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  • Update details
    v1.0.0
    Released
    Download size40.73 kB
    Total versions1
    Freshness 3 days ago

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Recommended Comments

BenDer

Posted (edited)

Hi! 
Please add compatibility with Server Panel

Edited by BenDer
Meowhuh

Posted

49 minutes ago, BenDer said:

Hi! 
Please add compatibility with Server Panel

Hi, good idea! I will add it in next update. 🙂❤️

SlayersRust

Posted

How does the /turrets on/off work for bases that have multiple TCS? Often players build bases with a core and several off shoot TCS. If they toggle the command what happens to all the TCS that might not be attached to the main TC? 
 

also if someone were to toggle a base with 150 to 250+ turrets is there any visible performance impact for the server? I’d imagine switching on this many turrets would have a heavy performance impact if you don’t give a slight delay between each turret switched on in the code. I used another plugin before with the turret on feature that lagged things heavily when switching on a large amount of turrets at once. Were any server performance metrics tested while testing this option on bases with huge amounts of turrets? 

SlayersRust

Posted

Also one more question my weapons stack to 1x only on my server. If a player wants to say fill up 100 turrets at once with aks how can they do that since it’s not possible to fit 100 aks into a players inventory? Is there a way to maybe pull from all players base storage etc? 
 

I was worried players could abuse this, does your plugin mean that players will always need to have the weapons on them to refill the turrets? I don’t want players to be able to get unlimited aks 

Meowhuh

Posted

8 hours ago, SlayersRust said:

How does the /turrets on/off work for bases that have multiple TCS? Often players build bases with a core and several off shoot TCS. If they toggle the command what happens to all the TCS that might not be attached to the main TC? 
 

also if someone were to toggle a base with 150 to 250+ turrets is there any visible performance impact for the server? I’d imagine switching on this many turrets would have a heavy performance impact if you don’t give a slight delay between each turret switched on in the code. I used another plugin before with the turret on feature that lagged things heavily when switching on a large amount of turrets at once. Were any server performance metrics tested while testing this option on bases with huge amounts of turrets? 

Yeah, I actually didn't think about that. Right now, the plugin only turns ON/OFF the turrets that belong to the Building Privilege (TC) you're currently in.

As for bases with 150-250+ turrets, I haven't tested numbers that high yet. The plugin is designed with performance in mind, but I'll do some more testing and see if I can optimize it even further if needed.

Meowhuh

Posted

7 hours ago, SlayersRust said:

Also one more question my weapons stack to 1x only on my server. If a player wants to say fill up 100 turrets at once with aks how can they do that since it’s not possible to fit 100 aks into a players inventory? Is there a way to maybe pull from all players base storage etc? 
 

I was worried players could abuse this, does your plugin mean that players will always need to have the weapons on them to refill the turrets? I don’t want players to be able to get unlimited aks 

Yeah, right now the plugin takes the AKs (or other weapons) directly from the player's inventory, but I like your idea. I'll add an option in a future update to allow linking it to storage containers to make it easier.

And about abuse, no worries. The plugin is designed to be fair. Players can't get unlimited AKs unless the server owner intentionally gives them a permission that provides unlimited weapons/ammo.

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