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Chill Roleplay

Posted (edited)

@mat993hewi was wondering if i can do decimal amounts and lower amounts with this?

Example 0.3 wood gather rates
               0.5 stone gather


Edit: I looked at pictures and this does seem possible. Ima try it!!

Edited by Chill Roleplay
mat993hew

Posted

5 hours ago, Chill Roleplay said:

@mat993hewi was wondering if i can do decimal amounts and lower amounts with this?

Example 0.3 wood gather rates
               0.5 stone gather


Edit: I looked at pictures and this does seem possible. Ima try it!!

Hi there thanks for the interest,
The Gather Rates can only be set  between 1 - 1000 you can use decimals however there can only be 4 characters for
example:
2.55
1000
20.5
 

Chill Roleplay

Posted (edited)

20 minutes ago, mat993hew said:

Hi there thanks for the interest,
The Gather Rates can only be set  between 1 - 1000 you can use decimals however there can only be 4 characters for
example:
2.55
1000
20.5
 

Dam i was really hoping this would work.

i use uMods - Gather Manager by Ryan wich does alow me to go to .03 but i liked the look how yoiu can do it on the fly

For example we have like 
"GatherResourceModifiers": {
      "Raw Bear Meat": 0.3,
      "Raw Chicken Breast": 0.5,
      "Raw Human Meat": 0.3,
      "Raw Wolf Meat": 0.3,
      "Raw Horse Meat": 0.5,
      "Raw Pork": 0.3,
      "Wood": 0.2,
      "Stones": 0.3,
      "Metal Fragments": 0.3,
      "Leather": 0.3,
      "Cloth": 0.3,
      "Metal Ore": 0.3,
      "High Quality Metal Ore": 0.5


another thing that would be cool is like true false box's for each of them so that you know this plugin will not conflict with another plugin like for example smelting rate and crafting speed might have other plugins controlling them 

 

Edited by Chill Roleplay
mat993hew

Posted

1 minute ago, Chill Roleplay said:

Dam i was really hoping this would work.

i use uMods - Gather Manager by Ryan wich does alow me to go to .03 but i liked the look how yoiu can do it on the fly

For example we have like 
"GatherResourceModifiers": {
      "Raw Bear Meat": 0.3,
      "Raw Chicken Breast": 0.5,
      "Raw Human Meat": 0.3,
      "Raw Wolf Meat": 0.3,
      "Raw Horse Meat": 0.5,
      "Raw Pork": 0.3,
      "Wood": 0.2,
      "Stones": 0.3,
      "Metal Fragments": 0.3,
      "Leather": 0.3,
      "Cloth": 0.3,
      "Metal Ore": 0.3,
      "High Quality Metal Ore": 0.5

 

It is something I can add into the next update to change the lowest gather rate from 1 down to 0.1
I've never used a gather rate below 1 so I never gave it a thought.

Chill Roleplay

Posted (edited)

yeah what we would like is more of a reducer like 1 meat per hit, then I can use skill tree to have like skinned get more meat than other players.. Its how we do it now but this would give me way more control and easier balancing

Edited by Chill Roleplay
Chill Roleplay

Posted

I just saw the update, I just bought it and will try it out sometime this week or maybe ween tonight

 

  • Like 1
Chill Roleplay

Posted

is there a way to completely opt out of this plugin doing anything related to stack sizes?

mat993hew

Posted

2 hours ago, Chill Roleplay said:

is there a way to completely opt out of this plugin doing anything related to stack sizes?

no there isn't but if everything is set to 1 then everything should be vanilla settings if that's what your after?

Chill Roleplay

Posted (edited)

No, Im worried this plugin would modify or mess with my custom stack setting, I use Stack Modifier as suggested for several of the plugins. I am worried the stack logic of this plugin will interfere with many other things. There has been a lot of discussion lately about plugin creators handling stack sizes and not everyone agrees it should be done the same way.

