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Scalbox

Posted

hi, yes

Scalbox

Posted

45 minutes ago, Chill Roleplay said:

Can you lock a car lift?

hi, yes
image.png.f1af1a73ae5b992a0acb316ab611e8e3.png

the_doctor

Posted

Little bug report. Players on my server have seemed to notice that the vanilla lock will place on vehicles whenever you use the lift. It will then double lock the vehicle. Additionally, the lift doesn't see locks on vehicles when they are added with a crafted codelock. 

Scalbox

Posted (edited)

5 minutes ago, the_doctor said:

Little bug report. Players on my server have seemed to notice that the vanilla lock will place on vehicles whenever you use the lift. It will then double lock the vehicle. Additionally, the lift doesn't see locks on vehicles when they are added with a crafted codelock. 

Yes, this is something I'm already aware of and I'm working on a solution, for cars I recommend using the block via lift or only via plugin at the moment.
For the rest of the vehicles there are no problems

Edited by Scalbox
the_doctor

Posted

4 hours ago, Scalbox said:

Yes, this is something I'm already aware of and I'm working on a solution, for cars I recommend using the block via lift or only via plugin at the moment.
For the rest of the vehicles there are no problems

Okay. Not sure if this helps, but one of my players wrote this out. 

 

Quote

Btw, I was able to replicate the code lock bug with my brother. I know you said you were going to report the bug so I figured I'd give you the steps we used.

Player A puts code lock on oil refiner.

Player A adds codelock to refiner.

Player A opens refiner.

Player B tries to open refiner, but it's locked.

Player B enters code (same code player A added in step 2)

Player B successfully unlocks code and opens refiner.

Player A opens refiner and then closes interface (exits refiner).

Player B attempts to open refiner but now receives "its blocked" error message (nothing happens when player b holds E and tries to enter code).

 

Scalbox

Posted

1 hour ago, the_doctor said:

Va bene. Non sono sicuro che questo aiuti, ma uno dei miei giocatori lo ha scritto. 

 

 

Thanks, I knew how to replicate the bug but this may be useful, I'll release an update soon

Scalbox

Posted

On 6/14/2024 at 8:28 PM, Scalbox said:

Thanks, I knew how to replicate the bug but this may be useful, I'll release an update soon

Bug fixed, plugin updated

the_doctor

Posted

1 hour ago, Scalbox said:

Bug fixed, plugin updated

Thanks for all your help!

  • Like 1
the_doctor

Posted (edited)

Small suggestion, add an admin override command. Something like /adminlock that will toggle the override permission for that player and authorize access to any and all locked entities. 

Ignore that. Just found the toggle.

Edited by the_doctor
  • Like 1
RickJamesBitch

Posted

1) Added lock for: Mining Quarry Static owned by the player 

Can you add a lock for the Pumpjack-static item as well as Miningquarry_static?

Thanks,
Someone who just bought this to be able to lock Miningquarry_static and Pumpjack-static

Scalbox

Posted

4 hours ago, RickJamesBitch said:

1) Added lock for: Mining Quarry Static owned by the player 

Can you add a lock for the Pumpjack-static item as well as Miningquarry_static?

Thanks,
Someone who just bought this to be able to lock Miningquarry_static and Pumpjack-static

HI
the mines are already supported static and otherwise, today I will also add the Pumpjack both static and otherwise.

Scalbox

Posted

12 hours ago, RickJamesBitch said:

1) Added lock for: Mining Quarry Static owned by the player 

Can you add a lock for the Pumpjack-static item as well as Miningquarry_static?

Thanks,
Someone who just bought this to be able to lock Miningquarry_static and Pumpjack-static

Pump Jack and Pump Jack Static items added.
Plugin updated.

Good day.

Scalbox

Posted

13 hours ago, Scalbox said:

HI
the mines are already supported static and otherwise, today I will also add the Pumpjack both static and otherwise.

Let me know if everything works correctly.
Thank you

RickJamesBitch

Posted

Thanks for this. I have a question about placement of the lock on the Mining Quarry Static and Pumpjack static....

Where does the lock go? the commands do not seem to place a lock and just keeps saying codelock could not be found.. Not sure where to put the lock on these.

Scalbox

Posted

21 minutes ago, RickJamesBitch said:

Thanks for this. I have a question about placement of the lock on the Mining Quarry Static and Pumpjack static....

Where does the lock go? the commands do not seem to place a lock and just keeps saying codelock could not be found.. Not sure where to put the lock on these.

wherever you want but it must be a Code Lock, not a key Lock.
Key Locks will also be enabled soon.

RickJamesBitch

Posted

16 minutes ago, Scalbox said:

wherever you want but it must be a Code Lock, not a key Lock.
Key Locks will also be enabled soon.

Yep, trying a code lock, and it doesnt place onto the Mining Quarry. You can see, I place a lock on a planter, with no issues but the miningquarry, it does not place. Unsure whats going wrong here 

 

Scalbox

Posted

57 minutes ago, RickJamesBitch said:

Yep, trying a code lock, and it doesnt place onto the Mining Quarry. You can see, I place a lock on a planter, with no issues but the miningquarry, it does not place. Unsure whats going wrong here 

 

The Pump jack must be owned by you and not have owner 0.
If it has 0 as owner, it means that it does not have an owner, so you cannot put the code lock, because it is not yours for the plugin.
Just download the plugin
https://umod.org/plugins/entity-owner
and type /prod
in front of the pump jack and will tell you whether or not it has an owner

Scalbox

Posted

1 minute ago, Scalbox said:

The Pump jack must be owned by you and not have owner 0.
If it has 0 as owner, it means that it does not have an owner, so you cannot put the code lock, because it is not yours for the plugin.
Just download the plugin
https://umod.org/plugins/entity-owner
and type /prod
in front of the pump jack and will tell you whether or not it has an owner

I'll make a fix on the fly, because this rule I told you must only be applied to static things. I will release the fix soon

RickJamesBitch

Posted

Thanks, yes for the item spawned in from the console, it would not have an owner - that makes sense. It wouldn't have an owner because its not supposed to have an owner, being a static entity. 

Is there a way around this specifically for the pumpjack and miningquarry static, thanks. 

Any help is appreciated!!

 

Thanks @Scalbox 

Scalbox

Posted

3 minutes ago, RickJamesBitch said:

Thanks, yes for the item spawned in from the console, it would not have an owner - that makes sense. It wouldn't have an owner because its not supposed to have an owner, being a static entity. 

Is there a way around this specifically for the pumpjack and miningquarry static, thanks. 

Any help is appreciated!!

 

Thanks @Scalbox 

Yes, I'm releasing an update now

Scalbox

Posted

24 minutes ago, RickJamesBitch said:

Thanks, yes for the item spawned in from the console, it would not have an owner - that makes sense. It wouldn't have an owner because its not supposed to have an owner, being a static entity. 

Is there a way around this specifically for the pumpjack and miningquarry static, thanks. 

Any help is appreciated!!

 

Thanks @Scalbox 

Fix released, let me know if everything works now

RickJamesBitch

Posted

How about adding locks specifically for "rhib_storage" boxes.

Scalbox

Posted

Hi

When you lock your vehicles, the box and fuel tank are also protected, so just lock the RHIB and the box will be protected too

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