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Raul-Sorin Sorban

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Everything posted by Raul-Sorin Sorban

  1. Fixed in 1.7.1.
  2. Changed Status from Pending to Closed Changed Fixed In to 1.7.0
  3. That warning is Client-Side, looking in finding a fix for it but it should not stop the plugin from working as expected. Thank you for letting me know, will investigate.
  4. Added them both. Thank you.
  5. Any errors in the console? Have you updated the config from the description page?
  6. Hey there, the update is out.
  7. For now this only works for pre-existent monuments. Will be providing more tools for custom monuments in the close future!
  8. Yep, that's going to be added in the new update. Comes out tomorrow.
  9. Yep. I now added that as an admin feature in the next update. Whenever you're looking at an object, it'll print the name of the object you're looking at (only when not holding an item and pressing MOUSE_THIRD (middle mouse button)). Sorry it takes a little bit longer than the last updates, it's due to being heavily sick & lots of testing with the new rules system. Appreciate you all.
  10. Changed Status from Pending to Work in Progress
  11. Thank you for this! Already got a rules system in place which will be released in the new update very soon. Will make sure that will be covered. Thank you!
  12. Hello! Yeah, my apologies for not including this in the description, I've obviously overlooked adding it. So (ALL) the lootables reset every in-game day (at 00:00am Rust time). If that is going to be an issue, I am able to add more configurations for it based on great suggestive requests. For the list of prefab names, I do not currently have one as it uses actual objects' names, of which they sometimes aren't even prefab names RustEdit has. Although, since this is confusing enough to figure out how to add your own filters, I will be adding an admin-only command which will tell you the name of the object you're looking at in the game for you to take and put in your custom config to make it a lootable item.
  13. Will be going to add a rules system in place. Bear with me!
  14. Changed Status from Pending to Not a Bug
  15. I'm glad it all works now! Have fun!
  16. Have you tried reconnecting to the server? Or maybe restarting Rust and try again?
  17. Might need to wait a second after you've added ImageLibrary for the first time, as it's downloading skinned item icons and a couple of other processing. It should work after that (without you needing to do anything really).
  18. Yeah, it's in the description No worries, hope that fixes it for you!
  19. Raul-Sorin Sorban

    MS

    Changed Status from Pending to Closed
  20. Raul-Sorin Sorban

    MS

    I'm very confused to why that would happen. I'd love to have more information to what your guys' servers run, and how stable the performance is overall. The plugin's written in the most optimized way I could, and based on my tests, it's very, very smooth. Please let me know if you have more useful information. I'll temporarily mark this as closed.
  21. Have you loaded the required dependency ImageLibrary?
  22. Hey there, as far as I know, that's a client-side notification which I cannot get rid of with the plugin. The only way to get rid of the game tips on your end for your own enjoyment.
  23. Raul-Sorin Sorban

    Not working?

    So, you firstly go to the description page of the plugin, scrolling down under the video you'll see something like Updated on 8th of October, 2021 #6, click on the button right on the right of that to download the configuration file, it's called StaticLootables.json. After that's downloaded, open up your server's oxide folder, go in the "config" folder and put the file in there. Now go back one folder, go to plugins and put in the StaticLootables.cs in there, and you're set!
  24. Raul-Sorin Sorban

    MS

    Will you please try running the server to about 60 or more? A lot of processing maybe is being interrupted just because of that cap
  25. Raul-Sorin Sorban

    MS

    Holy Uh, in my own tests, I am getting nothing close to that, if you unload the plugin, what's the server FPS?
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