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File Comments posted by World_Gamerz
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Constant spam in console Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - True (Boolean), ArmoredTrain (False (Boolean)
I set the "Enable Targeting Hook to False" but still get the console flood I've reloaded both plugins and still have the flood what am I doing wrong..
I've also tried ACP Safe in APC_kill true and false and still floods console with Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - True (Boolean), ArmoredTrain (False (Boolean)Also tried Off Terrain true and false same deal
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44 minutes ago, Steenamaroo said:
Every time I see someone manually editing the json files, I die a little bit inside.
You gotta remember us old skoolers didn't have built in GUI's 5+ years ago and had to do everything manually. Now a days we are just used to it and forget about the build in things 90% of the time... Hell I didn't even know botrespawn had one till you told me about it a year ago.
Plus while we are working on other plugins it's just easier to do it in the json files instead of being in game for some that have it and some that don't.
Smartass me in 3....2.....1....-
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23 minutes ago, william long said:
what is the gam ui f1
go into /botrespawn I went to default profiles then to Launch Site 0 then to other and at the bottom it says Ai Weapon Safe
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8 hours ago, EvilDips said:
Go into the in game UI and under any active profile you want the apc to not target choose the "Other" TAB and change "Ai Weapon Safe" to true and it will fix it, should not effect turrets from players attacking them.
You win the internet for today... Thank you
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7 hours ago, Fruster said:
Even if the marketplace is attached to the raidable base TC, will it be a problem? I can check it if it's important to you.
Only if you have some free time I haven't check it myself it was just a thought.. One of those 3am thoughts while trying to fall asleep
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I wonder will this have an issue with Raidable bases? Say I have have perms and I want to build a raid base or a player that has perms and wants to build a raid base and adds a TC to it. Will this paste with a terminal or no? or cause an issue. is there a way to toggle this off or a way to add an a exclusion? Thanks.
I only ask as myself and my players built every single raid base on my server. -
13 hours ago, Fruster said:
Not really, it doesn't matter
Sweet thank you
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So stupid question but the TC has to be open to the sky correct?
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I've been getting this in console every time someone takes out Bradley.. What might be causing this? Thanks
Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab" (21:16:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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On 4/15/2024 at 11:00 AM, Yac Vaguer said:
Can you share your config file?
Nevermind I see the issue I see you dont have the command in the cs file to update the config when an update comes out so anyone that does customs settings has to redo this on every update. meaning the old config has to be deleted and upload a new cs for one gererated unstead of just updating the old config
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Been getting this issue in console:
Failed to run a 120.00 timer in 'WaterTreatmentEvent v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent.CreateEventMarker () [0x0006e] in <e03f815b4beb46d082f76f22b32f44c1>:0 at Oxide.Plugins.WaterTreatmentEvent.<InitiateTheEvent>b__57_0 () [0x0000c] in <e03f815b4beb46d082f76f22b32f44c1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <88ec380b221d4997a7d40107fc469ad4>:0
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2 minutes ago, MTriper said:
Send me the whole config file. I'll take a look at it and try to help you.
You know I did my whole server customized every 182 plugins. But this has me stumped.. My ass has embeded itself into my chair, and my feet are growing roots into the carpet.
Do you mind if I PM you so it's not taking up the discussion area for others that need little to no help? -
8 minutes ago, MTriper said:
Your json file syntax is broken. This means that you have left out a comma, bracket or something else.
I've been at this now for a solid 8 hrs and I've gotten no where it's always a comma somewhere but where I have no idea I've gone over this code 100's of times and nothing looks out of place. I'll start over tomorrow my brain is fried. or I'll just give up on it and pay someone to help me.
