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Everything posted by MrLiquid
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Failed to call hook 'OnPlayerSleep' on plugin 'Space v1.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Space.OnPlayerSleep (BasePlayer player) [0x00020] in <dd05441df304436aa7e83812bac1d1b9>:0 at Oxide.Plugins.Space.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004bf] in <dd05441df304436aa7e83812bac1d1b9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Find this Text = $"{name.ToUpper()} <color=#ffffff40>{PhoneController.PositionToGridCoord(position)}</color>", CHANGE TO Text = $"{name.ToUpper()} <color=#ffffff40>{MapHelper.PositionToString(pos)}</color>", Worked for me
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Find this Text = $"{name.ToUpper()} <color=#ffffff40>{PhoneController.PositionToGridCoord(position)}</color>", CHANGE TO Text = $"{name.ToUpper()} <color=#ffffff40>{MapHelper.PositionToString(pos)}</color>", Worked for me
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When your plugin loads or reloads.. it leaks items and makes a complete mess on save also notice ITEM called Santa checking DLC lic? o.reload ChristmasOutPost Calling kill - but already IsDestroyed!? Santa Claus[12332] Unloaded plugin ChristmasOutPost v1.0.4 by CrazyRust [ChristmasOutPost] Christmas presents spawning in Outpost Loaded plugin ChristmasOutPost v1.0.4 by CrazyRust User tried to check DLC license but not authed (12332) Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? rug.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas.lightstring.deployed Entity is NULL but is still in saveList - not destroyed properly? xmas_tree.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? doorgarland.deployed Entity is NULL but is still in saveList - not destroyed properly? snowman.deployed Entity is NULL but is still in saveList - not destroyed properly? pookie_deployed Entity is NULL but is still in saveList - not destroyed properly? pookie_deployed Entity is NULL but is still in saveList - not destroyed properly? snowmachine Saved 116,501 ents, cache(0.09), write(0.05), disk(0.04). Saving complete
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Love this plugin, thank you Event owner is determined by who starts the event first. and if Prize is offered... divide it amongst event owner and their team. If a player and their team are doing the event, can you add the ability to keep non event owner and their team out and lock the loot to the event owner/team for X time, if after X time the event owner does not claim it, then it becomes any ones loot. Also to ensure "permissions" allow admin/mods to bypass any players checks/locked loot etc.
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- 16 comments
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- #snowflake
- #rustmas2023
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- 16 comments
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- #snowflake
- #rustmas2023
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- 16 comments
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- 1
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- #snowflake
- #rustmas2023
- (and 11 more)
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Can you allow mod/admin bypass to locks permission please?
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according to /Stackmodifier all furnace related items are set to stack size of 1
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he said it should be stackmodifer, you say it should be Furnaceupgrades.. we are going in circles here sorry to say
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Spamming my console hard ) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean)) Cal All FURNACES OR RELATED ITEMS ARE ALL SET TO STACK TO 1
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Please add ability to use Economics for gambling currency AND please add support for skinned Items as currency
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Ilove your work and so do all my players, however I would love to see more.. can you maybe add some NPC's that spawn on each wave? Or an Attack Heli Thank you
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Please place auth player/team check when placing door closers, right now it allows anyone to place a door closer on anyone's base Many Thanks