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Everything posted by Namsaknoi
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- 239 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 239 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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We have several unique rewards based on permissions that players can choose from, and if we went with groups, it would force us to create a separate group for each permission, and that would look awful.
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We give this as a special reward for our players.
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Hi, currently the plugin assigns and revokes permissions for everyone who joins the event, even if the player already had permission before joining, is there a way to revoke a permission only if the player did not have it at the time of joining the event? Thanks
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- 239 comments
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- #builder
- #automation
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(and 9 more)
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If the limits are enabled, you can't privatize horses (ridablehorse2) and every time you mount one this error is spammed in the console instead: Failed to call internal hook 'CanMountEntity' on plugin 'XTransportPrivat v1.0.4' [1731456645] (The given key 'ridablehorse2' was not present in the dictionary.) at int System.Collections.Generic.Dictionary<string, int>.get_Item(string key) at object Oxide.Plugins.XTransportPrivat.CanMountEntity(BasePlayer player, BaseMountable entity) in /home/container/carbon/plugins/XTransportPrivat.cs:line 471 at object Oxide.Plugins.XTransportPrivat.InternalCallHook(uint hook, object[] args) in XTransportPrivat.cs/Internal:line 42 For now we noticed this only with horses, the other vehicles we tested (motorbikes, cycles, minicopters, cars, etc.) seems to work fine while limits are enabled. Please fix this. Also if you set the limit to -1 it says "Limit Reached" instead of allowing unlimited amount of the said vehicle. We set the limits high to 100 but please make this possible with -1 for unlimited limits as well.
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I'm so sorry. I missed this config feature. Unless there was a problem with it, I'm not sure what was on my mind when I posted this request. I'll for sure configure the limits and try them out. Please still add if possible /unprivatize for the players with permission "XTransportPrivat.Unprivatize" for example so staff can help in cases where you need to unprivatize the vehicle of some players.
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Hi, can you please add the next method, AssignPreset(Plugin plugin, string key, ScarecrowNPC npc)
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Unless I missed to configure something properly, currently the event is not working good on a PVE server. You need to complete the 2 parts - takedown the heli and kill the guards to get the card. These 2 locations are not at the same place and often another player steals one of the locations and you can't do anything. Can the event completely lock on to the person who started doing it?
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Some players on our servers claim all fresh spawned bikes/snowmobiles, etc. and leave them and no new vehicles can respawn. Auto un-claiming the vehicles after X amount of time inactive/not using the vehicle is not an option because it will cause a lot of problems. A limit might benefit not only this case with trolling the vehicle spawns but also servers with ranks granting more limits per groups or whatever else. And please add /unprivatize command behind a permission where admins can unprivatize any vehicle if needed.
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Please add a /rename steamID command where users with the permission granted (moderaotrs for example) can rename other players if their nicknames violate something or for whatever reason it can be. Currently if the permission is granted, players can rename themselves, causing more abuse.
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Can you add a /command (it can be named whatever you think it's good) to teleport the nearest/closest vehicle (range configurable in the confg) in case the player stuck his vehicle so he can go nearby and type the command to fetch/teleport this exact vehicle next to him and unstuck it? Thanks! I'm sure this will benefit more server owners as well.
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The Braided Line skill does not stack with the same buff from EpicLoot, but simply overrides its value. We ran tests and got the following results: No Kit, no Braided Line: Broken Lines - 13 S-Tier fishermans kit, no Braided Line: Broken lines - 0 No Kit, L5 Braided Line: Broken lines - 6 S-Tier fishermans kit, L5 Braided Line: Broken lines - 8
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Here's a video explaining what's wrong. It happens frequently often here and players reported how they can easily die on this spot. Desktop 2025.01.15 - 15.47.44.04.mp4
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ah yes my bad. sorry to disturb you
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Hello we have next error: at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch1(Item) at PlayerInventory.GetIdealPickupContainer (Item item, System.Boolean tryWearClothing) (at <1d027c330abe4100a2beed140da8a4ac>:0) at Oxide.Plugins.RMAutoLooter.HandleLootingAsync (BasePlayer player, System.Collections.Generic.List`1[T] itemList) (at /home/container/carbon/plugins/RMAutoLooter.cs:340) I think this happens when the item name is a single word and the Split function cannot find the specified delimiter.
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Command, Button to toggle Awareness
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We have this config setting enabled, "Should the player keep excess skill points outside of what they received from leveling/starting points?": true. I did some quick tests and found that the excess skill point count counts correctly, but the code that assigns them to the player doesn't work. playerData.available_points = 0; - original code, now working I changed to: GiveSkillPoints(player, excessPoints); and it works fine.
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Any response @imthenewguy?