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Thank you I'll do that
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Example this works:
"Subsections": [] }, { "Section name": "Vehicles", "Enable this section?": true, "Section permission [required]": "vehicles", "Section icon": "https://i.postimg.cc/xT7yjfHt/vehicles.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#fade54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [ { "Section name": "Mini Copter", "Enable this section?": true, "Section permission [required]": "minicopter", "Section icon": "https://imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#67fa54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [ { "Section name": "Spawn", "Enable this section?": true, "Section permission [required]": "spawnmini", "Section icon": "https://imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#67fa54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "spawn mini", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [] } ] }, {
but if i try to add any to this like:
"Subsections": [] }, { "Section name": "Vehicles", "Enable this section?": true, "Section permission [required]": "vehicles", "Section icon": "https://i.postimg.cc/xT7yjfHt/vehicles.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#fade54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [ { "Section name": "Mini Copter", "Enable this section?": true, "Section permission [required]": "minicopter", "Section icon": "https://imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#67fa54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [ { "Section name": "Spawn", "Enable this section?": true, "Section permission [required]": "spawnmini", "Section icon": "https://imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#67fa54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "spawn mini", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [] { "Section name": "Recall", "Enable this section?": true, "Section permission [required]": "recallmini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#fade54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "recall mini", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [] } ] }, {
I get an error.. I dont know what i'm doing wrong I've tried every combo to the point my brain hurts
I know I'm adding the sections wrong I just dont know what I'm doing wrong -
8 minutes ago, MTriper said:
Hi, the plugin gives you the ability to create 2 levels of nesting. There is an example of what you need in the standard config.
yeah everytime i make a section in the the 1st one works like the spawn command but if i add a second one like recall I get an error every single time when I check the json file.. I've been working on this 1 area now for the past 6 straight hours and cant get more than 1 section inside a subsection
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Is there a way to do subsections within subsections? Like lets say I wanted a section for Vehicles, and when I click that it opens to all the vehicles and say I want the rhib when I click that one it'll open to a menu for spawn, recall, and kill?
Thanks.
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BTW if you go to the Devs profile he was last here :
But still doesn't respond to anyone
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Has responded to anyone since the 3rd? No it takes 10 seconds to respond, summer or not everyone has a day/night off from work no one works 24/7. You just want to complain about somoene else opinion
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First off entired has nothing to do with it im mentioning that there has been no response so before you get your panties in a bunch like a Karen reread it if you have the ability to read
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You can normally tell the diffrence between a good Dev and a bad Dev.. A good Dev will say he working on it or even tell the truth that theres and issue and will be a while but at least respond to the people that enjoy his/hers work..
A bad Dev will just ignored the chat and will never respond showing the lack of responsibility to a plugin making anything this person puts up forsale or even out for free in the future wont get the buyers/downloaders attention do to the lack of response if there is an issue or an update needed.-
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2 hours ago, itsParhaM5 said:
when we get the update man?
You can get it right now on the store for $12.99
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10 hours ago, Wilogarl said:
does it work with BotReSpawn?
I've been using it with bot ReSpawn and have had no issues
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I'm willing to donate to keep this plugin alive.. Love love love this plugin and so do my VIP
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8 minutes ago, Veno said:
Seems this is the end. The plugin is 100% dead as of today's update, and since it's no longer being updated, that's the end of the road for this cool feature. Ah well.
I'm working on getting it updated as me a NON coder and got it to work correctly on my test server.. I'll keep you updated when I get it working perfectly
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Would love to see a UI for:
on and off
Rocket switch between different rockets
1-7 rocket count
Rocket left countdown (config true/false)
UI able to me moved (config)
I know it seems like a lot of work, but I'm just seeing big potential here. -
Bro you are the freakin man.. Thank you
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5 hours ago, Dr.D.Bug said:
as far as i know for each player individual
Thank you for the help
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36 minutes ago, Dr.D.Bug said:
You can move the dialog by klicking on the arrow next to PVE. By clicking several times you can move the dialog to where you want it to be. To activate the clickable arrow for example just press t for chat.
So does this move this for everyone or just me?
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30 minutes ago, Dr.D.Bug said:
You can move the dialog by klicking on the arrow next to PVE. By clicking several times you can move the dialog to where you want it to be. To activate the clickable arrow for example just press t for chat.
Cool I'll try that now thanks
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On 11/29/2021 at 12:26 PM, Hanumann said:
7$ for a plugin that already exists for free (also with a more usable UI) (SmoothRestarter on umod)
Why?And smooth restarter is broken(Hook error).. Been broken now for 3 days reasons why I bought this one
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15 hours ago, nivex said:
nah i removed that sometime ago. i will reimplement it in the future though
Cool thank you for the response.. At least now I know
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I've been asked by many of my players if you can have have a multiple tool cupboard base I don't know the answer to this can you? I never tired
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So I'm having an issue wondering if you can help. I use Map Note Teleport on (UMod) the commands are "mnt" and "mapnoteteleport" the bind key for turning this on and off is "mnt t" I added all these to the blacklist and reloaded the config, and also tried reloaded to RB completely but it still allows the VIP players with permissions to teleport into raidbases. An Idea how to make this NOT allow them to TP into RB's ? Thanks
On a side note you have to open the map to use this command .. Wondering if it's a showmap+ the command ?
