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On 4/15/2024 at 1:45 PM, pinoysaboteur said:

Is there a way to have a VIP Stacks option/permission?

THis would be a nice permission to have then players could either unlock it in skill tree or it would even be cooler if there was like anpc you could go to and buy the upgraded permission

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Khan

Posted (edited)

The oxide permission system that would handle such a feature addition is simply too heavy to use and sometimes accessing the permission handler is null. Which to this day has still not yet been resolved.

The permission handler system is so heavy that I actually code my own work arounds for it in simpler plugins.

If i was to add a permission based stack system it would prove to be really heavy. + How would i handle automation item movements?

Example: after 6 boxes daisy changed up to the output of a conveyor become full and start moving to box 7/8, etc already cause performance problems.

I would have to add additional oxide hooks to even do perms & then sort out all kinds of other problems, its simply not worth it because in the end I fear the performance would be so horrendous that I'd have to pull the whole update. 

I hate to say this but honestly people need to stop trying to 'vip'-monetize every tiny thing.
When it comes to core gameplay such as something so minor as stack sizes.. You shouldn't be limiting it anyways.

Edited by Khan
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Khan

Posted (edited)

@Snaplatack Aye, that feature has been looked into a few times and the problem is, that it would rely a lot on a specific oxide hook that a lot of 3rd party plugins either use or harmony-patch into the method before the hook is called.

Which means the rate of 3rd party plugin conflicts would most likely sky-rocket and I don't want to really deal with the blow-back of that, I have a hard enough time keeping 3rd party plugin support as it is.

But yes it is possible to do a feature update but honestly if I do it at all.

It would have to be as a stack-modifier add-on and it would be a paid plugin + it would most likely have unknown 3rd party plugin conflicts.

Other possible issues/problems with this request are: 

Overall Performance concerns and Possible High-Hook time warnings.

Edited by Khan
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7 minutes ago, szymon8484 said:

2.4.1 fix this problem?


Gee if only like their was a way to know that sort of thing? hmm weird, but incase you missed it here. 

image.png.7a7420c6c7bd3bfda5f3c91e457e6483.png

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Alright listen peeps.

The reason you are even getting those issues is because their is things wrong with your config files. 

This is also the reason why things aren't stacking for you or being edited properly in the UI editor, etc.

This next update 2.4.2 should auto-fix them now As well as still output the problems found/fixed in console.

image.png.652dfe656068538515cf01a3e2bd3c37.png

If it finds anything it will output all of what it fixes in console. So pay attention.
 

However another easier fix would have been to unload the plugin live on the server delete config and then load it and it would have self regenerated with the same stacks already set on the server except with a valid config this time.

But of course nobody does this.

So here I am wasting hours of coding to auto check for and patch your config files.

So all this extra code is for you guys.

image.png.841956612cb9e8abdb679a33084880cb.png

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why should we? thanks for fixing this. 

Edited by Bears
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[Stack Modifier] Item's have been changed:
Chinese new year spear_695450239_spear.cny to Lunar New Year Spear_695450239_spear.cny

🤔

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5 hours ago, Watcher said:

[Stack Modifier] Item's have been changed:
Chinese new year spear_695450239_spear.cny to Lunar New Year Spear_695450239_spear.cny

🤔

That means the auto repair logic I painstakingly coded works.

So congrats your good to go /

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Khan

Posted (edited)

21 minutes ago, DeutscherRitterPlatz said:

Hello @Khan, could you please review the revised code for CanStackItem once again?
Since the last changes, I've seen an increase in issues reported by other users with CanStackItem.
The code in version 2.3.9 worked perfectly fine and still does.
However, since your modifications starting from version 2.4.0, the items no longer stack correctly.
I understand it's working for you, but several people, including ourselves, are encountering problems.
We've rolled back to the previous version of the CanStackItem code, and everything is running smoothly now.
No error messages in the console, all items stack as usual, whether from plugins, NPCs, or the F1 console.

The issue appears to be 3rd party plugin related with backpacks from umod.
3rd party plugin support is not a requirement for developers on codefling, although i do try my best.

You can follow the investigation of this issue here > https://codefling.com/files/support/13350-error-in-console/ 

I cannot do much when people do not respond to their own support thread tickets when i try to ask questions to trouble-shoot / diagnose the cause.
So if i cannot re-create the bug/error it cannot be debugged majority of the time with 3rd party compatibility issues. 