Edited by Chill Roleplay
mat993hew

Posted

8 hours ago, Chill Roleplay said:

No, Im worried this plugin would modify or mess with my custom stack setting, I use Stack Modifier as suggested for several of the plugins. I am worried the stack logic of this plugin will interfere with many other things. There has been a lot of discussion lately about plugin creators handling stack sizes and not everyone agrees it should be done the same way.

 I understand your concerns about the potential interference with your custom stack settings. I’m considering adding an option to disable certain sections of the plugin to provide more flexibility.

As for the stack sizes, could you please elaborate on your specific needs or preferences? My goal with Total Control is to create a user-friendly experience and consolidate as many features as possible into one comprehensive tool. This way, it simplifies the process for any admin to set up and modify servers as needed.

Chill Roleplay

Posted

1 hour ago, mat993hew said:

 I understand your concerns about the potential interference with your custom stack settings. I’m considering adding an option to disable certain sections of the plugin to provide more flexibility.

As for the stack sizes, could you please elaborate on your specific needs or preferences? My goal with Total Control is to create a user-friendly experience and consolidate as many features as possible into one comprehensive tool. This way, it simplifies the process for any admin to set up and modify servers as needed.

So, servers like to have specifics for each individual item, For example i may only want the stack of duct tape to be 20 and sticks to be 35 and bleach to be 45.  lets say i have a plugin that separately controls the stack size of sticks from a custom item it has. When you merge 2 piles of the same stack one will disappear and strange things like this will happen and it leave room for things like duplications. 

It should be up to the server owner to decide what the stack sizes are for each item and take into consideration what base items they will need to use in certin plugins to get things the way they want.

If i was gonna switch from one of the primary stack control plugins to another I would want it to have every item available to be controlled and to be sure it was going to be compatible with other plugins. Each stack plugin has a list of plugins that are not compatible due to them controlling stack sizes improperly. Khan goes through great lengths to resolve not only the issues with his stack controller but with other peoples plugins that have been poorly written regarding stack logic.



 

Pyronox

Posted

hello, can you also add ServerRewards for rewards?
I only use ServerRewards on my server and no Economics.
Thank you in advance

mat993hew

Posted

3 minutes ago, Pyronox said:

hello, can you also add ServerRewards for rewards?
I only use ServerRewards on my server and no Economics.
Thank you in advance

Hi at this stage I'm not going to add ServerRewards I'm working on a few other things at the moment I will look at adding this in the future.
I hope you are finding TotalControl helpful and easy to use.
Thanks

Pyronox

Posted

2 minutes ago, mat993hew said:

Hi at this stage I'm not going to add ServerRewards I'm working on a few other things at the moment I will look at adding this in the future.
I hope you are finding TotalControl helpful and easy to use.
Thanks

great plugin, makes it much easier.
Then I have to switch everything to economics or continue using RustRewards

0g.Ghost.7373

Posted

Server Rewards seems to be in it but never gives the points?

mat993hew

Posted

1 hour ago, 0g.Ghost.7373 said:

Server Rewards seems to be in it but never gives the points?

Thats strange its giving me points for server rewards could you send through copy of your rewards.json file from TotalControl data folder

 

0g.Ghost.7373

Posted

Any way you can make it so if the names and/or skins don't match, it doesn't stack?

I use EpicLoot which just changes the name to change its stats. If a regular item and the same item with the name changed are dropped into a chest, it stacks them and you lose the name and it no longer gets stats changes.

0g.Ghost.7373

Posted

@imthenewguycan you help him with getting his plugin to stack the epicloot, cooking recipes, and collection plugin items correctly? I believe he needs to add item.name for it to work right?

DanaCM

Posted

I like the plugin overall, but a language file would be nice.

 

Mr Raider

Posted

does this still not work with carbon?

mat993hew

Posted

4 hours ago, Mr Raider said:

does this still not work with carbon?

Yes this works with Carbon.
If you encounter any issue using TotalControl with carbon please let me know and i will do my best to sort the issue asap
Thanks

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