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Just a quick question I have in my data folder RaidableBases_UID.json file what is this? It has over 10k worth of numbers in it. 142kb file thank you
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Removed damage to NPCs from Molotov cocktail fire and fire rocket Is this an option or is this permanent?
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1 hour ago, David said:
Working on update, ETA 2 days
Thankyou for letting us know unlike other plugin devs that don't say crap for days on end
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9 hours ago, Sveervoox said:
Is this dead?
I went ahead and purchased. Appears to be really good plugin - however I did notice some new items (like PolarBear) not showing. I will hold my review until I hear back as I think this is a valuable plugin.
Hopefully still supported.Thank you.
I've been using this for the past 6 months. Do to Damo leaving and MikeHawke taking over you'll have to put in on the get support page for Mike to update
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7 hours ago, LizardMods said:
found this little bug last night
At least yours fall kinda normal mine just just show up on the ground dead
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On 11/8/2021 at 8:30 PM, HYPPERS said:
Hey!
It looks like with new Oxide update, the emotes do not show up anymore on screen.
Any idea why or any upcoming updates?
Waiting for reply.does this plugin still work?
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Any chance of making one that makes a sound when you type in like lol a folder where the owner can add all the mp3 or wav files so that allows the plugin the read that file and play when a player types in said word? or is this not possible?? Thanks
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So... What makes this one diffrent from the free one?
I see it's been "written from scratch" but other than that it does the exact same thing, hell even the icon and color is exacxtly the same.-
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Latest update Fixed:
The sedan was too easily destroyedLOL no shit 1 bullet takes out any vehicle (not just the sedan) 1 bullet vehicle gone
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On 6/7/2022 at 3:06 AM, PandaJun said:
PortableLocker.nodrop
No drop on deathIn the config there is :
}, "GroupWipeOnDeath": { "default": false },
if you have other groups like admin or vip it would look like this :
}, "GroupWipeOnDeath": { "admin": false, "default": true },
to drop on death change to true
Also forgot to add if the default group is false, or true for all no need to add other groups to the list.. Only add if the group you are adding is diffrent from the default group
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1 hour ago, Nachtschatten72 said:
Today Vehicle Licence got an update, and RustyBangers wont work
. something like this comes up.
Error while compiling: RustyBangers.cs(590,50): error CS1061: Type `Oxide.Plugins.VehicleLicence.ConfigData' does not contain a definition for `chatS' and no extension method `chatS' of type `Oxide.Plugins.VehicleLicence.ConfigData' could be found. Are you missing an assembly reference?
Just reload the plugin.. I had the same issue o.reload RustyBangers it'll work
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Just reload the plugin.. I had the same issue o.reload RustyBangers it'll work
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2 minutes ago, Ajie said:
I just tried the dropbox link and it doesn't seem to work
make sure the dropbox link has ?dl=1 at the end and not ?dl=0
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I want to buy this but I dont undertsand (it costs 60 minutes in the config) is that it'll take me 60 minutes to config or it check every 60 minutes?
I would send this in support but unable to ask for support theres no place to add this -
Broken for me as well says unknown command
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Not working at all here also updated to the latest umod version 2.0.5334
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Hey Nivex my players have been asking about underwater raidable bases.. any chance you be doing something like that? Thanks.
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On 6/23/2021 at 7:15 PM, LosGranada said:
how can this happen?
this looks like the despawn timer is to low I found 30 minutes to 45 minutes is more than enough time for players to raid a base. I would also check into the :
"Minutes Until Despawn After Looting (min: 1)": 30, "Minutes Until Despawn After Inactive (0 = disabled)": 30, "Minutes Until Despawn After Inactive Resets When Damaged": true,
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I'm wondering this myself, I would love to have it by default in the upper right corner
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wait huh? Im confused
Allows the player to open up their ingredient bag without the item. Puts items directly into the players ingredient bag when collected without the item.
without what item the bag its self? you already can open the bag without an item in it unless thats just what you changed?? still confused -
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1 hour ago, imthenewguy said:
Unfortunately the mouse over part is a client side thing so it isn't something I can add to the UI. The only possible thing would be to add a button that pops up with the name of it above the UI and disappears shortly after when clicked.
