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Everything posted by Namsaknoi
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Hi, I have items with special names and if a player tries to enchant them with EpicLoot it will replace the name of that item. Can you make the plugin save custom item names when enchanted?
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Add a prestige option to config to save all non-level gained skill points. We have different activities on our server for which we reward with skill points, please add option to save them on prestige gain and only remove the skill points gained by leveling up.
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- 1,315 comments
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- #leveling
- #progression
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I udnerstand. Still at least a XP and SP giving command for offline players might be enough in our case for the Tebex store. We would appreciate if you can add this. Thanks!
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Due to problem with our Tebex store XP package on the servers, one of our staff members made a quick test to see what's wrong and why command is not working. Where he played on the server first (so he's in the skill tree data file already) and the executed rcon givexp comman worked properly. But when he left the server and tried to execute the same command again from rcon there's an error 11/08 15:48:46 | [Skill Tree] No player found matching ID: 76561198898188229 So obviously you can't execute any commands such as givexp, givesp, etc. if the player is offline and that's a major problem especially for our Tebext store where players can buy some additional XP and most of the players purchase the package before they're connected to the server. Please update the plugin to support all RCON commands for offline players as well.
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You can check the API in MrBlue's Friends plugin (UMod - https://umod.org/plugins/friends), most other plugins replicate this API so it will be compatible with almost all others as well
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Is there any chance we can get this added next days so the players can test it this purge day before the update/wipe?
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- 134 comments
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- #chatsystem
- #chat
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Can you add support for the Friends plugin? That way your friends can also use your transport, it would also be cool if each player could enable/disable this feature
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- 239 comments
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- #builder
- #automation
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(and 9 more)
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The convoy is stuck in the location from the screenshot (it tries to move, but it just does random flips when it's close to the start of the road ring) and also spams errors in the console. Map seed: 6643436344. Map size: 4250
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Sorry for the late reply but I didn't receive notifications about this support post. Anyway, I updated instantly to the new version. Thanks for the fast update!
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@MercuryCan you please disable/ignore Prestige Level 0 in the SkillTree integration? We like to enable players to show their Prestige Level 1+ as a chat title, but everyone on the server is shown as prestige level 0 now, which is spammy. Also, can you check what I did wrong with the nickname formatting? Properly set the 2 options and the filter is empty " " instead of " * " but the bandit camp and other advertisements are not deleted.
- 134 comments
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- #chatsystem
- #chat
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Um... I already did that it is why I opened the ticket
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Hi. Looks like this setting "When the car is destroyed, loot falls to the ground [true/false]": false" in the config is simple ignored by the plugin, and even if we set ""Percentage of loot loss when destroying a сar [0.0-1.0]": 1.0" we still have loot in the container (see screnshoot). Also not critical but pretty funny when you try to attach the c4 to a modular car it just breaks the car modules on touch
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Hi again I saw you added the ability to target the biplane with the homing launcher, any chance you can add this to the jetpack as well?
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JetPack doesn't work in canyons, I'm guessing it's because they have y points lower than 0.
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Your plugin failed to compile after yesterday's latest Rust update. We fixed it somehow, and the plugin compiled, but all players reported they could not use the portals properly. When they go through a portal, they're stuck. It's something that Facepunch probably changed/adjusted. Here's what we edited in the plugin, and now it's working again. static Vector3 PORTAL_PLACEMENT_OFFSET = new Vector3(0, 0.19f, 0); changed value from 0.35 to 0.19
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We use the SkillTree plugin which has a /strike skill that allows you to hit mrls rockets anywhere. It would be cool if we can reduce the damage from it for bosses so that the player doesn't abuse it against bosses.
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Currently, if you mute a player, the player is not PM muted. The player can abuse this and bypass the /mute restriction to chat with other players, most of the time in a bad manner (swearing, bad words, spamming, etc.), and while the /ignore command exists sending PMs when you're supposed to be silenced (mute punished) is a bad thing. Please look into this.
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This bug can't let you dupe or get advantage, instead you loose a lot. We got already a plenty of tickets because the average player is not well educated like us who work with the plugins and they found out you can access the jetpack as a backpack (because it's made of 2 rocket launchers and 1 large backpack) and they store shit inside. When you take off the jet item or use the /jet command then you completely loose all of your stored items. One of the players made great video showcasing the bug. Please find a way to fix it. https://streamable.com/xc3acc
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I'm talking about the new item you can get in the vanilla rust, load it with special missile ammo and lock on minicopters, patrol heli, player attack helicopter, scrap helicopters, etc. See more in this video... I hope you can make the jetpack properly targetable.
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We got conflict between Epic Loot and Player Skins plugins because after you apply the /skin it also renames the item and you loose the enchant. While we'll address this to the Player Skins developer to add an option "Do not apply skin names/Rename the item" if possible, a lot of players told me they're using this bug/problem to try for higher enchants. That said, I hope you can add an option to clear the enchant from existing item without scrapping it for Epic Scrap. I know you can craft one Metal Facemask, enchant, if it's low tier, craft another one and try again but some of the items like backpacks and not craft-able cosmetics like scientists suits, etc. are harder to obtain in a large amount in order to try easily for A/S tier. Thanks!
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Please add the ability to toggle Jet Pack with the vanilla Homing Launcher. Currently, the Jet Pack breaks the gameplay on our PVE server so hard. While it's the top-used and loved plugin throughout the month, everything is out of control in the last days when we have a purge event. You just fly around, drop C4 like crazy and it's almost impossible to get killed. We don't want to disable the plugin completely during these purge events because a lot of players bought it either with IRL money (donation kit) or via our playtime in-game currency /shop and everyone is used to the Jet Pack. We don't want to enable "Player Sams target JetPack" as well because it causes a lot of gameplay problems and we had to disable it in the past. Players leave their Sam Sites connected and when 100 players build a base on the map with at least 1 sam site, tickets start to appear like crazy... "I died from a player SamSIte while the server is PVE, wtf happened, lost my body because died in the sky, bla bla." I hope you can do something soon and implement this homing launcher targetability as a feature in the next update.