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Everything posted by Raul-Sorin Sorban
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Changed Status from Pending to Not a Bug
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You just put the plugin in your "oxide/plugins" folder then whenever you're looking at things that make sense (mainly objects or when you crouch + hit the ground) and are not holding any items + press left click, you'll hit and attempt to slightly damage that thing. If you're not wearing any gloves, your fists will make you bleed and grunt.
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Changed Status from Pending to Closed
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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The configuration settings must be not correctly set up by default. This is an example of how the config should look like: { "HarvestDyingPlants": true, "Settings": { "admin": { "MaximumHarvesters": -1, "PlantersPerHarvester": -1, "FuelPerSecond": -1.0, "PlanterDistance": 50.0, "EditorTimeout": 20.0 }, "vip": { "MaximumHarvesters": 5, "PlantersPerHarvester": 4, "FuelPerSecond": 0.01, "PlanterDistance": 35.0, "EditorTimeout": 20.0 }, "default": { "MaximumHarvesters": 1, "PlantersPerHarvester": 3, "FuelPerSecond": 0.02, "PlanterDistance": 15.0, "EditorTimeout": 20.0 } }, "GeneratorOnSkin": { "WoodStorageBox": 2101522859, "LargeWoodBox": 1262018145 }, "GeneratorOffSkin": { "WoodStorageBox": 1312998395, "LargeWoodBox": 826323166 }, "Harvesters": [] } I'll patch the plugin soon which will fix all these issues.
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Hello there! Looking at a Small Generator then running /setharvester should turn it into a functional Harvester. Once done that, it'll automatically put you in edit-mode, which allows you to hit planters with your hammer. When that's done, you must set the output of the container, by looking at a storage box (small or large preferrably) and running /setoutput. The skin of the box should change. When that does, turn on the Harvester and you're good to plant some clones! When the clones reach 100% Ripe, they'll be harvested & will automatically be cleared (fibers). I'm sorry for the lack of information in the description of the plugin, will write a better insight! Thank you for your purchase, will make sure it suits you well! Soon!
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Version 1.4.2
188 downloads
If you're a farmer, you can forget about Bobby, because the Harvester is your new best friend! All you need to do is: Place her down — a Small Generator Put on some beard oil — Low Grade Fuel Whip it out — the Hammer Make sure you turn her on first — the Harvester Aim where you want it to go — output storage box Hit her good — link the planters with the hammer, and you're good to go! Instructions Looking at a Small Generator then executing the /setharvester command should turn it into a functional Harvester. Hit planters with your hammer to link them with the Harvester. Set the output of the container by looking at a storage box (small or large preferably) and executing the /setoutput command. The skin of the box will change based on the Harvester status, when the box has a colorful skin, the Harvester's online. When clones planted in linked planters reach 100% Ripe, will be slowly automatically collected. It will also clean-up the planters by harvesting the planters with dead clones. Upcoming A list of planned, upcoming features: Separate output container designed for collecting fibers from dead clones. Permissions Here are all the permissions you can use: harvester.admin: Allows players to run admin commands — none yet. harvester.use: Allows anyone to set new Harvesters. Commands Here are all the commands you can use: Create: /setharvester will register a new Harvester when looking at a Small Generator. Remove: /unsetharvester will unregister an existent Harvester that you own. Container Set: /setoutput will set a container you want the harvested clones to go in. Container Unset: /unsetoutput will unset a container if you're the owner of the Harvester. Seed Container Set: /setseed will set a container you want the seed to be taken from and be auto-placed in your planters. Seed Container Unset: /unsetseed will unset a container if you're the owner of the Harvester. Team Access: /allowteamaccess allows other people in your team to register and unregister their own planters. Friends Access: /allowfriendsaccess will allow Friends (by Wulf) to register and unregister their own planters. Clan Access: /allowclanaccess will allow Clans (by k1lly0u) to register or unregister their own planters. Dependencies The following are optional but highly recommended plugin dependencies: Friends by Wulf Clans by k1lly0u Feedback If you have any ideas or feedback you wanna give me, please comment down below.$9.10- 22 comments
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As it states, if you're using the ServerRewards currency option, the balance (value you set for Completion, Door Unlocking, Losing or Leaving) is divided by 100 due to how Economics & ServerRewards is calculated. 100 Coins (Economics) = 1 RP (ServerRewards). So for it to work, you must do: Completion: 200 Door Unlocking: 100 Losing: 0 Leaving: 0
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Will add this in the next update.
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This might be a pathfinding issue. If there's a locked door on their way towards the end of the maze, they don't know what to do.
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Changed Fixed In to Next Version
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Changed Status from Work in Progress to Closed
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Error while compiling: aMAZEingCUI
Raul-Sorin Sorban replied to machinehead's Support Request in Support
Changed Status from Pending to Not a Bug -
Error while compiling: aMAZEingCUI
Raul-Sorin Sorban replied to machinehead's Support Request in Support
Will you please download the latest version of aMAZEingPro then retry loading the CUI? -
Changed Status from Pending to Work in Progress
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Changed Status from Pending to Not a Bug
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Inventory lost and Building takes damage
Raul-Sorin Sorban replied to Robin Hellberg's Support Request in Support
Changed Status from Pending to Not a Bug -
Inventory lost and Building takes damage
Raul-Sorin Sorban replied to Robin Hellberg's Support Request in Support
I've checked the code of RestoreUponDeath by k1lly0u and it seems like the corpse's inventory is being wiped entirely, then moved to the newly respawned player. Which I can wipe the inventory of after a few seconds after respawning but the corpse items will be gone. That's not correct behaviour. I've mistakenly put TruePVE plugin as a requiring plugin for aMAZEingPro, but it is in fact optional. You may remove TruePVE if you have a PvP server. -
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- 50 comments
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- 7 comments
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