The ingredients bag method I use is a little simpler than some of the backpacks plugin.
The logic is as follows:
- Ingredients bag button (or soon to be-added chat command) is pressed.
- The plugin creates a small wooden box way below the player.
- The plugin goes through the data file and creates new items based on the info from the data file, and spawns them in the box.
- The player is then forced to loot the box.
- When looting ends, the box goes through each of the items and saves them to the data file, then deletes the items/box.
The only thing I could do would be to add a config option to prevent the player ingredient storage data from being wiped on a new save, which would be easy enough. This would be agnostic to the backpack though, so all players who accumulate ingredients into a bag will get to keep them.
Also I won't be adding any trade options to this plugin, as there are a number of market/trade plugins available already, as well as in game. The meals can technically be sold via a vending machine xD
Hmm I would love to know about how to add them to a vending machine that would be awesome and a command to save ingredients would be nice as its a bitch to find ingredients ... By the way wtf is an Offle?
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Wondering if you'll be adding a way for players to sell their made foods so other players can buy them?
Also a way for players that have backpack that save during wipe to have there ingredients save as well, The ingredients bag saves but not the items inside (backpacks plugin by LaserHydra) Thank you -
I had to wait to load the plugin as it lags my server for about 30 seconds for it to load I had to wait for the server to die down some
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OK I fixed it I had to complete stop the plugin and start it to see the command not just reload
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4 hours ago, Steenamaroo said:
Yup - It sounds like the plugin isn't installed, or isn't loaded.
If you're sure it's installed, do oxide.reload BotReSpawn, and watch console to confirm it loads without issue.The plugin is 100% running
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1 hour ago, Death said:
Just a friendly reminder, everyone is free to their opinion. They're rightfully frustrated so please let them express themselves without feeling obligated to attack them.
Let's keep things chill. Thank you!
I'd like to speak to your manager!
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For those wondering it's very easy to add and remove what you want in the list
for images I use rustlabs .com for item short names I use corrosionhour .com
be sure to use a json validator before you reload the plugin
easy peazy nice and sleezy-
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On 12/2/2021 at 11:45 AM, STIVI said:
seems like great thing for VIPs
My VIP's love this. For players that dont own any of the DLC's pay foir VIP to have all DLC's and much more this is an A++ plugin
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3 minutes ago, Steenamaroo said:
Hi!
You can't use the commands to create profiles or view the UI unless you are admin, or have that permission.
well I just ryied that permission and it says no such command evenn in my admin menu (i'm the owner) doesnt show that command at all added the image to show no permission for that plugin. I even tried it manually in consile and still nothing
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Just a quick question for anyone that knows.. the permission "botrespawn.allowed - Required for non-admin use" is this for the default group? and what is it for? thanks
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14 minutes ago, nivex said:
I am making progress but I am still having issues with NPCS not spawning on the navmesh.
so at this point I will release an update without npcs enabled, and another update once they are working properly.
i'd appreciate anyone who answers this question for those who do not read this message or the update notes
Thank you Nivex for keeping us updated and doing what you can for these issues.. All Hail Nivex
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Hmm now I have to take money out of my rent money for a plugin thats WAY OVER PRICED.. Thanks
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That would be awesome if you did that I would totally buy this. I would love to give this to my VIP's (Violently Impatient Players)
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Does this have permissions? Thankyou
BotReSpawn
in Plugins
Posted
for the Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - True (Boolean), ArmoredTrain (False (Boolean)
But isn't "Enable Targeting Hook to False" allow other plugin to control botrespawn? or an I looking into this the wrong way..
I've gone through my setting and have watched the armored train on the opposite side of the map from launch site still throw this.. if i don't set apc safe then Bradley non stop shoots at npc's and for some reason all the npc's and immune to Bradley if i could set it so Bradley can kill the npcs I'm all for that.. I want Bradley to treat those NPC's like I treated Dth's momma last night.