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Raidable Bases 3.1.5

$40.00 $30.00
   (76 reviews)

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  • 854.9k
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  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness 14 days ago

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Recommended Comments



nivex

Posted

@CraZyL22

hi, harmless

on line 14809 change: if (config.BlockPaidContent && config.DestroyLootedContainer &&

to: if (config.BlockPaidContent && config.DestroyLootedContainer && !container.IsKilled() &&

 

CraZyL22

Posted

On 07.06.2026 at 19:44, nivex said:

@CraZyL22

привет, безобидный

в строке 14809 замените: if (config.onfig.BlockPaidContent && config.DestroyLlockPaidContent && config.DestroyLootedContainer tedContainer edContainer r dContntainer &&&

на: if (config.BlockPaidContent && config.DestroyLootedContainer & && !container.IsKilled() && d() &&

 

Thanks, I'm trying.

  • Like 1
MegaPihar

Posted

Hello, can you tell me please. Players raid the base, open all the boxes, and the timer resets even though they haven't found the cabinet, and the countdown to deleting the base starts at 10 minutes. For some reason, the cabinet isn't counted in the loot counter, but it's marked as found. How can I fix this so that the timer only starts when all the loot is found?

Mabel

Posted

1 hour ago, MegaPihar said:

Hello, can you tell me please. Players raid the base, open all the boxes, and the timer resets even though they haven't found the cabinet, and the countdown to deleting the base starts at 10 minutes. For some reason, the cabinet isn't counted in the loot counter, but it's marked as found. How can I fix this so that the timer only starts when all the loot is found?

set this option true in config `Require Cupboard To Be Looted Before Completion`

 

  • Love 2
MegaPihar

Posted (edited)

1 hour ago, Mabel said:

set this option true in config `Require Cupboard To Be Looted Before Completion`

 

thanks

Edited by MegaPihar
eov-dev

Posted

Hey, love the plugin, it's amazing!

I am trying to do something but I'm unsure if it is possible or how to do it. I've tried looking at support tickets and discussions here but there are too many to find what I'm looking for.
I am trying to spawn some bases based on events that happen on my server, and I am using the console command "rbevent [basename] [difficulty]". But I would like to set the owner of that base to a player (and this is happening without me being in game, so I can't use rbe setowner, if I understood what that command does). Is this possible at all? 
 

Thanks for your help 🙂

Grumpy OldMan

Posted

1 hour ago, eov-dev said:

Hey, love the plugin, it's amazing!

I am trying to do something but I'm unsure if it is possible or how to do it. I've tried looking at support tickets and discussions here but there are too many to find what I'm looking for.
I am trying to spawn some bases based on events that happen on my server, and I am using the console command "rbevent [basename] [difficulty]". But I would like to set the owner of that base to a player (and this is happening without me being in game, so I can't use rbe setowner, if I understood what that command does). Is this possible at all? 
 

Thanks for your help 🙂

just make the player buy the base.  /buyraid it will be lock to the buyer, he can chose the level he want.  but the base will be random in the level 

  • Love 1
illknown

Posted

On 6/12/2026 at 9:24 AM, MegaPihar said:

Hello, can you tell me please. Players raid the base, open all the boxes, and the timer resets even though they haven't found the cabinet, and the countdown to deleting the base starts at 10 minutes. For some reason, the cabinet isn't counted in the loot counter, but it's marked as found. How can I fix this so that the timer only starts when all the loot is found?

theres settings in the data/profiles where you can make it so the tc has to be looted to complete the raid

 

  • Love 1
nivex

Posted

@eov-dev

heya, setowner requires the player to be at the base already so that won't work. rbevent is suited to manually spawn public events, whether a user input the command or not.

buyraid command is intended for this purpose, and spawn closer if Spawn At Closest Position From Player is enabled. the player would not be required to type the command for your intended purpose. you can run it as a console command from another plugin or script.

  • buyraid 0 <steamid> free

where 0 is the difficulty level, steamid is whatever your script or plugin requires, and free so it does not charge the player. 

if you want to spawn a specific base then you can specify that instead of the difficulty level.

  • buyraid raideasy1 <steamid> free

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