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Everything posted by Cahnu
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Yes, that's by design. The config setting "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)" only prevents players from looting the turrets when they are disabled by using the code lock. This would be a new feature request to add a config setting to also disable loot when they are destroyed. I'll see if I can get something added for this in an update.
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This would be a new feature request. Currently there is only a setting to prevent looting of turrets when they are disabled through the code lock. I'll look into getting a config value added for this in an update. Are you asking to have a config setting to disable the note drop and codelock entirely so turrets can only be destroyed?
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Turrets not taking damage while using true pve
Cahnu replied to Wajeeh Agbariya's Support Request in Support
Changed Status from Pending to Closed -
Turrets not taking damage while using true pve
Cahnu replied to Wajeeh Agbariya's Support Request in Support
I'm going to close this ticket since the TruePVE issue is confirmed resolved. I sent you a version to test in discord around the other issue you brought up here. Feel free to open a new support ticket around that issue as well so it can be properly tracked. -
Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Turrets not taking damage while using true pve
Cahnu replied to Wajeeh Agbariya's Support Request in Support
Changed Fixed In to 1.0.2 -
Turrets not taking damage while using true pve
Cahnu replied to Wajeeh Agbariya's Support Request in Support
This should be resolved in version 1.0.2. Please download the latest version when you have a chance and let me know. -
That config setting controls if the turrets can be looted after disabling them. (finding the code one of the NPCs drop and entering it into the keypad just below the top floor). If the turrets are destroyed instead, there is nothing currently in place to stop them from looting it. I could look into adding a config setting in a future version for that as well though.
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This should be fixed in version 1.0.1 Please update when you have a chance and let me know if it resolves the issue.
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Version 1.1.3
708 downloads
Heavy Oil Rig Event is a configurable plugin that allows for a new type of random event. Randomly a message will appear letting players know that there is a heavy oil rig being formed. The Oil Rig will then be equipped with extra scientists, auto turrets, and a Bradley. Players must try to clear the oil rig and find the scientist who drops the code to disable the auto turrets OR destroy all the turrets. If the code is found, it can be entered into the code lock on the second to highest floor to disable the turrets. Once the turrets and scientists are dealt with, players must defeat the Bradley which guards the hackable crates. Finally, once the Bradley is defeated, players can collect all the loot. That's if someone else doesn't get to it first! This is a great event to add to your server to give it a little more variety. It can be a fun PVP zone or a PVE event for non PVP servers. EASY OPTIONAL SETUP - NO SETUP REQUIRED You can simple drop the plugin in as-is and it will start the random event every 1 to 2 hours OR you can modify the config to your specific needs. Configuration Example - en Admin Only Commands /HeavyOilStart /HeavyOilStop Hooks void HeavyOilRigEventStarted() void HeavyOilRigEventStopped() Customization Spawn locations as well as the total number turrets, scientists, hackable crates, & APCbradleys can be modified. Simply go to the location in game you want to place the new item and use the command /HoPOS. It will message you the location. You can the add that location to the config in the appropriate section for want you want to modify. Reload the plugin and you're good to go! Discord: cahnu$19.99 -
Changed Status from Pending to Closed Changed Fixed In to 1.0.6
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Heavy Cargo Ship cant destroy turrets
Cahnu replied to phillip.van deventer's Support Request in Support
Changed Status from Pending to Can't Reproduce -
I've sent you a version to test when you have a chance in DM. If this resolves it I'll go ahead and update the version for everyone.
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It all depends how the developer sets it up. For the moment the plugin references items by the item id which you can find here: https://www.corrosionhour.com/rust-item-list/ I do think short names would be more clear though. That may be something I change in the future. As for the quantity, the plugins offers a minimum and maximum quantity a player can receive and will randomize the amount between the thresholds. Having specific skins for the custom loot table isn't currently supported but I could add that in a future version.
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Heavy Cargo Ship cant destroy turrets
Cahnu replied to phillip.van deventer's Support Request in Support
Hello, You are the first I've seen with this issue. The plugin uses the same turrets players use so they can be damageable. Do you have any sort of PVE plugins that would override damage dealt to turrets? -
Changed Status from Pending to Closed Changed Fixed In to 1.0.5
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Integration with TruePVE has been added in 1.0.5. Please update to the latest version and let me know if you have any issues. Thanks!
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This issue should be completely resolved as of now. Please let me know if you have any issues while running the current version 1.0.4
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Hi, I messaged you directly as well but haven't heard back yet. Do you use TruePVE? I believe you mentioned you run a PVE server in another post. The turrets do shoot players by default, so if they are not, more than likely another plugin is overriding it. Some plugins integrate with PVE plugins to allow exceptions for things like this. I can look into doing that but it would be helpful to get some info from you in order to help find out which plugin is actually overriding it in your case.