other plugins, I use this plugin myself, and I don’t have any problems with stacks, speed, and the like, maybe you didn’t enable it, and they remained vanilla, the whole system has switches, vanilla, or custom, check carefully, or send screenshots of your settings! -
Good afternoon, it's me again, and again with the same idea that it was 2 months ago. Please add animal loot. I have another plugin but I want to get rid of additional plugins. And also the idea of working on events, adding loot rewards to Loottable would also be very cool. It would be a top plugin! although it is already a top plugin, it would be doubly top plugin!
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And why do you need 2 different Alphaloot and Loot Table & Stacksize GUI, add a couple more of the same plugins on the recommendation, the server may not turn on at all, then it will be fine! 😄
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хотелоÑÑŒ бы colddown Ñделать между ивентами, а то игроки поÑтоÑнно вызывают Ñтот ивент!
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еще один баг когда заходишь и выходишь пишет по 2 раза оповещении
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NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanThrownGrenade () [0x00039] in <54d919f14ad34466a1a55e2a9ea400ea>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateTick () [0x00011] in <54d919f14ad34466a1a55e2a9ea400ea>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <94d7b86339534b46962e85ad7cd7a2c0>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <94d7b86339534b46962e85ad7cd7a2c0>:0 (Filename: <54d919f14ad34466a1a55e2a9ea400ea> Line: 0) Ðто вылезла ошибка поÑле того как игроки закончили проходить ивент Ñтот и уÑлышал как полетел чинук веÑти им награду Рдо Ñтого пока был ивент очень много флуда было Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Вообще не трогал конфиг. Ðо вот такое поÑтоÑнно флудит, и между волнами пауза проиÑходит!
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There is a bug, I don’t know from where and how, but for some reason the boats remain, and without NPCs and so on!
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InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.Dictionary`2+ValueCollection+Enumerator[TKey,TValue].MoveNext () [0x00013] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.TalkingNpc+ConversationHandler.CheckPlayersWalkAway () [0x00075] in <54d919f14ad34466a1a55e2a9ea400ea>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <94d7b86339534b46962e85ad7cd7a2c0>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <94d7b86339534b46962e85ad7cd7a2c0>:0 (Filename: <fb001e01371b4adca20013e0ac763896> Line: 0) I have this error i find!
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one more question, this is how he reacts to other players who are not on the team, can this be fixed somehow?
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Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <745c4d442eef4e08b35b5975d62d89d1>:0 at Oxide.Plugins.BradleyDrops+<ProcessBradleyEnt>c__AnonStorey8.<>m__0 () [0x00220] in <64d474669ce14c4681faa249ffcc9605>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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the tank is too stupid, it just stood up at one point and back and forth! Is it possible to fix this somehow?
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There is a problem, the helicopter only shoots fiery missiles and not combat ones, can I somehow change it so that it shoots only combat ones?
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Everything works well, the bugs are remarkably fixed, we could add another type to the notification "Notifications (type - settings)": { "0": { Output to config "Type": "2"
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a very interesting bug appeared, when the box is removed, the box falls, but the box remains in place, and so you can make 1000 boxes! i have RemoveUpgradeV2 plugins
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You know what could be the problem, my note does not fall in the captain! Possibly due to Loottable
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Okey then we need wait! Thanks
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Unloaded plugin NoDecay v1.0.82 by RFC1920 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to call hook 'OnServerInitialized' on plugin 'NoDecay v1.0.82' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.SortedDictionary`2[TKey,TValue].get_Item (TKey key) [0x00043] in <14e3453b740b4bd690e8d4e5a013a715>:0 at Oxide.Plugins.NoDecay.OnServerInitialized () [0x00000] in <66cee23f2be04159a1ceb8fa455bc1f6>:0 at Oxide.Plugins.NoDecay.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00274] in <66cee23f2be04159a1ceb8fa455bc1f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin NoDecay v1.0.82 by RFC1920 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The question is how to make sleeping bags not rot and everything else is like in a normal rust?
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is it possible to make it so that in tow if you put the box on the box, he would go along with the tug, and not stay where he should be!
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could not add support for this plugin, if you use it, there will be a notification instead of a chat!
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I have a problem, I don’t know why, but I have it, an attempt to destroy the captain 10 times, when killing, there is no password note, it doesn’t exist at all, and there is no rum! TugboatPirates.json
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there are blue drums and there are white drums, it's strange that they are recorded at 1 tuning!
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I have the same plugin, I can safely say that this is not the problem!