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7 hours ago, Flint Monkey said:

@AhigaO - love the changes you've made to the plugin. Is it possible to add an indicator for altitude/height in game?

what's useful about it?

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7 hours ago, AhigaO said:

what's useful about it?

I've used the Land Flood plugin [1] and plan to add it back next month. The plugin allows you to either flood your map slowly over the time to wipe, or create a storm event and flood the land. I intend to do the second one and players will need to get above a flood level when the storm comes. It'd be helpful for them to have the ability to see what their altitude is above the standard water level (500).

My current workaround: I could use Magic Panel for this with the Magic Coordinates Panel [2] , suppressing the x and y coordinates, but it's not as clean.

Thanks for considering!

[1] https://www.myvector.xyz/index.php?resources/land-flood.3/

[2] https://umod.org/plugins/magic-coordinates-panel

Edited by Flint Monkey
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i cant add commands to the list, always i try change to right + it comes back to the 1st command added. Discord i can explain better Neibo#3693

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Suggestion - Please add a option to when hud is minimized it shows online player count. Mu only issue switching to this one is i like the option to have online player count always display

 

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getting the following error after updating to latest version 

 

Quote

(21:42:22) | Failed to call hook 'IsConvoyVehicle' on plugin 'Convoy v2.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<IsConvoyVehicle>c__AnonStorey3.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x0001d] in <cb77648d425649dd850107759336b63b>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.IsConvoyVehicle (BaseEntity entity) [0x00020] in <cb77648d425649dd850107759336b63b>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <cb77648d425649dd850107759336b63b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (21:42:22) | Failed to call hook 'OnEntityKill' on plugin 'Hud v2.1.9' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.Hud.OnEntityKill (BradleyAPC entity) [0x0003b] in <ec7cf7d3d2134bd8b2ad2cfc9c3254bd>:0 at Oxide.Plugins.Hud.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00634] in <ec7cf7d3d2134bd8b2ad2cfc9c3254bd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (21:42:22) | [Convoy] The event is over (21:42:22) | Unloaded plugin Convoy v2.1.4 by Adem (21:42:22) | Loaded plugin Convoy v2.1.4 by Adem

 

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[11:07 PM] > Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Hud.ShowUIMiniPanelOpen (BasePlayer player) [0x0057d] in <be560ab17b334ff5a5ab6cb65b3af8c6>:0 
  at Oxide.Plugins.Hud.<OnPlayerConnected>m__5 () [0x0001e] in <be560ab17b334ff5a5ab6cb65b3af8c6>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 Failed to call hook 'OnEntitySpawned' on

And

plugin 'Hud v2.1.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Hud.OnEntitySpawned (BaseHelicopter entity) [0x00022] in <7f993aa692b849349559e8786892240a>:0
  at Oxide.Plugins.Hud.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004d9] in <7f993aa692b849349559e8786892240a>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b0157[Better Chat] [Team] [CRP] 

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> Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Hud.ShowUIMiniPanelOpen (BasePlayer player) [0x0057d] in <82c556b82f1b4094a5f037841147a0fa>:0 
  at Oxide.Plugins.Hud.<OnPlayerDisconnected>m__8 () [0x00017] in <82c556b82f1b4094a5f037841147a0fa>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 

 Still getting this one after update should i delete all old files and try again ? the other error is gone tho

Edited by Chill Roleplay
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25 minutes ago, Chill Roleplay said:

> Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Hud.ShowUIMiniPanelOpen (BasePlayer player) [0x0057d] in <82c556b82f1b4094a5f037841147a0fa>:0 
  at Oxide.Plugins.Hud.<OnPlayerDisconnected>m__8 () [0x00017] in <82c556b82f1b4094a5f037841147a0fa>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 

 Still getting this one after update should i delete all old files and try again ? the other error is gone tho

Yeah, I think you should.

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On 10/15/2022 at 1:06 PM, Chill Roleplay said:

still happens every time a player spawns or dies

can you give me your config file

Edited by AhigaO
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I love this, but I have a suggestion. Having used your plugin for a while, it’s unbelievable to me how many times I have to tell a player the menu pop down is there.  Until told of it (it's even explained in my server info panel)  I have shortcuts to a lot of stuff within it.    Could we have a way to display the word Menu instead of, or as well as, the Chevrons ?

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48 minutes ago, mofokk said:

I love this, but I have a suggestion. Having used your plugin for a while, it’s unbelievable to me how many times I have to tell a player the menu pop down is there.  Until told of it (it's even explained in my server info panel)  I have shortcuts to a lot of stuff within it.    Could we have a way to display the word Menu instead of, or as well as, the Chevrons ?

aren't the menus open by standard? and that to close it, you need to click on the icon (thereby learn that it can close/open) or do I misunderstand you?

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51 minutes ago, AhigaO said:

aren't the menus open by standard? and that to close it, you need to click on the icon (thereby learn that it can close/open) or do I misunderstand you?

Unless it's because I have my menu set to close after 15 seconds?   My menu doesn't appear open when you join the server, If you want to see the menu you must click it to scroll it open.  Your comment would have been another solution, for sure, but I don't think mine is working that way. 

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1 hour ago, mofokk said:

Unless it's because I have my menu set to close after 15 seconds?   My menu doesn't appear open when you join the server, If you want to see the menu you must click it to scroll it open.  Your comment would have been another solution, for sure, but I don't think mine is working that way. 

All right, I'll think of something.

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Hello I think the plugin is clearly crashing my server. The fact that the bradley is no longer detected poses a problem and creates errors in the console, errors that do not allow the stability of the plugin. it's really problematic. the coordinates are not good either, if you are in M7 it will show you M6, there are too many small problems which in the end cause a very big one! the server crash, and that's not possible.

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1 hour ago, KaoKao said:

 

Hello I think the plugin is clearly crashing my server. The fact that the bradley is no longer detected poses a problem and creates errors in the console, errors that do not allow the stability of the plugin. it's really problematic. the coordinates are not good either, if you are in M7 it will show you M6, there are too many small problems which in the end cause a very big one! the server crash, and that's not possible.

I am having some of the same issues that I reported last week. It doesn't detect Bradley is out. It also causes issues with the Convoy Plugin.

Edited by Perfectangel01
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Can we please get an update on loan design it’s a bit outdated from the one here

Edited by KING SWAT
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I was wondering if you can add notification for large and small Oil Rig or most events in game with maybe a toggle for the ones you want displayed like cargo and the bradlley etc.....

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Getting this error, even with fresh install, no custom config. Never had issues before updating to this version. Any advice?

781372212_serverhuderror.JPG.469e2a6dbb50096fef1293b9c7e2e99e.JPG

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