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Everything posted by Jaws
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Yea, It was my fault. I was adding the kits in wrong... forgot to add a " at the end of each one. Sorry, that was my mistake. Been a while since I messed with Rust plugins. Just go back into it again.
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After this last update. For some reason, my BanditCamp kits will not work. All other kits seem to be working fine. Anyone else having this issue? Any suggestions? @Steenamaroo
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Okay I'll check when I get home
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Hey there @Steenamaroo NPC's like Junkpile Scientist are not wearing the kits or weapons I provided. Not sure is Rust maybe changed the asset or what. This is the only one I have noticed so far.
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Nevermind, I was doing it wrong. Disregard that last statement.
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Hey @Raul-Sorin Sorban I am trying the newest updated version of the plugin. I enabled MMB in config and reloaded. It's not working for me though. It's not sending it into the chat.
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Thank you so much Raul! Much appreciated!
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Hello there, I really did enjoy the middle mouse button feature that came with this plugin. It was very useful to find the asset name and such. I was wondering why it was removed, and if it is possible to get it back? Like add the option to have it on or off in the config with a "true" or "false". I miss this feature, and it was a big part to why I purchased the plugin. Not only is it useful for this plugin, but was also useful for a few others as well.
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https://gyazo.com/581f04a2b484b0e78be4832f81e99344 As you can see here, it's spamming my console. Which is causing some server lag and rubber band. Any suggestions would be appreciated. Thank you
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Suggestions: Pay/Currency Options: Could we get an update that allows the player to use a physical form of currency please? Like Scrap for instance.. they can purchase things with Scrap if it is set as the default currency in the config. The scrap would have to be in their inventory for them to make the purchase. I would like to have everything in my server running off of one currency system. Human NPC Plugin integration: Like a plugin called "ServerRewards" this would allow players to go to an NPC and access the shop by pressing "E" or "Action Command". You could have your plugin make the server admin select the Human NPC by typing something like "/shopnpc add" and then have then hit "E" on the NPC they are looking at to make it the shop NPC. Shop - Sell Option: I own your plugins where players can make drugs, food, and medical items. In my server, drugs are a huge part of player economy. Sadly I have to use a virtual currency because there is no good plugin out there that uses a physical currency system. So could the shop also get a sell option for certain items that the player has added to a data file? If these things could be considered and added. I wouldn't hesitate to purchase this plugin. I know your work, I love your work. I know you are a great developer, with amazing people skills. Either way, I appreciate all you do.
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Any updates on this plugin? Has anyone offered to take it over? Did the original Dev respond?
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One more question/suggestion. Would it be possible to see this plugin get an update that does not allow the players to be able to open the tech tree? The reason I ask is because I run a Terminus type server with limited crafting (thanks to your great work), and the only way my players can learn a BP is by using a research table.
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How many items can we add to the crafting recipe? It looks like only 3 or 4 max. Does the text run off the screen if we have more, or can we create another line below? If let's say I was to add 3 lines for crafting components, will the UI box for that items grow bigger so everything fits, or will the text run off the screen, and the box stays the same size? Right now I'm using another crafting plugin for special items. I have added an image example of what I'm using. The plugin allows me to choose as many items for the crafting as I want. At most, I have 7 items for one craftable item. I love the design of yours, but if there are limitations I have to pass on it until those limitations are lifted a bit. @David
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Just testing it today. Newest update, they still hover over the ground at times, and are not aggressive unless you attack them. Makes them too easy to kill off.
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Nope, just realized I was one behind. Sorry about that. Seems to be working better after the newest version
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Hello, After the AI update a month ago. This plugin does not function like it used too. The guards just sit there hovering above ground, and will not shoot at you until you shoot them. This is turn makes the plugin almost defunct. As players can just spray them down before they get a shot off. I was wondering if there was a fix that can be applied to this, to make them move as soon as they spawn, and attack people. Thank you
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This is an example from the StaticLootables plugin on here that offers it "ShortName": "battery.small", "CustomName": "Flash Drive | (+20) zcoin trade item", "SkinId": 2598774373, "MinimumAmount": 1, "MaximumAmount": 1, This would also include item durability options like your plugin does. Yes regular items re-skinned and re-named
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That is not the situation for me. The NPC "scientist_roaming" is not using it's custom kit I have set for it. That NPC is labeled as "scientist" in the config. Could you look into this please? Thank you
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I'm guessing with the new NPC changes, it has screwed something up. I'm even using the newest update you just pushed over an hour ago. Still not working sadly