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Everything posted by copcopekcro
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- 74 comments
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- #custom loot
- #rewards
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(and 4 more)
Tagged with:
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- 191 comments
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- 191 comments
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send me your config ..you have something wrong in config. Value cannot be null. you put something null what should not be null. Did you try with default config values ?
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- 74 comments
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- #custom loot
- #rewards
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(and 4 more)
Tagged with:
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- 74 comments
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- #custom loot
- #rewards
-
(and 4 more)
Tagged with:
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Your config? You have some problem in config. Just delete old config and reload plugin it Will work just fine. And then You can copy maps from old config to New one, but dont delete coins part
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Plugin causing issues with certain boxes.
copcopekcro replied to Kapco411's Support Request in Support
Changed Status from Pending to Can't Reproduce -
Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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btw can you add me in discord ,or join my channel ? there we can talk faster
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no worries mate ! Iam looking rn what is problem ...
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ok,,.will try with your config now ...
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are you using this config : { "SpawnCount": 2, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 100, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "treasureguard", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "keycard_green", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, or : NPCSpawns": [ { "SpawnCount": 1, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 150, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "keycard_green", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false },
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I updated version ... i didnt fix that 1.0 to always be inside of loot..will do that in day or two .... Fixed safe zone,added bp of items .. Added stats for npc (health,dmg,kit,default/custom loot) Ty for your patience !
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i will make fix for that
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{ "DisplayName": "", "Shortname": "rifle.ak", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 2, "Probability": 1.0, "IsBlueprint": true }, in new update you will have this in config ..you just put true on "IsBlueprint" and you will get bp not item I didnt look your all config..but if you have more than one item with 1.0 it will look for only 1 for first item ,then it will look again for other items..so it can happend if you have 2 items with 1.0 ,that you get only one of them... I think i will update that also ..that you always get items with 1.0 in cfg
