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Requests:

  • Make passengers automatically shoot players without having to shoot the passengers first.
  • Fill all empty seats with passengers.

Thank you

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On 3/15/2022 at 10:31 AM, Covfefe said:
  • Make passengers automatically shoot players without having to shoot the passengers first.

im interested in this please as well 🙂 

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3 hours ago, Swedish Chef said:

im interested in this please as well 🙂 

it’s already made in last update

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im just thinking for a 15th time before i purchase.. :)

do the cars choose the road from any road (do they prefer any roads.. ring road/monumentroads,  ashphalt/dirt)?

can a road be blacklisted? eg i have convoy, i see theres an option for clearing traffic at the start of convoyEvent, but ive got convoy going quite a lot, big map, raidbase server..  so i think whats going to happen is convoys going to hog the whole map a lot. 

if i can blacklist the ring road then i can have convoy on ringroad, and trafficdrivers on monumentroads

except this last wipe i had a nasty hairpin bend in the ringroad convoy couldnt handle, it kept ending up in the woods trying to drive up a cliff.. so i had to blacklist 0 so it didnt use the ring road. then it would choose a random road. 

but then id still have the same problem, convoys out so all trafficDrivers are cleared.

convoy only uses 1 road at a time, never 2. either true/false to use the ring road ( 0 ), if false it uses random other smaller road (5 or 18.. etc)

would it be possible to only clear the traffic on the road the convoy is on? i think then they would play nicely together

Edited by Swedish Chef
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4 hours ago, Swedish Chef said:

do the cars choose the road from any road (do they prefer any roads.. ring road/monumentroads,  ashphalt/dirt)?

they prefer any roads, they just selecting a random road from available road pathes

4 hours ago, Swedish Chef said:

can a road be blacklisted? eg i have convoy, i see theres an option for clearing traffic at the start of convoyEvent, but ive got convoy going quite a lot, big map, raidbase server..  so i think whats going to happen is convoys going to hog the whole map a lot. 

if i can blacklist the ring road then i can have convoy on ringroad, and trafficdrivers on monumentroads

except this last wipe i had a nasty hairpin bend in the ringroad convoy couldnt handle, it kept ending up in the woods trying to drive up a cliff.. so i had to blacklist 0 so it didnt use the ring road. then it would choose a random road. 

no, you can't blacklist a road, but you can make a custom road pathes for traffic drivers

4 hours ago, Swedish Chef said:

would it be possible to only clear the traffic on the road the convoy is on?

this plugin doesn't detect a type of road, it's just parsing the available pathes and spawning traffic cars on it

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"Minimum road width": 100,

is this the width of the roads on the map, dirt, ashpalt, ringroad ?

if it is, what are the widths of the roads?

im loving how the drivers behave 🙂 theyre very resilient and do smart things, reversing etc..

 

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6 hours ago, Swedish Chef said:

"Minimum road width": 100,

is this the width of the roads on the map, dirt, ashpalt, ringroad ?

if it is, what are the widths of the roads?

im loving how the drivers behave 🙂 theyre very resilient and do smart things, reversing etc..

 

plugin getting all roads from the map (asphalt, ringroads, dirt and etc.) and filtering them by this parameter from config

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4 hours ago, walkinrey said:

plugin getting all roads from the map (asphalt, ringroads, dirt and etc.) and filtering them by this parameter from config

Yes but what are the widths ?

How do i know the widths. Are dirt 80 , ashpalt 90..? 

Is what i mean 

Thanks

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Ah you mean Length not Width..

can you change this wording in the config from 

"Minimum road width": 100,

to

"Minimum road length": 100,

please, its very confusing

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17:22 [Error] [Spawn Modular Car] [API] Requested a car with 0 sockets, but only 2-4 sockets is supported.
17:22 [Error] Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x002b7] in <8a11b91bc7314d7a9938e280effa1f7e>:0 
  at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <8a11b91bc7314d7a9938e280effa1f7e>:0 
  at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <8a11b91bc7314d7a9938e280effa1f7e>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 
 

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9 hours ago, Robert Stevens said:

17:22 [Error] [Spawn Modular Car] [API] Requested a car with 0 sockets, but only 2-4 sockets is supported.
17:22 [Error] Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x002b7] in <8a11b91bc7314d7a9938e280effa1f7e>:0 
  at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <8a11b91bc7314d7a9938e280effa1f7e>:0 
  at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <8a11b91bc7314d7a9938e280effa1f7e>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 
 

can i see your config

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20 hours ago, Robert Stevens said:

Is there a option for the car radio to play a station?

no but it's a good idea

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the road side power boxes,

image.png.420299c4dae9daa7bc9a58779a644c7c.pngimage.png.e752afc4224d63029919c46dfc11eabc.pngimage.png.f27752e76502c440d47efe2b9f3f5ecb.png

traffic drivers quite often run into them, get stuck and either reverse, turn, drive away which looks nice. or they keep driving fowards, and the plugin deletes them, which is also nice,

but id rather the problem not happen at all. so im trying to find a way to delete them with a plugin, but i dont think its possible to edit map prefabs from plugin

it mostly happens when the car goes round a corner and shortcuts it too much. is there a way to 'tighten' the cars driving so they dont go too far off road?

 

 

 

 

Edited by Swedish Chef
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please consider showing car markers only to admin (or optional). this is a great feature, but i wouldnt want to use it lots on a public server.

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1 hour ago, Swedish Chef said:

please consider showing car markers only to admin (or optional). this is a great feature, but i wouldnt want to use it lots on a public server.

markermanager plugin is not supporting this feature

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The players of my server aren't able to kill the driver.  I am able to kill the driver, but the players are only able to kill the passenger of the vehicle.

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The config is unclear.. in the plugin pictures it says that companions and passengers can have their own loot.. however, that doesn't appear to be the case. Is companion loot not configurable because there is no section in config to convert companion to NPC and configure loot they just spawn as scientist. Just tyring to configure a 2 seater with drivers + companion with different loot drops for each to no luck. 

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On 7/4/2022 at 8:57 AM, crunchlord said:

it says that companions and passengers can have their own loot

lol, where did you see that? companion loot is not configurable because it's scientist npc

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On 2/7/2022 at 1:40 PM, geekyplaster said:

Can you add an option to add blue flashing lights so i can use this as traffic cops 🙂 or say add blue flashing lights so players know its an event/feature vehiclepoopoo.thumb.png.9f62641e7aeb8862eb29be7dca021c2d.png.

Is it possible to get your config with police officers, I cannot edit the config without problems. Ive had it reloaded, and cars stay in game but kick players who look at them or interact with them. 

 

Edited by Waylon Jenkins
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