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Everything posted by Namsaknoi
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If the limits are enabled, you can't privatize horses (ridablehorse2) and every time you mount one this error is spammed in the console instead: Failed to call internal hook 'CanMountEntity' on plugin 'XTransportPrivat v1.0.4' [1731456645] (The given key 'ridablehorse2' was not present in the dictionary.) at int System.Collections.Generic.Dictionary<string, int>.get_Item(string key) at object Oxide.Plugins.XTransportPrivat.CanMountEntity(BasePlayer player, BaseMountable entity) in /home/container/carbon/plugins/XTransportPrivat.cs:line 471 at object Oxide.Plugins.XTransportPrivat.InternalCallHook(uint hook, object[] args) in XTransportPrivat.cs/Internal:line 42 For now we noticed this only with horses, the other vehicles we tested (motorbikes, cycles, minicopters, cars, etc.) seems to work fine while limits are enabled. Please fix this. Also if you set the limit to -1 it says "Limit Reached" instead of allowing unlimited amount of the said vehicle. We set the limits high to 100 but please make this possible with -1 for unlimited limits as well.
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I'm so sorry. I missed this config feature. Unless there was a problem with it, I'm not sure what was on my mind when I posted this request. I'll for sure configure the limits and try them out. Please still add if possible /unprivatize for the players with permission "XTransportPrivat.Unprivatize" for example so staff can help in cases where you need to unprivatize the vehicle of some players.
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Hi, can you please add the next method, AssignPreset(Plugin plugin, string key, ScarecrowNPC npc)
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Unless I missed to configure something properly, currently the event is not working good on a PVE server. You need to complete the 2 parts - takedown the heli and kill the guards to get the card. These 2 locations are not at the same place and often another player steals one of the locations and you can't do anything. Can the event completely lock on to the person who started doing it?
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Some players on our servers claim all fresh spawned bikes/snowmobiles, etc. and leave them and no new vehicles can respawn. Auto un-claiming the vehicles after X amount of time inactive/not using the vehicle is not an option because it will cause a lot of problems. A limit might benefit not only this case with trolling the vehicle spawns but also servers with ranks granting more limits per groups or whatever else. And please add /unprivatize command behind a permission where admins can unprivatize any vehicle if needed.
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Please add a /rename steamID command where users with the permission granted (moderaotrs for example) can rename other players if their nicknames violate something or for whatever reason it can be. Currently if the permission is granted, players can rename themselves, causing more abuse.
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Can you add a /command (it can be named whatever you think it's good) to teleport the nearest/closest vehicle (range configurable in the confg) in case the player stuck his vehicle so he can go nearby and type the command to fetch/teleport this exact vehicle next to him and unstuck it? Thanks! I'm sure this will benefit more server owners as well.
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The Braided Line skill does not stack with the same buff from EpicLoot, but simply overrides its value. We ran tests and got the following results: No Kit, no Braided Line: Broken Lines - 13 S-Tier fishermans kit, no Braided Line: Broken lines - 0 No Kit, L5 Braided Line: Broken lines - 6 S-Tier fishermans kit, L5 Braided Line: Broken lines - 8
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Here's a video explaining what's wrong. It happens frequently often here and players reported how they can easily die on this spot. Desktop 2025.01.15 - 15.47.44.04.mp4
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ah yes my bad. sorry to disturb you
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Hello we have next error: at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch1(Item) at PlayerInventory.GetIdealPickupContainer (Item item, System.Boolean tryWearClothing) (at <1d027c330abe4100a2beed140da8a4ac>:0) at Oxide.Plugins.RMAutoLooter.HandleLootingAsync (BasePlayer player, System.Collections.Generic.List`1[T] itemList) (at /home/container/carbon/plugins/RMAutoLooter.cs:340) I think this happens when the item name is a single word and the Split function cannot find the specified delimiter.
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Command, Button to toggle Awareness
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We have this config setting enabled, "Should the player keep excess skill points outside of what they received from leveling/starting points?": true. I did some quick tests and found that the excess skill point count counts correctly, but the code that assigns them to the player doesn't work. playerData.available_points = 0; - original code, now working I changed to: GiveSkillPoints(player, excessPoints); and it works fine.
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Any response @imthenewguy?
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Hi, I have items with special names and if a player tries to enchant them with EpicLoot it will replace the name of that item. Can you make the plugin save custom item names when enchanted?
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Add a prestige option to config to save all non-level gained skill points. We have different activities on our server for which we reward with skill points, please add option to save them on prestige gain and only remove the skill points gained by leveling up.
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- 1,275 comments
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- #leveling
- #progression
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I udnerstand. Still at least a XP and SP giving command for offline players might be enough in our case for the Tebex store. We would appreciate if you can add this. Thanks!
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Due to problem with our Tebex store XP package on the servers, one of our staff members made a quick test to see what's wrong and why command is not working. Where he played on the server first (so he's in the skill tree data file already) and the executed rcon givexp comman worked properly. But when he left the server and tried to execute the same command again from rcon there's an error 11/08 15:48:46 | [Skill Tree] No player found matching ID: 76561198898188229 So obviously you can't execute any commands such as givexp, givesp, etc. if the player is offline and that's a major problem especially for our Tebext store where players can buy some additional XP and most of the players purchase the package before they're connected to the server. Please update the plugin to support all RCON commands for offline players as well.
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You can check the API in MrBlue's Friends plugin (UMod - https://umod.org/plugins/friends), most other plugins replicate this API so it will be compatible with almost all others as well