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Ac3

Posted (edited)

On 10/4/2023 at 9:10 PM, NHGaming said:

Is there a way you could add toggle for auto looting some of my players want to be able to load the furnaces them selves but keep the other features. They want to make sure just sulfur or just metal.

Ye i want to know that to , its anyoning for players that he automatic takes all out when u open a furnace

Edited by Ac3
HighOnTek

Posted

Sorry if this has been asked before, but does this support all furnaces, including the electric furnaces? ... and works with the oil refinery as well?

tofurahie

Posted

12 hours ago, HighOnTek said:

Sorry if this has been asked before, but does this support all furnaces, including the electric furnaces? ... and works with the oil refinery as well?

yep, you can see it on the screenshots in the description

HighOnTek

Posted (edited)

DUPLICATE 

Edited by HighOnTek
HighOnTek

Posted

Before I ditch quicksmelt for this ... as it looks to be a good replacement. Loving the GUI option... I have a question and depending on your answer ... a request. 🙂

Does this support, or have in the config an "output multiplier option?

If not, could an output multiplier option be please be added.. so for example, I want all smelting to be faster, but I also want the output more than the default amount for charcoal. 

HighOnTek

Posted (edited)

DELETE DUPLICATE

Edited by HighOnTek
tofurahie

Posted

9 hours ago, HighOnTek said:

Before I ditch quicksmelt for this ... as it looks to be a good replacement. Loving the GUI option... I have a question and depending on your answer ... a request. 🙂

Does this support, or have in the config an "output multiplier option?

If not, could an output multiplier option be please be added.. so for example, I want all smelting to be faster, but I also want the output more than the default amount for charcoal. 

Ok i will add it later

  • Like 1
HighOnTek

Posted

On 10/16/2023 at 8:34 AM, tofurahie said:

Ok i will add it later

Thank you

HighOnTek

Posted

Feature Requests & an Issue 

1. Ability to turn off auto ORE going into the furnace, but keep auto wood going in. Reason being, some players want to choose what goes into the furnace, but still want the furnace splitting. So if they put own ORE in, it should still add wood (only if ORE has been added), still split but they can start it themselves manually. Another reason is, for servers that have Raidable Bases its causing players grief... when a player does a raidable base and checks the furnace in the raidable base its auto taking wood and ore out of their inventory, forcing them to collect it back or they accidentally lose if it not paying attention.

2. Ability to turn off auto collect, when looking at a furnace. This is causing confusion with players... they would like to manually collect their own ORE into inventory. Sometimes they just want to take a look, and that is all.

The ISSUE:
I will createa a trackable support ticket for this, but I'll include this here in discussion for others awareness. 
Players have noticed that even though I have 3x setup for smelting speeds. This only applies if they open and start the furnace themselves. The furnaces are only operating at 1x when they are automatically feeding their furnaces from a drop box using storage adapters and conveyors. I am not sure what logic you are using, but assume its tied to the player and not a server wide multiplier when selected for either group (default, VIP)... becuase the furnaces that are setup on automation are not running at the set default or VIP speeds.

humboldt.scott420

Posted

just so I understand before I purchase this isn't like a virtual furnace right this is a good replacement for a quick smelt?  the GUI display is for admin setup right

humboldt.scott420

Posted

This is causing the output of furnaces to duplicate and also go way above stack sizes I know for sure its this plug-in because I unloaded it and it stopped however I'm not sure if it is the plugins fault or if there is another plug-in conflicting with it here's the plugin that we use for our stack controller "https://lone.design/product/stacks-rust-plugin/"  I have also attached an image of the glitch happening and our config.

Screenshot 2023-11-20 191939.png

SetupFurnaces.json

KingdomGoat

Posted

Is there a way to incorporate splitter functionality? 

  • Like 1
KingdomGoat

Posted (edited)

1

Edited by KingdomGoat
humboldt.scott420

Posted

hey is this going to receive support for the new furnace just added in the last update

humboldt.scott420

Posted

I know I've already asked this but I did not receive an answer I'm wondering if this plug-in is going to get support so it will work with Legacy furnaces I've tried implementing it by adding it to the config but did not work

tofurahie

Posted

17 minutes ago, humboldt.scott420 said:

I know I've already asked this but I did not receive an answer I'm wondering if this plug-in is going to get support so it will work with Legacy furnaces I've tried implementing it by adding it to the config but did not work

Can you give me your config file 

humboldt.scott420

Posted

Just Loaded this up an did not fix it still verry slow

tofurahie

Posted (edited)

8 minutes ago, humboldt.scott420 said:

Just Loaded this up an did not fix it still verry slow

Okey, i will fix it in few hours

Edited by tofurahie
tofurahie

Posted

2 hours ago, humboldt.scott420 said:

Thank you 😀

SetupFurnaces.json so the problem was in the prefab "legacy_furnace" instead of "legacyfurnace"

Vitor Nasser

Posted

can somebody post a quick video of a furnace working with this plugin?

MetalHead

Posted

Getting this in the logs...

Failed to call hook 'OnItemAddedToContainer' on plugin 'SetupFurnaces v2.1.0' (KeyNotFoundException: The given key 'campfire' was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <4889cca7f3644a7fa341501beb4caacb>:0

at Oxide.Plugins.SetupFurnaces+Configuration.GetOvenModifiers (BaseOven oven, Oxide.Core.Libraries.Permission permission, System.Collections.Generic.Dictionary`2[TKey,TValue] defaultSetups) [0x0006d] in <b67b8619ba6e4be284e1b2e029d2fc53>:0

at Oxide.Plugins.SetupFurnaces.OnItemAddedToContainer (ItemContainer container, Item item) [0x0004e] in <b67b8619ba6e4be284e1b2e029d2fc53>:0

at Oxide.Plugins.SetupFurnaces.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000f1] in <b67b8619ba6e4be284e1b2e029d2fc53>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

tofurahie

Posted

Just now, MetalHead said:

Getting this in the logs...

Failed to call hook 'OnItemAddedToContainer' on plugin 'SetupFurnaces v2.1.0' (KeyNotFoundException: The given key 'campfire' was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <4889cca7f3644a7fa341501beb4caacb>:0

at Oxide.Plugins.SetupFurnaces+Configuration.GetOvenModifiers (BaseOven oven, Oxide.Core.Libraries.Permission permission, System.Collections.Generic.Dictionary`2[TKey,TValue] defaultSetups) [0x0006d] in <b67b8619ba6e4be284e1b2e029d2fc53>:0

at Oxide.Plugins.SetupFurnaces.OnItemAddedToContainer (ItemContainer container, Item item) [0x0004e] in <b67b8619ba6e4be284e1b2e029d2fc53>:0

at Oxide.Plugins.SetupFurnaces.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000f1] in <b67b8619ba6e4be284e1b2e029d2fc53>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

Fixed

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