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Raidable Bases 3.1.5

$40.00
   (76 reviews)

1 Screenshot

  • 850k
  • 49.8k
  • 529.95 kB
  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness 7 days ago

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Recommended Comments



nivex

Posted

@CraZyL22

hi, harmless

on line 14809 change: if (config.BlockPaidContent && config.DestroyLootedContainer &&

to: if (config.BlockPaidContent && config.DestroyLootedContainer && !container.IsKilled() &&

 

CraZyL22

Posted

On 07.06.2026 at 19:44, nivex said:

@CraZyL22

привет, безобидный

в строке 14809 замените: if (config.onfig.BlockPaidContent && config.DestroyLlockPaidContent && config.DestroyLootedContainer tedContainer edContainer r dContntainer &&&

на: if (config.BlockPaidContent && config.DestroyLootedContainer & && !container.IsKilled() && d() &&

 

Thanks, I'm trying.

  • Like 1
MegaPihar

Posted

Hello, can you tell me please. Players raid the base, open all the boxes, and the timer resets even though they haven't found the cabinet, and the countdown to deleting the base starts at 10 minutes. For some reason, the cabinet isn't counted in the loot counter, but it's marked as found. How can I fix this so that the timer only starts when all the loot is found?

Mabel

Posted

1 hour ago, MegaPihar said:

Hello, can you tell me please. Players raid the base, open all the boxes, and the timer resets even though they haven't found the cabinet, and the countdown to deleting the base starts at 10 minutes. For some reason, the cabinet isn't counted in the loot counter, but it's marked as found. How can I fix this so that the timer only starts when all the loot is found?

set this option true in config `Require Cupboard To Be Looted Before Completion`

 

  • Love 1
MegaPihar

Posted (edited)

1 hour ago, Mabel said:

set this option true in config `Require Cupboard To Be Looted Before Completion`

 

thanks

Edited by MegaPihar

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