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Everything posted by Cahnu
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Hello, I haven't tested magic loot personally and am not sure if anyone has tried to use it. I looked over magic loot description page and don't see any mention of required hooks or anything. So it may work as is. I'd be happy to test it with you by having you send me your magic loot config and testing locally. Feel free to message me on discord if you'd like to do that. Cahnu#5653
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.4
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.1.0
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Changed Fixed In to 1.1.0
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Changed Status from Pending to Work in Progress
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Version 1.1.0 should address the error being thrown. Please update and give it a shot
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I did send you a version to test in DM. It says you read the message 3 hours ago. The file is attached to the DM
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Hey, sorry for the delay in getting back to you. Do you see any errors being thrown in the console when this happens?
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Sorry for the delay in responding here. I've sent both of you a version to test to see if it resolves the console spam you're seeing.
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I've sent you a version in DM to test and see if it resolves the issue. If so, I'll get the update out to everyone. Also, the second error there is from another plugin named 'Sputnik'.
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Hi, I'm looking into this error now and will have an update out very soon to address it.
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This is something I'd like to change in a future update. It's on my list of updates already. Do they use a particular item id and skin id that you could plugin to that section instead of requiring a custom command? I try to stay away from very specific integrations that can't be used beyond that plugin unless there's a lot of people asking for it. I'll add it to my list of requests though and if there's enough demand for it I may consider adding it in a future update.
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@Wajeeh Agbariya Can you open a new support ticket and provide a log of the output in your console? Also, any detail around it would be helpful as well. For example, does it happen right away when you install the plugin or does it happen at a certain point in the event?
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Changed Status from Pending to Not a Bug
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Sorry about the delay in getting back to you. I missed this. Currently the plugin does not spawn scientists at the crash site. I do plan to add this in a future version though so keep an eye out for updates. I'm going to close this for the time being though since it's not an issue but a request.
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Yes, that's by design. The config setting "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)" only prevents players from looting the turrets when they are disabled by using the code lock. This would be a new feature request to add a config setting to also disable loot when they are destroyed. I'll see if I can get something added for this in an update.
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This would be a new feature request. Currently there is only a setting to prevent looting of turrets when they are disabled through the code lock. I'll look into getting a config value added for this in an update. Are you asking to have a config setting to disable the note drop and codelock entirely so turrets can only be destroyed?
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Turrets not taking damage while using true pve
Cahnu replied to Wajeeh Agbariya's Support Request in Support
Changed Status from Pending to Closed