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Raul-Sorin Sorban

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Everything posted by Raul-Sorin Sorban

  1. Not possible to see it within the feed as of now, due to resizing limitations. You must open up the full post to see the picture.
  2. No, not really. I've just tested and everything's working as it should. Are there any console errors in regards to Static Lootables?
  3. You can modify the names in the config.
  4. Weird thing #1: Working on it, will make sure other players cannot begin a hack if someone's already doing it. Weird thing #2: Yes, that is intended. Weird thing #3: Couldn't really replicate, what's the config definition for that specific hackable container?
  5. Changed Status from Pending to Work in Progress
  6. Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.13
  7. Please get the latest version, that should fixed lots issues stated here & heavy performance improvements.
  8. Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.13
  9. Please get the latest version, that should fixed lots issues stated here & heavy performance improvements.
  10. Raul-Sorin Sorban

    Refill rate?

    It's 40 minutes About to create a legend on the description so it's more intuitive.
  11. Yes. It's also the value I usually use for the default config present in the description.
  12. Currently, refilling rate is the rate in minutes which wipes the entire container from memory, so when a player goes to it, the container will be freshly reset/refilled.
  13. Yes, condition = item durability. The green bar on the item.
  14. Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.12
  15. Please let me know if you are still getting this issue. Will close this for the time being.
  16. What's you server FPS?
  17. Changed Status from Work in Progress to Closed Changed Fixed In to 2.0.12
  18. Changed Status from Pending to Not a Bug
  19. I apologise for overlooking your support message! Please have a look at this. In addition to that, ConditionMinimumAmount and ConditionMaximumAmount work quite the same. It's a decimal value between 0 to 1, which 0 is minimum condition of an item (0) and 1 is the maximum condition of an item. Whenever a container is (re)generated, a random value is chosen between ConditionMinimumAmount and ConditionMaximumAmount, which gets scaled based on the item's maximum condition.
  20. Is it version 2.0.12 that still makes that happen? Latest version is supposed to sort that exact issue.
  21. Does this still happen after the lastest update?
  22. Updated it now. Please let me know if you still have the issue.
  23. Changed Status from Pending to Work in Progress
  24. Changed Status from Pending to Work in Progress
  25. Changed Status from Work in Progress to Closed Changed Fixed In to 2.3.3
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