Basically if yall want the error fixed with backpacks yall need to respond to your own support threads otherwise 3rd party support will be a pipe dream. 

Edited by Khan
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Hey Khan, I use Skilltree Items but this is in the config:
"Manage item stacking? (set to false if using any sort of stacks plugin)": false
Must i still remove that plugin, because i need it for giving players XP?

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Khan

Posted (edited)

Skill Tree should be fully compatible, why has he changed something to break it?
The only plugin I cant support is called Item Perks..
Are you even reading the update log notes? I never mentioned Skill tree..

I support almost all of his works..


image.png.72356241a3831b50f9e59d78b5de548a.png

7 minutes ago, Watcher said:

Hey Khan, I use Skilltree Items but this is in the config:
"Manage item stacking? (set to false if using any sort of stacks plugin)": false
Must i still remove that plugin, because i need it for giving players XP?

 

Edited by Khan
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7 minutes ago, Khan said:

Skill Tree should be fully compatible, why has he changed something to break it?
The only plugin I cant support is called Item Perks..
Are you even reading the update log notes? I never mentioned Skill tree..

I support almost all of his works..


image.png.72356241a3831b50f9e59d78b5de548a.png

 

Sorry Khan, but i wrote SkillTree Items, sorry for my misunderstanding i mist the perks part!

Edited by Watcher
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@Watcher
I wasn't aware of a plugin called that.
I just checked and sadly the code inside that isn't handled right either which means it requires an update to support stack modifier correctly.

It looks like he tried but forgot a few things..

I'll post a patch on the plugin discussion board for it shortly I guess.. 

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Hey Khan, to let you know JetEvent loot from its loot table also don't stack!

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@Bears
that dev patched it recently are you on the latest update for Extended Industrial ?? Should work..
 

31 minutes ago, Bears said:

After updating StackModifier 2.4.3 -> 2.5.0 we have an issue with industrial conveyers moving resources such as wood, crude oil, metal ore, to furnaces and small oil refineries. Please fix this! 

 

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I do not use Extended Industrial. The issue with industrial conveyers (vanilla) goes away right after unloading StackModifier 2.5.0  

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Khan

Posted (edited)

@Bears My latest update has resolved any issues with furnaces & oil refineries not working with my Industrial Conveyor Patch.

If you have any problems now it will be from a 3rd party plugin, pls let me know if it works alright for you now in 2.5.2 🙂 

Pls verify your stack sizes set for resource items aren't set at 8 as well.

Also I added a config toggle to disable the 
Industrial Conveyor Patch so if you do have a problem with it please disabled it inside the config save the config and reload the plugin & it will remove the Industrial Conveyor Patchs.

Edited by Khan
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Pumpkins have problems with stacking.
They don't stack in my inventory, but some stack when i put them in a box.
Its very weird.

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1 hour ago, Watcher said:

Pumpkins have problems with stacking.
They don't stack in my inventory, but some stack when i put them in a box.
Its very weird.

I haven't noticed an issue with pumpkins yet, but after installing 2.5.2, I'm seeing something similar with attire, weapons, and attachments (so far). Most items stack normally, then there will be a single item or a small stack that will not combine with the other stack. Items are identical as far as skins or new condition, if applicable, but some apparently hidden attribute is preventing them from combining in one stack. Putting the stacks into a box or a backpack will allow a few more of the stacks to be combined, but not most. I may need to roll back to a previous version to test the problematic stacks.

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1 hour ago, BB1984 said:

I haven't noticed an issue with pumpkins yet, but after installing 2.5.2, I'm seeing something similar with attire, weapons, and attachments (so far). Most items stack normally, then there will be a single item or a small stack that will not combine with the other stack. Items are identical as far as skins or new condition, if applicable, but some apparently hidden attribute is preventing them from combining in one stack. Putting the stacks into a box or a backpack will allow a few more of the stacks to be combined, but not most. I may need to roll back to a previous version to test the problematic stacks.

After plugin update today we had issues. After a server reboot, it helped out. Still have a couple things wonky, but moving stacks around fixes it now. Did you try that yet?

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