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Everything posted by Fruster
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No problem, I can add something like "Spawn time of a new bunker after the old one is destroyed (in seconds)"
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There's a "Bunker removal time after opening (in seconds)" option in the settings. After this time, the current bunker will be destroyed, and after 3 seconds, a new bunker will attempt to spawn if it finds a suitable location on the map. You can simply increase this value to 1 hour, for example, if you don't want bunkers to spawn so frequently; the old, open bunker will simply remain on the map. Will this work for you? Incidentally, spawning a single bunker takes very little server time.
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So now you can't build next to bunkers and it works fine? You don't have to worry about expanding player bases, as you can simply increase the spawn restriction radius for bunkers near player bases. You can also increase the spawn restriction radius between bunkers.
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Please replace the OnEntityKill method in the plugin code with this one: private void OnEntityKill(BuildingPrivlidge entity) { if(entity.skinID == cardReaderSkinID) Puts(entity.transform.position.ToString()); blackList.Remove(new Vector3(entity.transform.position.x, 100, entity.transform.position.z)); } And look in the console if you get a message with coordinates something like this [RoadBunkers] (0.00, -46.98, 0.00) Let me know the results please
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Hi, let's try to take this one step at a time. Right now, I'm interested in the first question: How close can players build next to a bunker? There may be some errors, but construction should be prohibited near bunkers.
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.8
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Hey! thanks for noticing. I'll fix it now.
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- 17 comments
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- #blacksmith
- #pve
- (and 5 more)
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You can leave StartMessage empty and write something like this in LocationMessage "An entrance to a Dungeon appeared at {0} ! Get equipped, grab your cards, and enjoy this adventure!" Or anything else. If you want something specific done, let me know, and I'll try to help you do it exactly the way you envisioned.
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It looks like you've swapped StartMessage and LocationMessage. The {0} argument can only be in LocationMessage. Please fix this and let us know your results
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Changed Status from Pending to Closed
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- 17 comments
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- #blacksmith
- #pve
- (and 5 more)
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Changed Status from No Response to Closed
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Changed Status from Work in Progress to No Response
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Changed Status from No Response to Closed
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Changed Status from Pending to No Response
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Did you manage to solve the problem?
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Hey! I've added this to my list. Thanks for the suggestion for improvement
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How do you want it to be?