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RickJamesBitch

Posted

On 7/16/2024 at 11:52 PM, Scalbox said:

Hi

When you lock your vehicles, the box and fuel tank are also protected, so just lock the RHIB and the box will be protected too

Totally if I was using a rhib...  but I spawn "rhib_storage" boxes as an admin for a community base and would love to be able to lock them. Thanks for trying.

Scalbox

Posted

1 hour ago, RickJamesBitch said:

Totally if I was using a rhib...  but I spawn "rhib_storage" boxes as an admin for a community base and would love to be able to lock them. Thanks for trying.

No problem, I will add support to this item today

Scalbox

Posted

On 7/20/2024 at 3:49 AM, RickJamesBitch said:

Totally if I was using a rhib...  but I spawn "rhib_storage" boxes as an admin for a community base and would love to be able to lock them. Thanks for trying.

HI
sorry for the delay but I had some unexpected events.
I added rhib_storage in the latest version of the plugin: 0.9.902.

Let me know if everything works correctly.
Thank you

Homicidal Hare

Posted

is there a setting to automatically lock deployables? like a player sets down a large storage box and it's locked by default?

Scalbox

Posted

2 hours ago, Homicidal Hare said:

is there a setting to automatically lock deployables? like a player sets down a large storage box and it's locked by default?

Hi, this feature will be implemented in the next update, in a few days

  • Like 1
venda_vole

Posted

Hi there 👋 i have a few questions.

1: it is compatible with your stacking plugin ? so it locks stacked items like boxes etc. ? 

and

2: is for locking and stacking plugins if i dont want to use all items/deployables/entites to lock/stack if i  remove it from config/list it will be problem or not ? 

 

Thanks and have nice day 👋

 

Scalbox

Posted

5 minutes ago, venda_vole said:

Hi there 👋 i have a few questions.

1: it is compatible with your stacking plugin ? so it locks stacked items like boxes etc. ? 

and

2: is for locking and stacking plugins if i dont want to use all items/deployables/entites to lock/stack if i  remove it from config/list it will be problem or not ? 

 

Thanks and have nice day 👋

 

Hi

yes it works with my StackEverything plugin

Scalbox

Posted

6 minutes ago, venda_vole said:

Hi there 👋 i have a few questions.

1: it is compatible with your stacking plugin ? so it locks stacked items like boxes etc. ? 

and

2: is for locking and stacking plugins if i dont want to use all items/deployables/entites to lock/stack if i  remove it from config/list it will be problem or not ? 

 

Thanks and have nice day 👋

 

From the configuration you can choose which elements you can enable in the stack, for everyone or only for those with a certain role, free choice to decide what to stack

venda_vole

Posted

20 minutes ago, Scalbox said:

From the configuration you can choose which elements you can enable in the stack, for everyone or only for those with a certain role, free choice to decide what to stack

Thx for your quick reaction, sry i overlook that in config examples of plugins 😞 my bad.

0g.Ghost.7373

Posted

What would I put for this if my server is in Dallas Texas USA?

  "TimeZone": "Europe/London",

Scalbox

Posted (edited)

5 hours ago, 0g.Ghost.7373 said:

What would I put for this if my server is in Dallas Texas USA?

  "TimeZone": "Europe/London",

The TZ identifier for dallas is : America/Chicago

Edited by Scalbox
0g.Ghost.7373

Posted

Any idea why it is telling me twice that a code lock has been set?

Scalbox

Posted

4 minutes ago, 0g.Ghost.7373 said:

Any idea why it is telling me twice that a code lock has been set?

Hi
I have already fixed this issue, release an update soon

  • Like 1
Scalbox

Posted

16 hours ago, 0g.Ghost.7373 said:

Any idea why it is telling me twice that a code lock has been set?

plugin updated

  • Like 1
0g.Ghost.7373

Posted

I just want to thank you for this amazing plugin. It has replaced so many plugins for me. Now I can dump another one with the auto close option.

  • Love 1
Scalbox

Posted

19 minutes ago, 0g.Ghost.7373 said:

I just want to thank you for this amazing plugin. It has replaced so many plugins for me. Now I can dump another one with the auto close option.

I'm glad you like it.
For any problem do not hesitate to contact me, also for any proposals for new features

0g.Ghost.7373

Posted

Just placed a door and I had to enter the code after it placed the door and code lock.

Also I had 2 door closers in my INV, how do I get it to use them?

Scalbox

Posted

5 minutes ago, 0g.Ghost.7373 said:

Just placed a door and I had to enter the code after it placed the door and code lock.

Also I had 2 door closers in my INV, how do I get it to use them?

You need to type /autolock and enable automatic lock placement, from there you also manage on which entities you want to enable it

Scalbox

Posted

1 minute ago, Scalbox said:

You need to type /autolock and enable automatic lock placement, from there you also manage on which entities you want to enable it

For door closers, you either place them manually or enable the entity you want to place them on, and they will be automatically placed when you place the entity.

0g.Ghost.7373

Posted

There is nothing in the UI about auto close?

I see the lines for it in the config but /autolock has no info on it.

I place a door, it takes a code lock and also places it. It ignores the closer and I can't use the door until I input the code.

I checked the permissions, autoclave.enabled and auto lock.enabled are set.

 

Scalbox

Posted

12 minutes ago, 0g.Ghost.7373 said:

There is nothing in the UI about auto close?

I see the lines for it in the config but /autolock has no info on it.

I place a door, it takes a code lock and also places it. It ignores the closer and I can't use the door until I input the code.

I checked the permissions, autoclave.enabled and auto lock.enabled are set.

 

In the configuration file you must enable on which entities automatic door closer is allowed

"Auto Closing Configuration": {
 "Player Can Pickup Door Closer. (Default: TRUE)": true,
 "Enable automatic closing of Door. (Default: FALSE)": false,
 "Enable automatic closing of Double Door. (Default: FALSE)": false,
 "Enable automatic closing of Garage. (Default: FALSE)": false,
 "Enable automatic closing of Ladder Hatch. (Default: FALSE)": false,
 "Enable automatic closing of External Gate. (Default: FALSE)": false,
 "Enable automatic closing of Fence Gate. (Default: FALSE)": false,
 "Enable automatic closing of Legacy Wood Shelter Door. (Default: FALSE)": false,

 "Minimum Closing Delay Time. (Default: 10 seconds)": 10,
 "Maximum Closing Delay Time. (Default: 60 seconds)": 60,
 "Default Closing Delay Time. (Default: 30 seconds)": 30
 }

 

0g.Ghost.7373

Posted

All good.  Not sure what was up but after removing the config and having a new one made 2 times, the auto close button finally showed up.

Still dislike having to input the code after placing a door and lock. But thats fine.

Scalbox

Posted

3 minutes ago, 0g.Ghost.7373 said:

All good.  Not sure what was up but after removing the config and having a new one made 2 times, the auto close button finally showed up.

Still dislike having to input the code after placing a door and lock. But thats fine.

You need to enable code placement and enable entity.

Example
UltimateLocker_AutoLock_5.webp.b19ed5410f4d04dfd1db8fb03e68788c.webp

Scalbox

Posted (edited)

1 minute ago, Scalbox said:

You need to enable code placement and enable entity.

Example
UltimateLocker_AutoLock_5.webp.b19ed5410f4d04dfd1db8fb03e68788c.webp

you must first enable auto lock and enable entity type, and then place code lock in automaticali with code too.
You must have codelock in inventory or have permission to have infinite codelocks

Edited by Scalbox

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