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useBy

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Everything posted by useBy

  1. useBy

    CombatBlock

    Integrate Nteleport better, cuz before you combat blocked people still can use teleport and it's not canceling teleportation when you are combat block
  2. Bug from latest version, players can upgrade there buildings by hitting with the hammer for free without any resources and without buildtools.free permission False report, I'm just ..... It was because i had group and group had permission
  3. Great, now discord.php file missing
  4. Yeah, that with the api.php file was my bad, I forgot there I have to place a secret key My apologies
  5. latest update is kinda broken, had to replace with the old api.php and discord.php is missing. Also when user linking account and clicking on the home button sending new webhook, so basically you can F5 refresh and make massive webhook spam and get u bot rate limited.
  6. Add posibility to run server commands for example to give player shop points or something else with steam id variable. Add items blacklist for the maze, for example that players cant craft sleeping bag or bring rockets and rocket pvp. Block players from tp inside clan mates, noescape plugin support
  7. Also I notice there is a bug with the upgrade while player is raid blocked, you still can upgrade even tho it's saying in the chat https://prnt.sc/zsY8kQeqRdGz /remove is fine
  8. Also from last update getting console spam Failed to call hook 'OnActiveItemChanged' on plugin 'BuildTools v1.5.17' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildTools.OnActiveItemChanged (BasePlayer player, Item oldItem, Item newItem) [0x00044] in <3e17fa50d9e94aad8ab0488fddc7f1fb>:0 at Oxide.Plugins.BuildTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007a3] in <3e17fa50d9e94aad8ab0488fddc7f1fb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  9. There is a bug when you have a skinned building let's say stone Adobe, You can upgrade it again to stone but it upgrading it to the default stone, I think if it's already stone there shouldn't be a option to upgrade it again to stone
    This plugin is great; it has added a new mechanic and interactivity my servers
  10. Also before the maze starts, walls starts removing, had to change it to 1 sec "WallsToRemoveDelay": 1,
  11. There is one more bug, when someone wins the maze, it's keeps spamming and giving winnings over and over like an infinity loop https://prnt.sc/_ImbbsqMQSZB
  12. If need help let me know, u can send me somehow u discord and i can help you test
  13. Perfect, any chance you could fix "AutoDestroyMazeAfterEvent": false, cuz even with false it keeps destroying maze, that's the issue why i can't put it high cuz player will just fall down and die, or be kicked for fly hack
  14. Also, there is a bug when the event finish it automatically removing maze even tho "AutoDestroyMazeAfterEvent": false,
  15. Problem was, that it was spawning under map, so i changed location in the air, any chance you could make as well roof ? so players cant get in ?
  16. It's doesnt work, kicking players instant in the water even tho i enabled floor https://prnt.sc/5QBXwwiTc6NB
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